I wanted to make a fighter/healer hybrid, mostly for solo survivability, but hopefully at least minimally useful in groups as well. Being human, fighting with a greatsword in full plate, and having strong self-healing abilities were basic design requirements that I wanted. This is what I came up with:
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Valrik Hawkthorne
Level 20 Chaotic Good Human Male
(4 Fighter \ 16 Favored Soul)
Hit Points: 208
Spell Points: 1720
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 12
Will: 13
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 17 23 25
Dexterity 11 12 12
Constitution 11 12 12
Intelligence 9 10 10
Wisdom 11 12 14
Charisma 13 14 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10 10
Bluff 1 4 4
Concentration 0 1 1
Diplomacy 1 4 4
Disable Device n/a n/a n/a
Haggle 1 4 4
Heal 0 2 2
Hide 0 1 1
Intimidate 1 4 4
Jump 7 30 32
Listen 0 2 2
Move Silently 0 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 0 2 2
Swim 3 7 7
Tumble 1 12 12
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+1)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Human Bonus) Cleave
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Power Attack
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Human Versatility I
Enhancement: Favored Soul Jump I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Level 2 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Armored Agility I
Enhancement: Human Improved Recovery I
Enhancement: Fighter Item Defense I
Level 3 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strength I
Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Human Versatility II
Level 5 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Great Cleave
Spell (1): Remove Fear
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Charisma I
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (1): Protection From Evil
Enhancement: Favored Soul Prayer of Life I
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Jump II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Wisdom I
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Two Handed Fighting
Spell (2): Lesser Restoration
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Energy of the Scion II
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (3): Cure Serious Wounds
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Charisma II
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (2): Resist Energy
Spell (3): Remove Blindness
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Life Magic III
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Cure Critical Wounds
Enhancement: Favored Soul Wisdom II
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (2): Remove Paralysis
Spell (3): Remove Curse
Spell (4): Restoration
Enhancement: Human Greater Adaptability Charisma I
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Protection From Elements
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Spell (3): Remove Disease
Spell (4): Neutralize Poison
Spell (5): Break Enchantment
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma III
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (6): Heal
Enhancement: Favored Soul Life Magic IV
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Spell (4): Deathward
Spell (5): Raise Dead
Spell (6): Word of Recall
Enhancement: Favored Soul Energy of the Scion IV
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (7): Greater Restoration
Enhancement: Favored Soul Prayer of Incredible Life II
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): True Seeing
Spell (6): Greater Dispel Magic
Spell (7): Resurrection
Enhancement: Human Improved Recovery III
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Spell (8): Death Pact
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Wand and Scroll Mastery I
No equipment is included, of course. Does this look like an acceptable character build for a new player's first character? I have no idea if I've horribly screwed something up or not.
Thanks!