If they don't have a healer along, those two "offensive" characters could be in a lot of trouble.
Though of course, everyone carries a backpack full of pots to just quaff down. Who cares, it's only money, and anyone with half a dozen capped characters has more than enough of that to farm down.
...which further breaks the game balance. There's too much money around, inflation is ridiculous (as someone who played at launch and has just recently come back, prices are just insane). Maybe pushing up the repair costs on those elite items would help with that? suck some money out of the top end of town?
I'd love for shields to actually be relevant. Step 1 is to make it so that the AC that wearing fullplate and a shield gives is significantly better than anything a TWF/THF build is capable of (ie: stop the 'monk splash' AC). Step 2 is to 'stabilise' that AC range. Attack rolls come down to a d20. That means there should really be no more than 20 points of difference between 'unmissable' and 'unhittable'. Anything beyond that is wasted. Since AC (and correspondingly, monster attack bonuses) have crept up so significantly, the difference that a d20 roll can make is significantly reduced.
Seriously.. +6 items? +4 tomes? combine that with the monk splash AC bonus, and you've got 10AC there, completely naked and before any feats/etc.. That's more than you get from a +5 full plate. If the powers that be don't see that as broken, then I don't know what hope DDO really has. Maybe they should have had a look at some of those sort of problems before re-inventing the business model. Fix the product, and sales will flow![]()