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  1. #1
    Community Member Dworkin_of_Amber's Avatar
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    Default A Build by request: Paladin Dwarven Intimidate Defender of Syberis

    This is a build by request. I have been asked to come up with a (preferably Pure, but 18 Pal might just have to do) Dwarven Paladin with Intimidate and high AC... now, I do not have my usual complement of tools, so I am doing this off my head. I have also been asked to limit to 2 +2 Tomes, and no +3 Tomes, but any Greensteel or existing Raid Loot.


    NOTE: This is a placeholder until I have time to really think it through!

    NOTE: I have not incorporated the new set items, as I have not seen all of them yet

    Dwarven Paladin 18 / ??? 2 (Fighter, Rogue, Monk all are contenders)

    STR: 15 + 5 (Levels) + 2 (Tome) + 6 (Item) = 28 (+9)
    DEX: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 2 (Dwarf) + 6 (Item) = 22 (+6)
    INT: 13 + 1 (Tome) = 14 (+2)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 14 + 2 (Tome) + 2 (Paladin) + 6 (Item) = 24 (+7)

    HP:
    20 - HD
    200 - Pal 20 Base
    120 - Con Bonus
    22 - Toughness
    30 - Dwarven Toughness 3
    30 - Paladin Toughness 3
    10 - DV
    45 - GS Helm
    30 - GFL
    -----------------------------
    507 HP / 547 in DoS Defensive Stance

    AC:
    10 - Base
    15 - DT Full Plate
    9 - Levik's Defender
    5 - Protection +5
    1 - Dodge Feat
    3 - Chattering Ring
    5 - Paladin Aura
    5 - Levik's Tier 3 Set (Insight)
    5 - Combat Expertise
    1 - DoS Aura
    4 - DoS Defensive Stance
    2 - Rituals
    ----------------------------------
    70 - BAC
    ----------------------------------
    5 - Ranger's Barkskin
    4 - Bard Song
    2 - Recitation
    1 - Haste
    ----------------------------------
    82 - Raid Buffed AC

    Intimidate:
    23 - Ranks
    15 - Item
    2 - Bullheaded
    3 - SF: Intimidate
    7 - CHA
    2 - Head of Good Fortune
    4 - GH
    6 - GS Item
    -------------------------------
    62 Intimidate

    UMD:
    12 - Ranks
    7 - CHA
    5 - Seven Fingered Gloves
    4 - GH
    6 - GS Item
    2 - Head of Good Fortune
    -----------------------------------
    36 UMD


    Ok, a decent start... I need to work it out better, but I wanted to get my thoughts down on paper...

    Suggestions, as always, are welcome.

    -Dworkin
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  2. #2
    Community Member Dexxaan's Avatar
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    Thumbs up

    Nice Base.

    Dwarven Paladins FTW. (And people would laugh at the thought of em a few mods back )

    The real brain twister for you is going to be looking at available named loot available, GreenSteel Items to be crafted, Trinkets, and Action Point Expenditures..... that will allow you to claim and maintain those HP, Intimidate, UMD, Skills & Armor Class #`s posted.

    BTW: What feats are you planning on?

    Just my 2 Cp.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
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  3. #3
    Community Member sephiroth1084's Avatar
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    I'd say drop that point from Wis and add it to Con or Dex--Con for more HP (obviously) or Dex so you can fill out your armor and tower shield a bit more.

    Remember, achievable max Dex in DT armor:
    1
    +2 from Defender
    +1-3 from Dwarf
    +2 from Fighter Armor Mastery II (belt)
    ____
    6 to 9

    And mithral tower:
    4
    +3 from Defender
    ___
    7

    So, hitting a 24 Dex will net you a little more AC if you're bothering with any of that.

    Actually, looking at it now, I think you left out some AC: I don't see Dex at all, and doesn't the DT FP grant 18 base AC? 8 for FP, +5 enhancement, +5 DT = 18.
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  4. #4
    Community Member Dworkin_of_Amber's Avatar
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    Ok, a few tweaks, now that I am home, and have a little more time...

    I still have 1 open Feat.. and I am not sure if SM/ISM is the right thing for the 2 Fighter Bonus Feats... but here is pass #2 at the build:

    And yes,I have not figured out the AP's yet either.

    NOTE: AC, UMD, Intimidate, HP are all assuming one single equipment loadout (listed below). UMD gives base, and then modified to put on 7-Fingered Gloves. But all numbers are assuming default loadout.


    Level 20 Dwarf
    18 Paladin / 2 Fighter

    STR: 15 + 5 (Levels) + 2 (Tome) + 6 (Item) = 28 (+9)
    DEX: 14 + 2 (Tome) + 6 (Item) = 22 (+6)
    CON: 15 + 1 (Tome) + 2 (Dwarf) + 6 (Item) = 24 (+7)
    INT: 11 + 2 (Tome) = 13 (+1)
    WIS: 8 + = 1 (Tome) + 6 (Item) = 15 (+2)
    CHA: 14 + 2 (Tome) + 2 (Paladin) + 6 (Item) = 24 (+7)


    Feats: (in No Particular Order)
    -------------------------------------
    Toughness
    Combat Expertise
    Toughness
    Improved Critical
    Bullheaded
    Skill Focus: Intimidate
    ???

    (Fighter 1) Shield Mastery
    (Fighter 2) Improved Shield Mastery
    -------------------------------------


    Saves:
    -------------------------------------
    11 / 6 / 6 - Pal 18 Base
    3 / 0 / 0 / - Fgt 2 Base
    7 / 6 / 2 - Stat Mods
    7 / 7 / 7 - Divine Grace
    5 / 5 / 5 - Resistance +5
    1 / 1 / 1 - Alchemical
    2 / 2 / 2 - Head of Good Fortune
    4 / 4 / 4 - Greater Heroism
    -------------------------------------
    40 / 31 / 27 - Buffed



    Hit Points:
    -------------------------------------
    20 - Heroic Durability
    180 - Paladin 18 Base
    20 - Fighter 2 Base
    140 - CON Bonus
    22 - Toughness
    30 - Paladin Toughness III
    30 - Dwarven Toughness III
    10 - Draconic Vitality
    45 - Green Steel
    30 - Greater False Life
    -------------------------------------
    527 HP
    -------------------------------------
    40 - DoS II Defensive Stance CON Bonus
    -------------------------------------
    567 Total HP


    Intimidate:
    -------------------------------------
    23 - Ranks
    15 - Item
    7 - CHA
    3 - Skill Focus: Intimidate
    2 - Bullheaded
    2 - Head of Good Fortune
    6 - Green Steel Item
    4 - Greater Heroism
    -------------------------------------
    62 Intimidate


    UMD:
    -------------------------------------
    12 - Ranks
    7 - CHA
    2 - Head of Good Fortune
    6 - Green Steel Item
    4 - Greater Heroism
    -------------------------------------
    31 UMD Standing
    -------------------------------------
    5 - Seven-Fingered Gloves
    -------------------------------------
    36 UMD with UMD Items


    AC:
    -------------------------------------
    10 - Base
    15 - Dragontouched Full Plate - MDB: 1 (Base) + 2 (DoS III) + 3 (DAM III) = 6
    9 - +5 MTS / Levik's Defender
    6 - Dexterity
    2 - Alchemical
    5 - Protection +5
    1 - Dodge Feat
    3 - Chattering (Ring/DT)
    2 - Chaosguarde
    4 - Insight (GS/DT)
    5 - Combat Expertise
    5 - Paladin Aura
    1 - DoS III Aura Bonus
    -------------------------------------
    68 Normal BAC
    -------------------------------------
    4 - DoS III Defensive Stance
    -------------------------------------
    72 BAC
    -------------------------------------
    1 - Haste
    5 - Ranger's Barkskin
    2 - Recitation
    4 - Bard Song
    -------------------------------------
    84 Raid-Buffed AC




    Items:
    -------------------------------------
    Goggles: Existential Stalemate II - +45 HP, +4 Con/+2 Str Skills, +10 Dip/Haggle, +6 Wis, Concordant Opposition (Pos/Neg/Pos+Neg Escalation Material)
    Helm: +15 Intimidate
    Necklace: Lightning II Guard - Wizardry VI, +50 SP, +100 SP, +6 Cha Skills, Lightning Strike
    Trinket: Head of Good Fortune
    Cloak: +6 Charisma
    Belt: Belt of the Defenders of Siberys (+6 Con, GFL)
    Gloves: +6 DEX
    Boots: Kundarak Delving Boots / 30% Striding
    Bracers: Chaosguarde
    Ring: Chattering Ring
    Ring: Defender of Siberys Ring (+6 STR?, Exceptional ??? +1, +2 AC Set Bonus)
    Armor: Dragontouched Full Plate (Resistance +5 / Protection +5 / +4 Insight)
    Shield: +5 Mithral Tower Shield / Levik's Defender
    Weapon: Mineral II Dwarven Axe


    Of course, Chattering could go to DT Armor from Ring, +4 Insight to GS Weapon, thus freeing up a Ring slot
    Last edited by Dworkin_of_Amber; 09-04-2009 at 08:46 PM.
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  5. #5

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    Quote Originally Posted by Dworkin_of_Amber View Post
    Bullheaded
    Skill Focus: Intimidate
    ???

    (Fighter 1) Shield Mastery
    (Fighter 2) Improved Shield Mastery
    Get GTHF or GTWF before taking any of these.
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  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Borror0 View Post
    Get GTHF or GTWF before taking any of these.
    On an Intimidate DoS build designed for SnB?
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  7. #7

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    Quote Originally Posted by Dworkin_of_Amber View Post
    On an Intimidate DoS build designed for SnB?
    As you probably know, there are two inherent issues with S&B intmitanks.

    First of all, there needs to be a damage input high enough so that the added survivability we offer matters and we need to be able to prevent it. It's quite possible for an intimitank to not be able to successfully mitigate the damage (lots of elemental damage, beholder, insanely high to-hits), unable to grab aggro (Harry, flesh golem) or not have a significant amount of damage to mitigate (portals, easy fights). In those situations, it's preferable to switch to a better DPS mode which Power Attack and GTWF/GTHF provide.

    Secondly, we don't stack. That is, there is usually no incentives to have two of us in one party or raid as the main advantage we have (damage mitigation) can usually be provide by one tank - other intimitanks being only in his way while dealing subpar DPS. I have not run all the new content, and it's possible that there are such instances, but, from what I heard, it does not look that way. Since there are very few advantages to have to intimitanks that way, being able to switch to a better DPS mode means that you have an easier time finding groups or that you will contribute more in groups with two intimitanks as you can adapt.

    I think that covers the need for GTHF/GTWF.

    As to why prioritize them over SM and the Intimidate feats, the reasons are simple. Shield Masteries are fairly weak feats. It's not a huge loss if you drop them. That I don't think you disagree on since you said "I am not sure if SM/ISM is the right thing for the 2 Fighter Bonus Feats". On the other hand, Bullheaded and Skill Focus: Intimidate are good feats but I question whether or not they will really help. I think we both agree that Defensive stance and Divine Righteousness is where it's at for boss aggro, and that the DCs are probably to high for you to reach anyhow. If your Intimidate score is enough to catch all the trash mobs, why bother with the feats?

    Note: I have not tested the DCs so this is still mostly theorycrafting.
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  8. #8
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    Quote Originally Posted by Borror0 View Post
    As to why prioritize them over SM and the Intimidate feats, the reasons are simple.
    An additional way to look at it is to help you level. The offensive feats will kill the mobs at level 1-16 quicker, and get you to the point where they hit hard enough to care about blocking DR and intimidate checks.

  9. #9
    Community Member Assio's Avatar
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    Quote Originally Posted by Borror0 View Post
    As you probably know, there are two inherent issues with S&B intmitanks.

    It's quite possible for an intimitank to not be able ... to grab aggro (Harry, flesh golem)
    Has anyone considered the possibility of using cleave + Hate generation?

    30% Leviks Set
    100% Divine Righteousness
    25% Defender 2
    200% Defender 3 stance
    15% Defender Set
    ----------
    ???%

    It seems as if it would work well in conjunction with Intimidate to hold aggro, especially if cleaving often

  10. #10
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    Quote Originally Posted by sephiroth1084 View Post
    +2 from Fighter Armor Mastery II (belt).
    If you wear the Daggertooth Belt you will not be able to wear the DoS set item belt (which is better).
    Jesus saves but only Buddha makes incremental backups.

  11. #11
    Community Member Twerpp's Avatar
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    GTHF or GTWF is too expensive on a pally IMO, unless you get the feats from 2 fighter or 2 monk.

  12. #12

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    Quote Originally Posted by Twerpp View Post
    GTHF or GTWF is too expensive on a pally IMO, unless you get the feats from 2 fighter or 2 monk.
    Which is why 18p/2f > 19p/1f > 20p.

    Oh, and :
    Quote Originally Posted by Dworkin_of_Amber View Post
    Level 20 Dwarf
    18 Paladin / 2 Fighter
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  13. #13
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Borror0 View Post
    Get GTHF or GTWF before taking any of these.
    Decided to take your suggestion, Borr, and dropped weapon focus at 18 to pick up THF and ITHF (GTHF will wait until I hit fighter 6 at level 20). I'm liking the increased DPS when I don't need the AC, though I'm having a lot of difficulty finding a decent two-hander to wield. Hoping to avoid having to craft a mineral II, and I'm not going to get more 4th level spells, so Holy Sword seems out of the quest when compared with Zeal.

    Quote Originally Posted by Dworkin_of_Amber View Post
    Toughness
    Combat Expertise
    Toughness
    Improved Critical
    Bullheaded
    Skill Focus: Intimidate
    ???

    (Fighter 1) Shield Mastery
    (Fighter 2) Improved Shield Mastery/quote]I'd not take 2 Toughness feats--you just don't have enough feats for that nonsense. I'd probably also drop Bullheaded as it won't be necessary really.
    On my 16/4 build, I've got Power Attack (GET THIS!), Imp. Crit, Combat Exp., Toughness, Improved Trip (still somewhat useful in the new content w/ a 30 Str and only 1 enhancement beefing up the DC), Extend (really recommend this, though probably not a true necessity), Skill Focus: Intim, and Dodge (every little bit counts).

    Quote Originally Posted by Dworkin_of_Amber View Post
    On an Intimidate DoS build designed for SnB?
    Oh ****! I had been figuring that in on the new 18/2 Pal/Fighter human I've been working on... This is where dwarves really shine. Now I'm not sure what to do with that guy; whether I should continue leveling him, since Dex won't come through for AC at all.

    Actually, DoS III will bump the DT plate up to a MD of 3, so I'll get some. Means I won't need a good tome for Dex at least.Now I remember why I originally went dwarf for my tank.
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  14. #14

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    Quote Originally Posted by sephiroth1084 View Post
    I'm not going to get more 4th level spells, so Holy Sword seems out of the quest when compared with Zeal.
    You will have less than 16 paladin levels?
    Quote Originally Posted by sephiroth1084 View Post
    On my 16/4 build, I've got Power Attack (GET THIS!), Imp. Crit, Combat Exp., Toughness, Improved Trip (still somewhat useful in the new content w/ a 30 Str and only 1 enhancement beefing up the DC), Extend (really recommend this, though probably not a true necessity), Skill Focus: Intim, and Dodge (every little bit counts).
    On a 18/2 build, I would probably say to grab:
    1.Toughness
    3. Dodge
    6. Combat Expertise
    9. Improved Critical
    12. Power Attack
    15. Extend
    18. GTHF/GTWF

    fighter: THF/TWF
    fighter: ITHF/ITWF

    Drop Dodge for SF:Intimidate if +3 Intimidate happens to make a difference for that build (but I doubt it).

    Oh, and add khopesh if human.
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  15. #15
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Borror0 View Post
    You will have less than 16 paladin levels?
    Ferrumrym is going to end up at 14/6--took 4 fighter levels before I knew about the lvl 18 PrEs and such. Could have anticipated maybe, but it seemed a good idea at the time. I could go 16/4 at this point, but do you think access to Holy Sword would be better than a bonus feat, +1 Str and Stalwart Defender I?

    18. GTHF/GTWF
    How big an increase in DPS does GTHF grant? I'll be able to afford it on my guy without dropping anything if I grab the 2 more levels of fighter, but for an 18/2 I might prefer Improved Trip, since taking a caster out of a fight immediately makes a lot of encounters much much easier. Wish we'd be able to craft Vertigo onto our GS stuff... or that it'd appear on shields.

    Plus, I prefer having more stuff to do in a fight--oddly, I've come to enjoy hitting a lot of buttons in fights.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #16

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    I have an hatred for using Trip, so for me the choice is a no brainer. Honestly, you're a paladin, do you really want another button to push? Ok, well, you do but I don't think others will. There's plenty of buttons to press to keep our fingers busy.

    Regarding GTHF, I don't know. I know that it's decent but I'm not sure how good, and how it had changed with M9.
    Last edited by Borror0; 09-05-2009 at 04:39 PM.
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  17. #17
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Borror0 View Post
    I have an hatred for using Trip, so for me the choice is a no brainer. Honestly, you're a paladin, do you really want another button to push? Ok, well, you do but I don't think others will. There's plenty of buttons to press to keep our fingers busy.

    Regarding GTHF, I don't know. I know that it's decent but I'm not sure how good, and how it had changed with M9.
    I probably wouldn't either if I were using a mouse and keyboard, but one of the problems I had with playing a barbarian was that I had nothing to do in fights but stand there and swing, which was dull.

    I like cycling smite, divine sacrifice, trip and intimidate, and sort of like the action of divine favor, zeal, CE, divine might, though I really dislike the loss of DPS. -_-
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  18. #18
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    14/6 is a fine split.

    Pal14 gets you Zeal AND Holy Sword - go to a tavern and swap in HS then run to an instance a craft them. Switch back to Zeal for questing...

    THF is worthwhile; even more so now given the increased glancing blows.

  19. #19
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by BlackRage View Post
    14/6 is a fine split.

    Pal14 gets you Zeal AND Holy Sword - go to a tavern and swap in HS then run to an instance a craft them. Switch back to Zeal for questing...

    THF is worthwhile; even more so now given the increased glancing blows.
    What's the duration on Holy Sword? Is it just for as long as you're in a quest? Also, what is its current functionality? I know that it was changed, but the in-game description hasn't caught up. I know that some people use them in the Shroud...do they act as silver in addition to cold iron, or was there a different component to buy somewhere?

    I had been thinking that I might just do as you suggest: prep HS, make one upon entering, then swap to Zeal at the first opportunity.
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  20. #20

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    Quote Originally Posted by sephiroth1084 View Post
    What's the duration on Holy Sword?
    If I remember right, it's until you log off.
    Quote Originally Posted by sephiroth1084 View Post
    Also, what is its current functionality?
    +5 Byeshk, Cold Iron, Silver, Holy Burst.
    Quote Originally Posted by sephiroth1084 View Post
    I had been thinking that I might just do as you suggest: prep HS, make one upon entering, then swap to Zeal at the first opportunity.
    If it only lasts for the duration of the quest, you can be smarter than that for pre-M9 raids:
    • Vision: Shrine outside, pick up HS, enter, cast HS, shrine and then swap HS for Zeal.
    • Shroud: Swap HS in for part 3 and switch back to Zeal for part 4.

    No idea if it's possible to do that with ToD.

    And, it's an useless discussion if Holy Sword is only destroyed on log off (which I think it is).
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