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  1. #1
    Community Member Damo's Avatar
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    Default Thanks Dongeon Alert !!!

    After the release of Mod 9 we did a couple Shroud , twice part 4 were 1 rounder ... I have to admit the lag is Gone wich was my main concern when we got Mod 9 ...

    Almost a week later i've noticed there is few times when we experience lag in few quests ... Of course after running the new content (wich i must admit is fun) and few other quest we decided to run couple Shroud ... Well all i'm gonna say is Thanks Dongeon Alert !!! Ok we're not the uber pro guild or have run it that many times either ... but i never saw that much lag in Shroud , as in EVER ; 1st run wipe in part 4(wich was with a decent pug) , 2nd run guild only , wipe part 4 (that one i still blame CBC) 3 people got client crashed in part 4 , 3 rd run we had to enticipate 10 sec lag to anything and ask the cleric the status of their spell points in part 5 ...

    If its to keep going that way or getting worst then ...
    I demand the removal of all the doors and the abolition of Dongeon Alert so its ... broken again ?!?!? **** we traded TERD (Time Efficiency Running Dongeons) for no lag ... Now we have lag and no TERD . At least give us TERD back !!!
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  2. #2
    Community Member captain1z's Avatar
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    Quote Originally Posted by Damo View Post
    After the release of Mod 9 we did a couple Shroud , twice part 4 were 1 rounder ... I have to admit the lag is Gone wich was my main concern when we got Mod 9 ...

    Almost a week later i've noticed there is few times when we experience lag in few quests ... Of course after running the new content (wich i must admit is fun) and few other quest we decided to run couple Shroud ... Well all i'm gonna say is Thanks Dongeon Alert !!! Ok we're not the uber pro guild or have run it that many times either ... but i never saw that much lag in Shroud , as in EVER ; 1st run wipe in part 4(wich was with a decent pug) , 2nd run guild only , wipe part 4 (that one i still blame CBC) 3 people got client crashed in part 4 , 3 rd run we had to enticipate 10 sec lag to anything and ask the cleric the status of their spell points in part 5 ...

    If its to keep going that way or getting worst then ...
    I demand the removal of all the doors and the abolition of Dongeon Alert so its ... broken again ?!?!? **** we traded TERD (Time Efficiency Running Dongeons) for no lag ... Now we have lag and no TERD . At least give us TERD back !!!

    I still doubt Dungeon Alert has much or anything to do with lag, call me a skeptic, but the lag has been much better (about 90% so) in the shroud on my end. Gianthold used to be the worst for me, now every zone is fine for the most part with the exception of the marketplace.

    It can take 60-120 secs for npcs, doors and things top pop in.
    Ever bleed out in a thornbush? Welcome to UD14.

  3. #3
    Community Member dasein18's Avatar
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    Dungeon alerts in some zerg type quests.. might help lag in those quests. But no way in VOD or Shroud. If you are sitting in one room.. beating down one or four monsters the lag is from too many calculations. Naive to think a dungeon alert in Coal will impact the Shroud.
    Whiteabbot (renamed was Cardinaldrew) - Badmonkey - Ramblinrose - Heatmonkey - Soulmonkey - Minglle wood - Estimated Prophet - and other monkeys

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  4. #4
    Community Member Roricon's Avatar
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    You must be Crazy. There's no LAG in DDO EVER!!

  5. #5
    Community Member Elsbet's Avatar
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    Dungeon alert is a pain in the butt. It goes off even if you're standing there fighting the mobs. Yeah, no kidding our presence hasn't gone unnoticed. We're firing arrows into them. I'd hope they'd notice a sharp poke in the eye.

    ~Anaelsbet~; ~Elsbet~; ~Lilabet~; ~Islabet~; ~Phaeddre~
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  6. #6
    Founder Lehrman's Avatar
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    Quote Originally Posted by Elsbet View Post
    Dungeon alert is a pain in the butt. It goes off even if you're standing there fighting the mobs. Yeah, no kidding our presence hasn't gone unnoticed. We're firing arrows into them. I'd hope they'd notice a sharp poke in the eye.
    It even goes off when you use sprint boost, expeditious retreat, and barb +10% movement...annoying having to wait 10 seconds for them to catch up so I can kill them and get rid of the penalty for being "harried."
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  7. #7
    Community Member JonnyBuck's Avatar
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    A terd in the hand is worth 2 in the bush?

  8. #8
    Community Member Spisey's Avatar
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    Quote Originally Posted by JonnyBuck View Post
    A terd in the hand is worth 2 in the bush?
    And people in glass houses sink ships!

  9. #9
    Founder Donnie's Avatar
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    LOL @ Dongeon Alert

    Very fitting. Although most of the time DA doesnt seem to effect me, when it does it certianly sucks a big dong!
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  10. #10
    Community Member maddmatt70's Avatar
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    I have done the shroud and still experienced the same lag as before. The new raid also has a new kind of lag at times especially on part 1 which totally lags some people out. The lag is not fixed but dungeon alert is sure annoying especially if you are trying to find something in an explorer area (explorer point) and do not want to bother with killing every silly mob.
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  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    dungeon alert is sure annoying especially if you are trying to find something in an explorer area (explorer point) and do not want to bother with killing every silly mob.
    Duuuhhhhh...

    They don't want you to aggro every mob in an explorer zone, run to one explorer point, and then log out...

    So yeah it's a pain, because they're trying to get you to stop doing it...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12
    Community Member Thrudh's Avatar
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    I have yet to see any alerts past green (and then only twice, very briefly) with my normal gameplay...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
    Community Member Elsbet's Avatar
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    I got a yellow dungeon alert while kiting mobs through my blade barrier in the Devil Battlefield. It annoys me that usign tactics to kill as many mobs as possible in a short time frame fires off the dungeon alert. I want their attention. They won't run through my blade barrier if they aren't chasing me.

    ~Anaelsbet~; ~Elsbet~; ~Lilabet~; ~Islabet~; ~Phaeddre~
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  14. #14
    Community Member Jonny_D's Avatar
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    Quote Originally Posted by Elsbet View Post
    I got a yellow dungeon alert while kiting mobs through my blade barrier in the Devil Battlefield. It annoys me that usign tactics to kill as many mobs as possible in a short time frame fires off the dungeon alert. I want their attention. They won't run through my blade barrier if they aren't chasing me.
    yeah finding the new break points in pulling is important with DA, over time we will adjust and find the right balance

  15. #15
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    Quote Originally Posted by Thrudh View Post
    I have yet to see any alerts past green (and then only twice, very briefly) with my normal gameplay...
    I am gimp and I am proud.

  16. #16
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Thrudh View Post
    I have yet to see any alerts past green (and then only twice, very briefly) with my normal gameplay...
    I've seen red with my normal gameplay.

    What's your point?

  17. #17
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    Quote Originally Posted by Damo View Post
    I have to admit the lag is Gone wich was my main concern when we got Mod 9 ...
    I came here to tell you that this statement is incorrect, but it looks like you figured that out already, lol

  18. #18
    Community Member Gleipner's Avatar
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    Thumbs down

    This **** with DA is just amazing, i was running Crucible with my lvl 11 bard and a pug (ok one), and we got yellow alert when we were trying to cross the labyrinth (the top of it) bc the dumbass mobbs fell down (not our **** fault, is it, if they are progamed to be ********. Anway we left em (why kill stupid arse mobbs right) so when i was doing the uw-pt i got flagged with green DA picking up the horn. This is on Cannith not any server where you´d expect the party to be twinked so screw this DA ****, oh and the cometfalls (for a full grp) in a normal Crucible now dose aprox 150 dmg, THANK YOU TURBINE for a broken dungeon scaling.

  19. #19
    Community Member Jonny_D's Avatar
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    Quote Originally Posted by Strakeln View Post
    I came here to tell you that this statement is incorrect, but it looks like you figured that out already, lol
    you failed your roll on the sarcasim check, probably because you arent from this server, and dont know the OP or his guild

  20. #20
    Community Member Ragemage's Avatar
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    Cool

    Quote Originally Posted by Damo View Post
    After the release of Mod 9 we did a couple Shroud , twice part 4 were 1 rounder ... I have to admit the lag is Gone wich was my main concern when we got Mod 9 ...

    Almost a week later i've noticed there is few times when we experience lag in few quests ... Of course after running the new content (wich i must admit is fun) and few other quest we decided to run couple Shroud ... Well all i'm gonna say is Thanks Dongeon Alert !!! Ok we're not the uber pro guild or have run it that many times either ... but i never saw that much lag in Shroud , as in EVER ; 1st run wipe in part 4(wich was with a decent pug) , 2nd run guild only , wipe part 4 (that one i still blame CBC) 3 people got client crashed in part 4 , 3 rd run we had to enticipate 10 sec lag to anything and ask the cleric the status of their spell points in part 5 ...

    If its to keep going that way or getting worst then ...
    I demand the removal of all the doors and the abolition of Dongeon Alert so its ... broken again ?!?!? **** we traded TERD (Time Efficiency Running Dongeons) for no lag ... Now we have lag and no TERD . At least give us TERD back !!!

    Mmmmh. Buy a new computer? lol
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    Quote Originally Posted by Mr_Ed7 View Post
    Yes, I would say that guild level is some indicater of a guilds "top" ranking.

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