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  1. #1
    Community Member Zenmuse's Avatar
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    Mar 2006
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    Default 16 Brd/2 rng/2 ftr - AA + Bard PRC flexibility

    Looking for some input on this 28pt Arcane Archer Bard (optional Warchanter or Spellsinger).

    Basically the idea is a ranged bard buffer that doesn't rely on a repeater and has the flexibility to bounce between spellsinger and warchanter as needed. The biggest downside i see is the feat intensity of Bow's as well as trying to stay eligible for Warchanter (what i think is currently the most popular bard PRC).

    The two fighter levels (for WC feats) can and probably will be taken later (lvl's 19 and 20) to allow access to Bard spells earlier.







    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (2 Fighter \ 2 Ranger \ 16 Bard) 
    Hit Points: 224
    Spell Points: 669 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    19
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    14
    
    Tomes Used
    +1 Tome of Dexterity used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                 2                     2
    Concentration         5                    22
    Diplomacy             6                    21
    Disable Device       n/a                   n/a
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            2                     2
    Jump                  7                    26
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               6                    23
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      6                    25
    
    Level 1 (Bard)
    Feat: (Selected) Mental Toughness
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Bard)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Manyshot
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Ranger Dexterity I
    
    
    Level 10 (Bard)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Energy of the Music IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I

    So let me hear you comments, concerns or improvements. Thanks!

  2. #2
    Community Member maddmatt70's Avatar
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    Default

    Nice concept and build. The one big feat you are missing is improved precise shot. Is there any way you get fit that feat in? I am guessing you need point blank for another feat prerequist otherwise that would be a feat I wold consider dumping for improved precise shot. Some other options include not taking toughness or adding two more fighter levels and picking up improved precise shot that way.

    Edit: I would probably get rid of toughness and point blank for maximize and improved precise shot respectively. That would give you a decent ability to heal as well as range. With a 28 pointer you sound like more of a new player you will have to play around with your hit points as you get to end game.
    Last edited by maddmatt70; 09-12-2009 at 01:37 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Community Member Zenmuse's Avatar
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    Unfortunately point blank is needed for some of the archery feats.

    Toughness is an idea... but i feel it's almost required on any build. I'll play with the idea when i get there.

    Currently the character is level 6 on the khyber server. I've stayed pretty true to the build i laid out... and enjoy it quite a bit so far. Up until level six he was basically a wand monkey, and filling a true jack of all trades, master of none role. I solo healed a bunch of the quests i've run, and put out modest damage with either ranged or in melee.

    Thankfully he'll start to look more like a bard now that he has extend and a few good buffs (took Heroism and Cure mod at 6).

    Can't wait for Manyshot and Arcane Archer at 9 though... his damage should spike significantly with imbued arrows... and while he won't be top of kill meters (unless i get good at timing the my shots and KSing my groupmates ), he will be a decent backlines heal/buff/dps-er

  4. #4
    Community Member
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    I'm curious why your level 3 is back to bard as opposed to another level of ranger. Wouldn't that make your early game as a combatant easier? It also appears that you aren't going for level 6 spells, might I ask why that is?

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