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Thread: Some thoughts

  1. #1
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    Default Some thoughts

    Area spells should damage everyone. Ive never heard of a firewall that people can walk through. I dont care who is casting it. Fire should burn without discrimination. Both MOBS and player allies should take the same damage. I dont care if people complain that it can be used to grief other players. The whole point about playing in a party is forming a bond of trust. Going into a dungeon is about everyone working together and using their skills to overcome any obstacles. Dangers should not be one sided for convenience sake. As well it will force more strategy into gameplay and better tactics between the people in the party. If not in normal mode, than this should be an effect that takes place when playing dungeons on elite.

    Wilderness Maps should not revert to being unexplored once I leave the area. Its fun the first time to explore a map because its the first time. The second or third time around it is a waste of time, and the adventure is gone. Especially when the objective is complete and you've received your XP. The whole point to exploring a map is to keep what you have found on the mini map. The meager XP is pointless. I suggest all mini map data from wilderness maps be saved to our PC that way when the instance reloads, our map data reloads with it. That way we can keep the map, but the mobs will respawn. ALSO if you played any real time strategy games, the blackness is called UNEXPLORED map. It is not a fog of war. Fog of war is a shadow cast over an explored map that hides units, structures, and other things.

    Other RACE types like Tiefling, Half Orc. Why are these not in the game?

    Drow playing Paldines. Is that even possible? An evil paladin yes but not a lawful good one, who calls on good deities. Does anyone even know how the drow came into existence? It completely doesn't make sense. Drow shouldn't even be allowed to walk in the sunlight without taking some type of penalty.

  2. #2
    Community Member Kiranselie's Avatar
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    And if they changed AoE to affect everyone, the first time a caster accidentally hits the fireball button and incenerates the entire party, would you be on here clamoring for it to go back to the way it was?
    I've got my affairs in order for the coming zombie apocalypse, do you?

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    Quote Originally Posted by Tifald View Post
    Area spells should damage everyone. Ive never heard of a firewall that people can walk through. I dont care who is casting it. Fire should burn without discrimination. Both MOBS and player allies should take the same damage. I dont care if people complain that it can be used to grief other players. The whole point about playing in a party is forming a bond of trust. Going into a dungeon is about everyone working together and using their skills to overcome any obstacles. Dangers should not be one sided for convenience sake. As well it will force more strategy into gameplay and better tactics between the people in the party. If not in normal mode, than this should be an effect that takes place when playing dungeons on elite.


    Not viable in a game like this. Too much potential for griefing.



    Other RACE types like Tiefling, Half Orc. Why are these not in the game?


    Yeah I'm hoping they get added


    Drow playing Paldines. Is that even possible? An evil paladin yes but not a lawful good one, who calls on good deities. Does anyone even know how the drow came into existence? It completely doesn't make sense. Drow shouldn't even be allowed to walk in the sunlight without taking some type of penalty.


    Old Drow rules do not apply to these critters... they are less like Lloth Drow and more like Wild Elves

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  4. #4
    Community Member Crownhold's Avatar
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    in Eberron drow are not an evil race by nature.

  5. #5
    Community Member darthuvius's Avatar
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    friendly fire is certainly viable in a game like this, all the devs would have to do is turn it on. Then we would just have to adapt to it or die. 0.001% probability that this will occur however.

    I was just thinking that turning on this mechanic for one dungeon would be a good test of its viability. As well as its fun factor, also we would need collision detection for PC's.
    Last edited by darthuvius; 09-08-2009 at 11:07 AM.

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    Quote Originally Posted by Kiranselie View Post
    And if they changed AoE to affect everyone, the first time a caster accidentally hits the fireball button and incenerates the entire party, would you be on here clamoring for it to go back to the way it was?
    I dont mind dying. Even if I suffered a real XP penalty that lasts. Or loss of items. But my suggestion is not about me. People have a luxury in this game of keeping their levels, and their items when they die. So in light of that you should not be so attached to having everything else EASY.

    Area spell damage like I said could only be applicable on Elite. Or like Darthuvius mentioned, maybe even one dungeon to test it out. As for greifing, so what? Danger is apart of the game, it adds a new element of danger. Which will build stronger bonds of trust between people on the plus side. And worste case scenario you kick your mage/scorceror and get a new one for the quest. Besides on most quests a socreror/mage would die alone. He would want to keep the party alive for his own sake.

    I am sure many people hear of full Player vs Player games, and think, it must be choas to play one of those. Trust me there are unwritten rules, there are friendships, and there are people who understand its not in their best interest to harm others, people band together and work together, not everyone goes around killing each other even if they could, and in this case we aren't even talking about player vs player we are just suggesting that area spells do some damage to everyone.

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    I've run into cases where people want to restart a quest. And for example the quest might take place in a locked room with a big battle, and we cant seem to restart the quest because we cant recall, because we are getting hit often.

    As another example, sometimes something happened, and we have to disband the party, and reinvite everyone to reset the quest.

    My suggestion is that everyone can push a Button in the quest menu called, Restart Quest for example. If every single person pushes this button, then the quest would reset, and everyone would spawn immediately outside the dungeon. This doesn't make the game easier, it makes playing it more enjoyable and less of a hassle.

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    Well I withdraw my drow complaint. It was more of a complaint than a suggestion. I prefer Lloth Drow heh..

  9. #9
    Community Member FlameofAngband's Avatar
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    Quote Originally Posted by Tifald View Post
    I've run into cases where people want to restart a quest. And for example the quest might take place in a locked room with a big battle, and we cant seem to restart the quest because we cant recall, because we are getting hit often.

    As another example, sometimes something happened, and we have to disband the party, and reinvite everyone to reset the quest.

    My suggestion is that everyone can push a Button in the quest menu called, Restart Quest for example. If every single person pushes this button, then the quest would reset, and everyone would spawn immediately outside the dungeon. This doesn't make the game easier, it makes playing it more enjoyable and less of a hassle.
    heh...that's called learning curve. But I can see where it might come in handy to be able to reset long quests...(of course the reason you can't recall when you are being overrun by mobs is that recall is not an emergency escape button.)
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