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  1. #1
    Community Member ariel7's Avatar
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    Feb 2008
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    732

    Default A list of things to fix

    This is not authoritative, or the most comprehensive, but it is a list of things that should be fixed. These are listed in an effort to show things that need to be fixed, since developers have even posted on here they aren't hearing about issues after dozens of people have filed bug reports. I KNOW Devs read the forums, and I am hoping this will enhance the game play and enjoyment of everyone.

    Titan. Seriously, there is some really nice raid loot in there that many players count on getting, or trying to get. Chattering rings and gloves and docents...fix it already. Even if you just un-mod 9 it. Do this before anything else, please.

    Cheat death works if you slash death in a tavern. I know one player the ONLY time its ever worked was then.

    The hallways in the new quests are really fricking annoying. You have any idea how many heals a cleric throws that don't land due to annoying geometry?

    Several people reported having had the same issue as me, sound spontaneously not working. I posted about it in technical assistance.

    War trophies are listed as bound to account, but when trying to put a large ingredient bag with one in it, get an error message saying bound to character items can't be put in shared bank tab. Which is it supposed to be?

    The newer spell descriptions are terribly vague in spaces. If I mouse over destruction, I see even the save/dc. Not so for implosion. There is a lot of lacking in several other descriptions.

    You know the "error" when you teleport and sometimes you end up high above the marketplace bc things go "pear-shaped". It happened to me with the wand I bought from the ddo store. Since you get points for paying as VIP, I'm paying for error messages.

    A certain person is irresistible dancing people in the tavern. Repeated efforts to report harassment failed. As with other types of harassment, there should be a way of reporting it not via your system, particularly if evidence of such is being sent. I myself repeatedly had tickets auto-closed and erased, so don't tell me tickets work, that's not accurate.

    Hero's feast spell or icon is not always working. I cast the spell 11 times in part one of the shroud and never got an icon at top of screen, but the other cleric was able to make it appear. I understand the problems most difficult to diagnose and fix are intermittent ones, but there you go.

    Floaty numbers are still going up some 5-10 seconds after a many hit-pointed boss goes down.

    OK, maybe this isn't something to fix (thought I hate that it was implemented) but how do you UNSUBSCRIBE to user created channels? How about making it possible to turn off /trade and /advice while in a quest/raid if you desire. I don't want to see one couple profess love and adorration for each other, another group debating the merits of the ddo you tube video with the guy looking for cheetos and yet another group roleplaying. Just give me the f&^%$$# chance to opt out so I can clearly see who wanted what buff or whatever. I fully respect and support people being ABLE to have the conversation but I should be allowed to not be in it.

    Some of the Improved weapons (roaring, cursespewing, parrying, etc) have the original effect listed, not a +4 becomes +8. I HAVE seen +1 parrying from the regular and +2 from the improved though.

    Well, that's all I can think of it in the time it took my wife to make her coffee. I hope some of these can be fixed and that maybe there is something here you weren't aware of.
    Nightbreak - Thelanis.

  2. #2
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
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    1,641

    Default

    -certain funneled potions STILL do not work while madstone raged.

    -you cannot greater teleport in public places. (Yes, this was actually a bug)

  3. #3
    Community Member malaky's Avatar
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    Jun 2006
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    73

    Default

    Dungeon scaling is also bugged. If I had to rank it on the "fix it" list, I'd put it immediately after fixing titan.
    Quote Originally Posted by Minor_Threat View Post
    exactly, thanks for proving my point, Malarkey.

  4. #4
    Founder LA_MIKE's Avatar
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    Feb 2006
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    0

    Default

    - Mouselook is bugged.

    - Targeting objects is buggy. I can be standing ontop of silver pieces, busted out of a crate, and be unable to target them to pick up unless I turn the camera so that I'm looking straight down upon them. This has changed from Mod 8.

    - Targeting mobs is buggy. I can have mobs in view and be unable to Tab to them because of some invisible obstruction. Turning the camera different ways to capture a lock on them fails, when in Mod 8, this wasn't an issue. I have to physically find another location before I'm able to Tab to them.

    - Animation changes: A door will open before the animation completes. A full rest at an altar will refresh my character before the timer has expired, or I have stood up. A lever will activate before the animation completes. Trap boxes are disarmed while I'm still tinkering with it. (Note: I like the speedier acts, but the animations should be re-sync'd to match.)

    - Game sound comes in and out. Typically this occurs when smashing breakables, and DM speech.

    - (nit) Please fix my feet to be as they were in Mod 8. Shuffling about during stationary turning looks bad.

    - (nit) Character generation color selections: what's with the random placement of the color choices? Group them together. (black, dark brown, brown, light brown) (Dark red, red, light red. ) etc.

    - Customizing your character is done in a dark cavernous area. Make the area lit up, like the character selection screen, so I know that my guy actually has tan skin rather than coco.

    - All UI screens should remember their locations, and not have to be reset each time.

    - Collectable turn-ins: I was excited when the collectors had the option to take from my inventory what they could use. I thought they would turn-in any and all collectables I might have, and leave me with leftovers. Instead, they randomly choose one trade to make, and have a confirmation dialog to boot. I actually have one more click to make each trade then in Mod 8.

    - Collectable Bags: In Mod 8, a new character could leave Korthos and talk to the lady in Stormreach and get 2 collectable bags. Then I could "save Korthos" and recieve 2 additional bags. This is no longer the case, and now I have to make trade-in runs every two quests because I can't hold much.

    - Quest Givers: I used to be able to take a new character and pick up (just about) every single quest in the game, so that I was always ready to step into any quest I desired at any time. Now, some guys ignore me, presumably because I'm not high enough level? Come on.

    - (nit) Do we really need the popup window reminding free to play players they can upgrade their bank space at the store every single time we talk to the banker? I get it, already.

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