
Originally Posted by
MrWizard
I would say a simple cast of ottos irresitible on an orthon or other monster pretty much makes it stop attacking with a 100% miss chance. But agree displacement is great too since most break up and run around crazy like and leave too many monsters alive at once.
I also think it is time some people thought about things like trip, crippling, slowburst, stat damage other than w/p, destruction, shattermantle, tendon slice, etc and all those neat little things that can make a mob easy to defeat and attack less. Most weapons have those little things added to them in some way. Take advantage of them.
Amazing to see 4 fighters with two weapons each go into a fray with 8 to 10 orthons and devils swinging the vorpals and w/p while taking HUGE damage when instead a few swings with alternative weapons in one hand could seriously slow down the attacks and movements of those buggers, if not outright stun/curse/etc them.
Nope..they just go toe to toe and use attrition and cleric mana until the mob is stunned or vorpaled.
DPS is important, but fighter crowd control, used efffectively, is absolute pawnage with large mobs.