But that's pretty much the system we have in place now. I'm locked into going to places I don't want to go.
I could care less about going to taverns (I can always /death to get to my favorite right now :P). I want to be able to pop in in front of the Banker in the Harbor, or go straight to the weapons
broker in House D (not that
other weapons shop), Teleport directly to Fred in House J to discuss mind matters, so on and so forth. The add/remove system lets everyone customize their own list. You can fill yours with taverns if you like.
To clear up some confusion, the new teleport window looks exactly the same as it does now - a column of icons (with generic names) for the added locations. The coordinates are internally saved and do not show, exactly as the current icons work (sorry if that was unclear).
Greater Teleport is still "greater" (even if a player chooses to make his location list identical to their normal teleport list) because you can transport whole groups of people to that location, and from out of both non-combat
and combat areas (Note:
FROM not
into).
Its been proven the teleport system is quite flexible with the addition of the teleport items in the DDO store. If an item bought there can "teleport others to player location" in the game, the described 'fix' of the current spell, mask, dragonmark, etc. system as laid out in the OP could be easily accomplished by our very talented dev staff.