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Thread: Peach

  1. #1
    Community Member Letrii's Avatar
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    Default Peach

    Anyone wanna comment on this build?


    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Female
    (20 Favored Soul) 
    Hit Points: 304
    Spell Points: 2270 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 12
    Will: 22
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             12                 12                   12
    Dexterity            10                 10                   10
    Constitution         12                 12                   12
    Intelligence         12                 12                   12
    Wisdom                8                  8                    8
    Charisma             20                 25                   30
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 5                 10                   10
    Concentration         5                 24                   25
    Diplomacy             5                 10                   12
    Disable Device        n/a               n/a                   n/a
    Haggle                5                 10                   10
    Heal                  3                 22                   24
    Hide                  0                  0                    0
    Intimidate            5                 10                   10
    Jump                  1                  1                    1
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                 -1                 -1                    1
    Swim                  1                  1                    1
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 21.5                 21.5
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Use Magic Device (+2)
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Spell (1): Cure Light Wounds
    Spell (1): Nimbus of Light
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Summon Monster I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Child of the Sovereign Host
    Spell (1): Divine Favor
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Cure Moderate Wounds
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (2): Summon Monster II
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Eschew Materials
    Spell (3): Cure Serious Wounds
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Searing Light
    Spell (2): Resist Energy
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Cure Critical Wounds
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Spell (2): Close Wounds
    Spell (3): Summon Monster III
    Spell (4): Summon Monster IV
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Mass Cure Light Wounds
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Magic Circle Against Evil
    Spell (4): Divine Power
    Spell (5): Summon Monster V
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Beloved of the Sovereign Host
    Spell (6): Heal
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Mass Cure Moderate Wounds
    Spell (5): True Seeing
    Spell (4): Restoration
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Mental Toughness
    Spell (5): Raise Dead
    Spell (6): Blade Barrier
    Spell (7): Summon Monster VII
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Destruction
    Spell (8): Summon Monster VIII
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Force of Personality
    Spell (9): Mass Heal
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Death Pact
    Spell (9): Summon Monster IX
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Enhancement: Favored Soul Ascendancy: Sovereign Host
    Enhancement: Unyielding Sovereignty
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Longsword Specialization II
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Concentration I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I

  2. #2
    Hero
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    Default Wisdome needed

    I'm no build expert by a long shot, but it seems from reading a bit on the FS class that Wisdom is really needed. I would drop Charisma at least a few and go with Wisdom. From reading:
    Charisma = spell points and allowing you to cast higher level spells
    Wisdom = effectiveness of spells

  3. #3
    Community Member Noctus's Avatar
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    Default

    Too much CHA, no WIS.


    You need to start with at least a 16 WIS or you will deeply regret it. Currently all your spells will be laughed at by the monsters you try to Blade Barrier / Destruct / Wail of the Banshee / Command / .....

    Going from 16 CHA to 20 CHA base at start will raise your spellpoints from 2700 to 2750 at cap. Underwhelming.


    read this thread:
    http://forums.ddo.com/showthread.php?t=197502
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Community Member Aerendil's Avatar
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    Default

    Only the Toughness feat is useful in your list, and even that is questionable in a build that can cast numerous self-Heal spells nearly at will. You definitely don't need 2 of them.
    All other ones you can toss, with the exception of perhaps Empower.

    As for purpose, you're going to be a healbot and that's it. No dps at all (no two-weapon or two-handed feat lines); no offensive spell ability (WIS 8).
    You won't even have the Cleric enhancements such as divine cleansing and divine light, which make you an excellent support class.

    All you will *ever* do on this build is heal people. And buff.
    Which is fine if that's all you want to do, I guess.

  5. #5
    Community Member Letrii's Avatar
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    Wisdom is only for DC and I only have 2 spells that even use saves. I willing to accept their lesser effect on save.

  6. #6
    Community Member Letrii's Avatar
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    Default

    I intend to sword and board it.

  7. #7
    Community Member WilbyZ's Avatar
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    IMHO, drop 2 points from INT and put it towards STR if you intend to S&B. FvS is not a Skill required Class - Max Concentration, 1 point into Tumble and a few into Balance and Jump.

    Remove "Feat: (Selected) Eschew Materials" - Replace with anything other than!
    Remove "Feat: (Selected) Empower Healing Spell" and pickup Maximise.
    Remove 2nd "Feat: (Selected) Toughness" and replace with Improved Mental Toughness .

    Drop CHA to 16 (only -1) and put the 6 points into WIS.


    Would look better
    Last edited by WilbyZ; 09-02-2009 at 08:30 PM.

  8. #8
    Community Member LAWPRE's Avatar
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    If U R going 2 melee, I would either take weapon finesse and up the dex or up the Str for more damage. Also, Wis is UR Will save and U would hv a -1 to it because of the 8. Also, with buffs, enhancements and such, ANY stat can be raised to 20+ at end game. So, starting with a 20 may not be a good idea. Finally, Int is used 4 skills. So, the lower UR Int, the less skills U hv. My Drow Monk/Sorc/FvS started as below:

    Str 10
    Con 12
    Dex 14
    Int 16
    Cha 14
    Wis 14

    I did take Luck of Heroes (must B taken @ creation) and Dodge @1st but it is very quick 2 get 2 3rd and take Weapon Finesse
    Last edited by LAWPRE; 09-03-2009 at 12:21 AM.

  9. #9
    Community Member WilbyZ's Avatar
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    Quote Originally Posted by LAWPRE View Post
    So, the lower UR Int, the less skills U hv. My Drow Monk/Sorc/FvS started as below:

    Str 10
    Con 12
    Dex 14
    Int 16
    Cha 14
    Wis 14
    lol starting INT 16 for a FvS - Are you certain you didn't want to roll a Rogue? ... What are you going to do? Over "Skillz" the mobs to death?

  10. #10
    Community Member LAWPRE's Avatar
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    Default Ummmm....

    YES, WilbyZ that is exactly what I do. ALL three classes have Concentrate as a skill. Therefore, I can keep that maxxed out and spam - even in combat. My spot and search R high enough that almost nothing sneaks by my or very little "static" stuff (like secret doors) get past me. Add that to high move silent and I even sneak up on bosses. Granted, I can't unlock or disable but... I use similar builds 4 straight Wiz, Pal and Cle and I can solo each class up to DC4 quests

    BTW 4 a rogue, my Dex would not B <16 and my Cha > 12

  11. #11
    Community Member Letrii's Avatar
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    Wis is not my Will save due to a feat or enhancement (forget which, lets me use Cha for Will save).

  12. #12
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    Quote Originally Posted by LAWPRE View Post
    If U R going 2 melee, I would either take weapon finesse and up the dex or up the Str for more damage. Also, Wis is UR Will save and U would hv a -1 to it because of the 8. Also, with buffs, enhancements and such, ANY stat can be raised to 20+ at end game. So, starting with a 20 may not be a good idea. Finally, Int is used 4 skills. So, the lower UR Int, the less skills U hv. My Drow Monk/Sorc/FvS started as below:

    Str 10
    Con 12
    Dex 14
    Int 16
    Cha 14
    Wis 14

    I did take Luck of Heroes (must B taken @ creation) and Dodge @1st but it is very quick 2 get 2 3rd and take Weapon Finesse
    Why do you type like your keyboard is missing half the letters? Do you think it makes you look cool? 'Cause you just look ********.

    Also, yeah, 16 int on a FvS? So you can have a higher Concentration skill?

    Good luck with not doing any melee damage, having any HP, and having low DCs.

  13. #13
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    Quote Originally Posted by Cairo View Post
    Why do you type like your keyboard is missing half the letters? Do you think it makes you look cool? 'Cause you just look ********.
    Why do you harass other people on the internet for the way they act? Do you think it makes you look cool? 'Cause you just look like an hat.

    (and yes, to answer your question, I am a hat and I'm ok with it)

  14. #14
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    Quote Originally Posted by LAWPRE View Post
    I can solo each class up to DC4 quests
    You can take any class and solo it to level 4?

    So basically, you run Korthos N-H-E, Korthos Island/Misery N-H-E, Info N-H-E, Kobolds New Ringleader N-H-E, and WW N? Just like the rest of us do?

    and you're bragging?

  15. #15
    Community Member spifflove's Avatar
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    20 favored soul

    16 + level ups
    16
    12
    10
    08
    16

    Follower of vulkroom

    1) toughness
    3) force of personality
    6) power attack
    9) twf
    12) ic pierce
    15) itwf
    18) gtwf
    Last edited by spifflove; 09-07-2009 at 11:53 AM.

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