It gets bad when you resort to that
Though I do concur
Casters need to be able to contribute in a FUN meaningful way and just casting buffs doesn't cover it. Spamming is fun all of the five minutes (or seconds depending) that it lasts... but again that doesn't cover it
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
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Well casters had it good for four mods now its four for the melees. Its just the idea that they jump it back and forth. I know you've seen it everyone has. They love on the melees for awhile then they love on the casters. Meant nothing bad by it, was just pointing out what others have seen but might of forgotten.
Well now look at the time off to work
If you are level 17 you are -5 on your DC from where you will be a in a couple of weeks (assuming +2 for capstone).
-5 is a lot. And that is a minumum, I noted Greater school items that add +2 to your DC.
Lets talk again at the end of the month.
I would have to say I disagree with just about everything I was patient enough to read in this thread. I have pugged many quest and also ran with elite companions. I am here to say that well made casters rock in mod 9. Every party I am in, I either am a major contributor or the major guy who is tasked with killing the end boss. I have seen that this is the same with other well made casters and clerics.
I can do many things as the party member. I land my spells just fine rarely resorting to energy drain. I DPS better than any party member. No one comes close. This means I can really lay into some critter if needed (and I dont even use empower anymore so I know potentially someone can do better than me). I can also incapacitate some or all mobs or drop appropriate CC if I desire so the fighters easily rip thru them. All of this is done with one bar of mana between shrines.
I have run all of the new content and some up to elite with good performance at all levels. A number of times I have been tasked with solo'n the end boss(es) in many quests while the fighters intimidated or otherwise dealt with the re-spawning trash. Other times, I have dealt with the trash while melee'rs faught the boss.
As usual, its all about learning what to attack when and with which spell. The only thing dead are poorly made or played casters. The right spell and great saves are the key. Here is a hint ( I use very few flashy but ineffective new spells ). If you are a high hitpoint build with poor saves....too bad for you.
If the game designers make things easier for casters, I guarantee you that others will learn how to better play their toons and totally dominate all (as it stands now that still may happen). Stop whinning and relying on fire wall and make your caster the high powered death machines that they have the potential to be. (I have seen well played clerics dominate too).
Last edited by Hafeal; 09-03-2009 at 08:29 AM.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Um... you're missing the point. Because casters didn't 'have it good for four mods.'
Casters had mod 5. Mod 5 was the insane tipping of the scale to make casters the insane powerhouses.
Mod 6 upped melee.
Mod 7 upped melee.
Mod 8 upped melee.
Mod 9 upped melee.
They just went a little too far overboard. I'm hoping some of the issues will be band-aided when Savants come out. Being able to use a wall of lightning on devils will improve some of the DPS issues.
But make no mistake... It's a band-aid at best. They need to figure out better ways for casters to contribute meaningful DPS away from that one damned spell.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Forgot to add, try again at the right level. No wonder spells are not landing well with the Environment Effects we face, Dungeons 2-4 levels higher then we are, MOBs 2-11 Levels(CR) higher then we are.
I mean really, what did people think would happen?!?!? Really think you are going to run around and PK, FoD everything in sight?
I think my cc, buffing sorc did just fine last night.. first impression though was not good. Glad I don't have to quest with many of you tossing sorcs to the wind. You have no idea what any one sorc can accomplish.. Pretty arrogant of ya to assume we all sux.
Big thing to remember is that there is more to this game then MOD 9. Unfortunately the mentality is that " oh I am going to be running only the new content now" so sad for you. This is the reason there is so much whining about lack of content. I don't care how many times you have run a shroud or vod or abbot. Us sorcs are here to stay and when you need a guide through any of those or the vale or orchard give me a call.