Okay, I decided to open a new thread instead of adding on to my last build attempt. Thanks for the replies and suggestions over there - this new build reflects them. Again this guy will do a lot, but a bit less than my last attempt - I have limited time so am trying to make this guy a bit versatile - thus he is human. I have focused more on melee and maxing my songs effects. I also want to heal decently and be able to haggle a bit (though not trying to max it, just trying to get some benefit from it).

I rerolled my wee bard and he is still pure - using Master's Touch for now and does not add too much lag. I plan to splash a level of fighter or two to get all the feats I want, but not set on it yet - this build has 1 level of fighter. So here it is:

Code:
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Icariam LifestealerA
Level 20 True Neutral Human Male
(1 Fighter \ 19 Bard) 
Hit Points: 266
Spell Points: 616 
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 10
Will: 10

                  Starting            Ending          Feat/Enhancement
                 Base Stats         Base Stats         Modified Stats
Abilities        (Level 1)          (Level 20)           (Level 20)
Strength             17                 22                   23
Dexterity             8                  8                    8
Constitution         16                 16                   17
Intelligence          8                  8                    8
Wisdom                8                  8                    8
Charisma             13                 13                   14

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               3                 21                   21
Bluff                 1                  2                    2
Concentration         7                 25                   25
Diplomacy             1                  2                    2
Disable Device       n/a               n/a                   n/a
Haggle                5                 25                   29
Heal                 -1                 -1                   -1
Hide                 -1                 -1                   -1
Intimidate            1                  2                    2
Jump                  7                 28                   28
Listen               -1                 -1                   -1
Move Silently        -1                 -1                   -1
Open Lock            n/a               n/a                   n/a
Perform               5                 24                   24
Repair               -1                 -1                   -1
Search               -1                 -1                   -1
Spot                 -1                 -1                   -1
Swim                  3                  6                    6
Tumble               n/a               n/a                   n/a
Use Magic Device      5                 24                   24

Level 1 (Bard)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Haggle I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I


Level 2 (Bard)
Spell (1): Master's Touch
Enhancement: Bard Inspired Damage I
Enhancement: Bard Charisma I
Enhancement: Bard Wand Mastery I


Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Hypnotism
Enhancement: Bard Inspired Attack I
Enhancement: Human Versatility I


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness I


Level 5 (Bard)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Spell (2): Rage
Enhancement: Human Adaptability Strength I
Enhancement: Bard Haggle II
Enhancement: Bard Song Magic II


Level 6 (Bard)
Feat: (Selected) Power Attack
Enhancement: Bard Inspired Bravery II
Enhancement: Fighter Toughness I
Enhancement: Bard Wand Mastery II


Level 7 (Bard)
Enhancement: Bard Warchanter I


Level 8 (Bard)
Ability Raise: STR
Spell (3): Haste
Spell (3): Cure Serious Wounds
Spell (2): Heroism
Enhancement: Bard Inspired Damage II
Enhancement: Bard Energy of the Music II


Level 9 (Bard)
Feat: (Selected) Two Handed Fighting
Spell (3): Remove Curse
Enhancement: Bard Inspired Attack II


Level 10 (Bard)
Enhancement: Bard Wand Mastery III


Level 11 (Bard)
Spell (4): Cure Critical Wounds
Spell (4): Otto's Sphere of Dancing
Spell (3): Displacement
Enhancement: Bard Inspired Bravery III
Enhancement: Bard Energy of the Music III


Level 12 (Bard)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Dimension Door
Enhancement: Bard Wand Mastery IV


Level 13 (Bard)
Enhancement: Human Versatility II
Enhancement: Racial Toughness II


Level 14 (Bard)
Spell (4): Freedom of Movement
Spell (5): Mass Cure Light Wounds
Spell (5): Greater Heroism
Enhancement: Bard Inspired Damage III


Level 15 (Bard)
Feat: (Selected) Improved Two Handed Fighting
Spell (5): Mind Fog
Enhancement: Human Greater Adaptability Constitution I


Level 16 (Bard)
Ability Raise: STR
Enhancement: Racial Toughness III


Level 17 (Bard)
Spell (1): Sleep
Spell (5): Shadow Walk
Spell (6): Mass Cure Moderate Wounds
Spell (6): Heroes Feast
Enhancement: Bard Inspired Attack III


Level 18 (Bard)
Feat: (Selected) Greater Two Handed Fighting
Spell (2): Scare
Spell (6): Otto's Irresistable Dance
Enhancement: Bard Haggle III
Enhancement: Bard Lyric of Song I


Level 19 (Bard)
Spell (3): Good Hope
Enhancement: Bard Haggle IV


Level 20 (Bard)
Ability Raise: STR
Spell (4): Dominate Person
Spell (6): Mass Charm Monster
Enhancement: Bard Lingering Song I
Enhancement: Human Versatility III
Thanks again for your earlier comments and appreciate your suggestions again.