2012 H-ELF ROCKCANDY IS HERE!
Big RockCandy the Mountain
Warforged ac intimitank
18 fighter/2 rogue, Stalwart Defender
Constructed with sugar, spice, and an eye for raid tanking, this hulking green brute is just the character to catch the attention (and appetite) of DDO's bosses. Formerly at the vanguard of tank builds, RockCandy is now outpaced by easy-to-heal half elves and human tanks. However, if you're wanting your warforged to become a tank, this remains one of the great autonomous automaton warforged builds.
Using the stalwart defender PRE line, this 18 fighter/2 rogue build is supremely survivable. With a potential for 90-100 AC in a raid party, evasion, standing DR 6/- with a shield (more blocking, of course), nofail intimidate on every raid boss, and the ability to be reconstructed through healing curses, she makes a mean raid tank. In a typical raid party, half of the party members may be able to help heal with equal benefit from reconstruct and healing.
But that’s not all! This wall of warforged is more flexible than she appears. When intimitanking isn’t needed, she has greater two handed fighting, power attack. There is enough UMD for nofail reconstruct scrolls and shield 10 wands, and pick lock just for fun!
Fun, flexible, mean and green, this tank is no longer the flavor of the month, but may yet re-emerge if DDO introduces better docents, warforged repair amplification, curses or other boss effects requiring warforged immunity, or other warforged boosts.
SUMMARYin the big rock candy mountains, all the cops have wooden legs,
and the bulldogs all have rubber teeth, and the hens lay soft boiled eggs.
The farmers trees are full of fruit, and the barns are full of hay,
Well I'm bound to go where there ain't no snow,
where the rain don't flow and the wind don't blow,
in the big rock candy mountains.
- 120% healing amplification, healable by repair
- 946 hit points
- Evasion
- 25% damage reduction (improved shield mastery)
- 6 passive DR from stalwart defender
- 95+ armor class
- Nofail intimidate
- Healable by clerics, favored souls, bards, artificers, sorcerers, and wizards
- Not just a turtle hiding in its shell -- decent DPS mode with 2-handed weapons
ALIGNMENT: doesn't matter
STATS
Here are the stats for a basic 32 point build with DDO store tomes. Tanks are great candidates for TR, because they benefit from every extra stat point, whether you are getting more intimidate or armor class or hit points. The only minimum stat requirement is 13 INT and 13 DEX to qualify for Combat Expertise and Dodge. If you don't have access to tomes, just raise these stats enough that you can qualify for the feats with the tomes that you can get.
(48) STR: 16 Base + 3 Inherent + 6 Enchantment + 3 Profane + 3 Exceptional + 6 Stance + 5 Level + 2 Boat + 2 Fighter Strength + 2 yugoloth
(30) DEX: 15 Base + 3 Inherent + 6 Enchantment + 1 Rogue Dex I + 1 Exceptional + 2 Boat + 2 yugo
(42) CON: 17 Base + 3 Inherent + 7 Enchantment + 3 Exceptional + 6 Stance + 2 Boat + 2 Racial + 2 Yugoloth
(12) INT: 10 Base + 3 Inherent - 1 Baphomet
(20) WIS: 06 Base + 3 Inherent + 6 Enchentment + 2 Boat - 1 Baphomet
(24) CHA: 10 Base + 3 Inherent + 7 Enchantment + 2 Boat + 2 yugoloth
FEATS
1 mithral body
3 toughness
6 toughness
9 power attack
12 improved shield mastery
15 skill focus: intimidate
18 bullheaded
1 two handed fighting
2 dodge
4 mobility
6 shield mastery
8 improved critical: slashing
12 improved two handed fighting
14 greater two handed fighting
16 combat expertise
18 exotic weapon proficiency: bastard sword
20 improved sunder
Suggested past life feats:
- Barbarian (10 HP. Active feat: +2 intimidate, +20 HP)
- Fighter (+1 to-hit, +1 tactics. Active feat: +1 max dex bonus, +2 intimidate)
- Paladin (+5% healing amplification. Active feat: +3 hit/damage)
- Rogue (1 sneak damage. Active feat: +1 to all skills, 3/day 60 second +10 sneak damage)
SKILLS
It doesn't matter what level you take your skills. You need
- Enough in Tumble to use while wearing a tower shield (very important)
- Max Intimidate
- Max UMD (so you can use heal scrolls, shield wands and other buffs)
- 10 ranks in Jump (jump is the best skill in DDO)
- Remainder in Balance (so you can get back up
ARMOR CLASS BREAKDOWN
Can I use all of this dexterity? Here's how you figure out how much dexterity you can benefit from in all this heavy armor.
10 max dex bonus in red dragon docent
10 max dex bonus in alchemical tower shield5 mithral body
3 Enhancement fighter armor mastery III
2 Mobility
Self-buffed AC4 alchemical tower shield
3 stalwart defender III
1 tower shield mastery I
2 Mobility
Raid Buffed10 Base
01 Dodge feat
05 Combat Expertise Feat
10 Dexterity Modifier
03 Stalwart Enhancements
04 Stalwart III Stance
05 Mithral Body
10 Armor bonus +7 red dragon docent
01 Alchemical Armor Ritual
05 Protection
04 Insight (Heightened Awareness IV alchemical shield or weapon)
02 Dodge Goggles
03 Dodge Bracers of Wind
01 Dodge Bracers
02 Stalwart Defender Tower Set
10 Alchemical Tower Shield
01 Alchemical Shield Ritual
03 Abishai set
04 Natural armor wisdom yugoloth potion
01 Haste
02 Airship
87 AC
114 max AC: Stars aligned with Siberys Paladin, Favored Soul, and Fighter Armor Class Boost01 Ranger Barkskin
04 Bard Song
02 Recitation
01 Artificer
95 AC (2 more with Epic Templar's Bulwark instead of Mithral Tower Shield)
05 Blocking
100-102 typical raid ac if actively blocking
HIT POINTS
INTIMIDATE20 Heroic Durability
10 Draconic favor
200 Fighter 20
44 Toughness feat 2x
30 Fighter toughness III
30 Racial toughness III
30 Greater False Life
20 Toughness item
20 Large Guild Augment
45 Greensteel
320 +16 constitution modifier
20 Yugoloth potion
20% Stalwart Defender
946 HP
POSSIBLE GEAR EXAMPLE23 ranks
3 skill focus: intimidate
2 bullheaded
2 400 coin lord favor
7 charisma stat modifier
4 intimidate IV enhancement
6 stalwart defender
1 spider cult mask
5 gloves of the claw
6 greensteel
4 Large Guild Augment
15 enhancement intimidate item
2 luck
2 bard song
83 Intimidate (nofail for current endgame)
Future proof: Want to increase your intimidate even more? Consider Epic Brawn's Spirits for another +5. Increasing charisma by getting a +7 item, +1 exceptional, +2 exceptional, tomes, more starting CHA will get you even higher. Past life feats suggested above can also get you many more. I have stopped with 83 because that is the mark to intimidate both Epic Lord of Blades and Epic Lailat.
How to use intimidate. It might take some practice, but first understand how intimidate works. You make a roll that is added to your skill, and that is compared with the monsters around you to see if you succeed.
So don't be afraid to let your allies whack on the raid boss, because you will benefit by grabbing their aggro the next time you hit intimidate. Better to risk letting aggro turn for one moment than make the raid take all night.Originally Posted by DDO Wiki
Is my intimidate going to be enough? The DDO Wiki contains intimidate thresholds for most DDO raid bosses on most difficulties. Example: Lailat
Armor class tanking gear, sword and board
Good in Elite Vision of Destruction, Elite Tower of Despair, N-E Lord of Blades, N-E Master Artificer, and other non-epics
Epic Hate/Intimidate Tanking (no AC needed)Weapons: Epic Templar's Justice, Alchemical Bastard Sword, Holy burst <metal> Bastard Sword of Greater x Bane
Shield: +5 Lifeshield Mithral Tower Shield (Large Guild Augment: +4 intimidate)
Armor: Epic Red Dragon Docent (blue: +7 enhancement, colorless: +1 str)
Bracers: Bracers of wind (LV 16 version: 3 dodge, air guard, blurry, craftable: +1 dodge)
Goggles: Large guild augment (+2 dodge, 20 HP) (Greensteel 6 cha skills swap)
Helm:Epic Helm of frost (7 cha, yellow: Greater False Life)
Neck: Stalwart necklace
Trinket: Epic Gem of many facets (yellow)
Cloak: Envenomed cloak (7 con, 5 resist, blue: Toughness)
Belt: Greensteel Mineral II (45 HP, heavy fort, protection 5)
Gloves: Epic Gloves of the claw (30% healing amplification, 5 intimidate)
Boots: Epic Boots of corrosion (green: 2 luck, colorless: 6 dex)
Ring: Stalwart ring (20% healing amplification)
Ring: Epic Ring of baphomet (15 intimidate, +2 con, +2 str, yellow
DPS equipmentArmor: Epic Red Dragonplate (blue: Greter Nimbleness, colorless: 1 str)
Bracers: Epic Bracers of the Claw (+2 con)
Goggles: Greensteel Lit II (+6 cha skills)
Helm:Epic Helm of frost (7 cha, yellow: Greater False Life)
Neck: Stalwart necklace/Shintao Cord
Trinket: Epic Brawn's Spirits (green: +1 cha)
Cloak: Envenomed cloak (7 con, 5 resist, green: Toughness)
Belt: Greensteel Mineral II (45 HP, heavy fort, protection 5)
Gloves: Epic Gloves of the claw (30% healing amplification, 5 intimidate)
Boots: Epic Boots of corrosion (green: 2 luck, colorless: 6 dex)
Ring: Stalwart ring (20% healing amplification) or Kyoshu's Ring (20% healing amplification)
Ring: Large Guild Augment HP Ring, Circle of Hatred (+30% hate) or Epic Ring of the Stalker (Seeker 6)
ENHANCEMENTSWeapon: Epic Sword of Shadow, Alchemical Falcion (earth/air/air), Greensteel Maul vs. Undead (Pos/Pos/Pos)
Armor: Epic Red Dragonplate (blue: greter nimbleness, colorless: 1 str)
Bracers: Epic Bracers of the Claw (+2 con)
Goggles: Tharne's Goggles
Helm:Epic Helm of frost (7 cha, yellow: Greater False Life)
Necklace: Shintao Cord
Trinket: Litany of the dead or Bold Trinket
Cloak: Envenomed cloak (7 con, 5 resist, green: Toughness)
Belt: Greensteel Mineral II (45 HP, heavy fortification, protection 5)
Gloves: Epic Gloves of the claw (30% healing amplification, 5 intimidate)
Boots: Epic Boots of corrosion (green: 2 luck, colorless: 6 dex)
RingEpic Ring of the Stalker (6 seeker, sneak attack)
Ring: Kyoshu's Ring (20% healing amplification)
LEVELINGFighter Armor Class Boost III
Fighter Item Defense II
Rogue Damage Boost I
Fighter Haste Boost II
Fighter Armor Mastery III
Fighter Tower Shield Mastery I
Warforged Brute Fighting I
Improved Intimidate IV
Fighter Stalwart Defender III
Rogue Dexterity I
Fighter Strength II
Warforged Constitution II
Racial Toughness III
Fighter Toughness III
Rogue Wand and Scroll Mastery I
Warforged Healer's Friend II
Warforged Inscribed Armor III
Warforged Power Attack II
Rogue Sneak Attack Training I
Rogue levels at 1 and 8. I liked having evasion around those levels. To maximize skill points, take rogue later.
I prefer to level as a Kensei and to spec into Stalwart Defender at later levels. There's just nothing to tank when you're running through the lower levels. Remember that as a Kensei, you would need to take weapon focus/weapon specialization feats instead. If you're strapped for cash both in game (dragonshards) or out of game (lesser reincarnation), don't worry about it.
Either way you choose, you can get great armor class with your mithral body and some rudimentary armor class gear. Remember to stock up on protection/barkskin and you'll save on heals.
BUT I'M A NOOB: tomes, reincarnations, epic gear
If you're looking to make your first tank ever so that you can be the best on your server, this isn't the build for you anymore and you should have a look at half-elf, dwarf, or human builds. Playing a warforged tank has become an uphill battle. If you're looking for a flavor tank or you play with robots a lot, maybe you're wanting to make this build but are intimidated by the gear. Don't worry about it so much, because you can do adequately with basic gear and grow over time. If you're planning without tomes, 32 point builds, or whatever, make sure that you can reach the threshold stat requirements for the feats you need (13 DEX, 13 INT, including tomes), and just go from there. Some people starting out throw out armor class and take a lot of toughness or weapon specialization feats instead, so that they can still tank, be healed easily, and start farming some of that armor class gear. After all, if you're making a tank, you're probably making it easy to run raids, so the gear will come in time. I have seen every raid in this game on every difficulty smoothly tanked by 32 point builds. We happily bring this build to epic lord of blades and the healing amplification is not as big of an issue as many whiners will have you believe.
Originally Posted by Original Build