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  1. #21
    Community Member cdemeritt's Avatar
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    I have heard this Idea posted many many times... I have agreeded with it each time... I think it is a great idea, that for some reason gets overlooked for other things.....

    However, I'm going to suggest one alteration to the thought... Right now, my Casters don't bother with Teleport/Greater Teleport spells, as they are exactly like scrolls. I would suggest that the spells are the only things you can add locations to, and scrolls/items remain the same, as scrolls and items would be much more limited anyways.... since most places are easily enough accessed from the market, Teleporting from meridia to the market to get to Gianthold for a Reaver, easy enough for my fighter with Royal Guards Mask, but my caster should with the spell be able to do better. (not talking GT).

    Not sure I'm being clear, hopefully you understand what I mean.
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  2. #22
    Community Member Kalari's Avatar
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    Definitely signed on this idea ive always thought of teleport being a spell of convenience. One that should take you to places youve been before within limit. I also like the whole error thing but think its less harsher then it should be. Instead of falling from the sky (which feather fall negates) I always thought a stronger penalty for magic going wrong should be around. But thats not what the op is asking for I do agree that teleport and greater teleport needs to be looked at and re worked.
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  3. #23
    Hero JOTMON's Avatar
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    Running from Amerath to the Reavers refuge was fun the first 20 times, after 100, 200 times the teleport option becomes much more desireable... doh.. oh yeah there is no teleport option between these locations.
    /death... hope you are not a permadeath member....

    I like the custom teleport to previsited locations. I don't see any reason not to have multiple teleport locations or custom ones available.

    Would be awsome to have The Soul binding NPC's setup at the inn's to provide teleport to other various Inn locations for a price (Silver flame brotherhood) after achieving favor of course.

    Favor upgrade on house P fast travel trinket to provide a custom teleport location clickie.

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  4. #24
    Community Member Althor's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post

    I'd really like to see us be able to pick our own Teleport points, just like in the rulebooks. That way we could go to the Harbor, Reavers Refuge, or nearly any other place we've been that aren't currently on the teleport lists.
    Good idea, and I also think it would be good to allow greater teleport outside of dungeons. To keep casters from casting it on unsuspecting players, make it to where greater teleport will cast only on party members.

  5. #25
    Community Member sephiroth1084's Avatar
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    I'd prefer selectable locations to Inns. Perhaps expand the lists of possible pregenerated locations? Something like:

    Marketplace
    --Rusty Nail
    --Stormreach Bank
    --Phoenix Tavern
    --Trainers
    --Marketplace Tent

    House Denieth
    --Anvilfire Inn
    --Weapon Broker (can't recall name)
    --Weapon Vendor (ditto)

    House Kundarak
    --Bank
    --Ever Full Flagon
    --Armor Broker

    In this way, we could establish a list of teleport locations that are most convenient, but on a limited basis by restricting the number of locations we can have preselected.
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  6. #26
    Community Member Althor's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'd prefer selectable locations to Inns. Perhaps expand the lists of possible pregenerated locations? Something like:

    Marketplace
    --Rusty Nail
    --Stormreach Bank
    --Phoenix Tavern
    --Trainers
    --Marketplace Tent

    House Denieth
    --Anvilfire Inn
    --Weapon Broker (can't recall name)
    --Weapon Vendor (ditto)

    House Kundarak
    --Bank
    --Ever Full Flagon
    --Armor Broker

    In this way, we could establish a list of teleport locations that are most convenient, but on a limited basis by restricting the number of locations we can have preselected.

    As the OP Stated, as new areas are added, the list doesn't have to be modified, the code already exists that will support the new area. Creating a pre-defined list is harder development for the Devs. The teleport Object and/or character objects would have to have their code modified to support new locations as the game continues to expand.

  7. #27
    Community Member Kaldaka's Avatar
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    I agree with the OP ...




    If the DDO store can have a "bring party members to me" item, then obviously the code for teleporting like the OP suggests is already in place ...
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  8. #28
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by Althor View Post
    Good idea, and I also think it would be good to allow greater teleport outside of dungeons. To keep casters from casting it on unsuspecting players, make it to where greater teleport will cast only on party members.
    It already has a 'safe' mode built into it. You must click on the accept button to actually go to the place the caster has offered you.

    I really don't know why greater teleport to this day has been removed by the devs from being used in public spaces. It can only take people to other public (i.e. safe) places and ONLY if they choose to accept the 'invitation'.

    If it is because of a fear of 'spell griefing', well heck, there are other spells out there that could be put in the same catagory - mass camoflage anyone?. Really, if someone is spamming a spell, any spell, to annoy people - report them. Don't remove a spell from working as it should for %99.9999 of the population.

  9. #29
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    Fully agree with the OP. Setting and choosing markers/coordinates to move to is how the Teleport series *should* be working.

    That said, you should also be able to assign individual locations to a hot key by right clicking on a specific coordinate/location in the destination menu.

  10. #30
    Community Member Mockduck's Avatar
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    This would rule. Make sure that clerics can also go to anyplace with Silver Flame folks as well for their weakish version of teleport.
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  11. #31
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    a BUMP with input!

    Quote Originally Posted by Yurtrus View Post
    you know it is an excellent idea.. However, there is more to this game then zerging your way through the city too.

    Think about how many thing would change just in the event you binded in the refuge. Why even have the fly spell to the 2nd floor? Just make a ramp. Why have the air ship take you to the overlook and you might as well remove the jumping off the airship to the water below. Might as well remove that entire aspect of the game and just have the guy near the spire send you right to the refuge. I mean why have anything to see at all. Just click and you are at any quest entrance in the game. yahoo! You can now do a reaver, shroud and TOD in an hour since you don't have to run any place or see anything but the quests! Great idea!

    This is so sad it disgusts me..
    Because that is the Benifit of being a wizard for one, and paying for a scroll or wand of teleporting should be slightly limted. Example: A Scroll or wand should ACT like how the teleport is now with DDO pre-selected Teleport locations. While the Spell should have Free range of it's max abilities, E.i. adding your current location the the teleport list, or using a command like "/tpbind location1".

    Off Topic:
    honestly, this game is suppose to fallow the core rules right? Wizards should have fly IMO.


    Back on topic:
    I agree with the OP. But "Update 1" has past, and this was not a part of it, so i'm guessing either the DEV team forgot about this issue, in which the community wants to be at least thought about, and hopfuly re-worked (as i seriously think that recoding wouldn't actually be much for this to happen.)

    But on a side note, on the paper and pen version, you can teleport whenever, wherever. in DDO it should be the same. if your in the middle of a raid, the wizard SHOULD beable to teleport out to the market (for an example) get some pots and teleport back in the same location he "bound" before teleporting to the market..

    Also!!! I know getting long winded here.. DDO should Seriously think about this. it would make being a wizard that much more enjoyable, and useful to the parties they join, as it is DDO is taking down the servers Every monday!! so they might was well toss this 4hr job of recoding in on one of those server updates we have seen so much of!

    /signed
    Last edited by Shanzookie; 11-14-2009 at 09:04 AM. Reason: Cleaned Up post. and added a bit of cents

  12. #32
    Community Member Schwarzie's Avatar
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    /shameless bump
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  13. #33
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    This would make teleport worthwhile.

    To be fair the player shouldn't have any control over the co-ordinates of the teleport, it should be automatically recorded based on their current location at the time you select "set teleport destination".

    That was players can't "cheat" by being told co-ordinates to places they've never physically stood at.

  14. #34
    Community Member Velexia's Avatar
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    Just to add... that "one location that is default" should obviously be the Portable Hole, since there is no other way to get there.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  15. #35
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by Velexia View Post
    Just to add... that "one location that is default" should obviously be the Portable Hole, since there is no other way to get there.
    See post #13 on page 1.

  16. #36
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    Quote Originally Posted by Yurtrus View Post
    you know it is an excellent idea.. However, there is more to this game then zerging your way through the city too.

    Think about how many thing would change just in the event you binded in the refuge. Why even have the fly spell to the 2nd floor? Just make a ramp. Why have the air ship take you to the overlook and you might as well remove the jumping off the airship to the water below. Might as well remove that entire aspect of the game and just have the guy near the spire send you right to the refuge. I mean why have anything to see at all. Just click and you are at any quest entrance in the game. yahoo! You can now do a reaver, shroud and TOD in an hour since you don't have to run any place or see anything but the quests! Great idea!

    This is so sad it disgusts me..
    You know since a character would be able to bind to any public location under this system the places and modes of transport you described would be teleportable to as well. A character would not necessarily teleport directly to his destination, but also to any point in-between him and his destination.

  17. #37
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    Quote Originally Posted by Shanzookie View Post
    a BUMP with input!

    But on a side note, on the paper and pen version, you can teleport whenever, wherever. in DDO it should be the same. if your in the middle of a raid, the wizard SHOULD beable to teleport out to the market (for an example) get some pots and teleport back in the same location he "bound" before teleporting to the market..

    Also!!! I know getting long winded here.. DDO should Seriously think about this. it would make being a wizard that much more enjoyable, and useful to the parties they join, as it is DDO is taking down the servers Every monday!! so they might was well toss this 4hr job of recoding in on one of those server updates we have seen so much of!

    /signed
    However awesome that may be, we all know the ensuing complaints from a "any-where" teleport system would cause it to be nerfed within weeks of its creation. It just wouldn't fit in a game where classes are supposed to be *cough relatively equal.

  18. #38
    Community Member donfilibuster's Avatar
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    This thread will be one year old in september and will still be a very good idea.
    Dun forget to bump it again next year!

  19. #39
    Community Member sephiroth1084's Avatar
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    Kind of ridiculous that the airships got all the other teleport locations we've been wanting without the spells being updated as well.
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  20. #40
    Community Member Eladiun's Avatar
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    /Signed ^^I agree.
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