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  1. #1
    Founder Bradik_Losdar's Avatar
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    Feb 2006
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    Default 'Fixing' teleport for Mod 10/Update 1 (Dreaming Dark)

    ....or "How I learned to stop bugging the devs and love my own locations"

    I'd really like to see us be able to pick our own Teleport points, just like in the rulebooks. That way we could go to the Harbor, Reavers Refuge, or nearly any other place we've been that aren't currently on the teleport lists.

    Instead of the current lists, why not make it simple and have like 10 (20?, 30?) empty slots in the teleport window(s) with two buttons at the bottom - "Add current location" and "Remove selected location" (see picture below). Every place in the game has a set of coordinates (type /loc or check the in-game Bug Report screen if you don't believe me). The player merely clicks on the "Add" button and wherever he is standing at that moment is added to the list taking up one empty slot (the exact coordinates are saved internally for future teleporting with a generic tag "Point 1 - House D" or some such). The Add feature would of course only work in non-combat locations. This way everyone could have their own individual set of teleport points without having to spend a lot of coding/development time getting it to work (its already in the game). This same teleport list method would also work for static items like scrolls and clickies (and dragonmarks, etc) - the list always stays with the character (regardless of item used or whether that character has any spell capability). The "Remove" button would just clear a highlighted location from the list, creating an empty slot again for future use. (The 'remove' button would be grayed out until a location is selected and the 'Add' button would gray out when the list was full).



    Makes sense doesn't it? Someone in PnP must memorize the location he can teleport to - and in DDO terms the "Add" button simulates this just fine while giving much more flexablity to the person using the spell and keeps us from having to beg for more teleport points all the time.

    It would certainly save the devs a lot of work in the long run as new locations are added that we want to travel to (can anyone say Meridia, Reaver's Refuge, and more than likely the new jump off points for Mod 10/Update 1/Dreaming Dark?)

    If implemented, there probably should be one location automatically on everyone's initial teleport list (which can be replaced later using the remove/add buttons if the player so desires) so those folks that pick up a scroll of teleport for the first time ever (or teleport item) in a dungeon can use it if they need to. This initial location should be someplace that everyone in the game has been to already (like the Harbor or Marketplace) keeping in the PnP spirit of teleporting only to a known locale.

    (see post #13 below for the Portable Hole)
    Last edited by Bradik_Losdar; 07-20-2010 at 12:22 PM. Reason: Added Portable Hole post reference

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