Mod 9 offers many things to many people, but in The Valhalla PD Guild we are most excited about the ability to forego the Solo and Normal setting when running quests.
Rather than run easy quests we strive to run the hardest quests our group can handle.
Our guild rules are basic:
1 - Resurrection by spell or ability or approved item only. (We are discussing the cakes) No Rez Shrines.
2 - No use of the AH and no buying from brokers
3 - No buying consumable magic (including store items)
4 - No Twinking (passing gear among your own toons) We allow guildies to trade items as that involve teamwork.
5 - No PUGGING - (yes, occassionally an Officer will set up an invite to give all exposure to our playstyle)
6 - No Spoilers or Exploits - that means you don't tell everyone what is about to happen or use cheap tricks
7 - Open Quests on the Hardest Setting available.
The most important rule we have though is found in our Mission Statement - to run challenging quests in a PD setting by using teamwork. That means a few things. It means we don't care to typically grind easy quests for easy XP - we go to the more challenging content - Like a group of lower mid level toons running CO6 within our ruleset. We also look for members who put the accomplishment of the guild above their own gaining of XP and gear. So, as an example, if a level 6 player needs a group and a quest, your level 5 welcomes them, and doesn't exclude them because you don't want to lose 10% XP when you can never keep up with the XP in this game. That type of selfish pettiness is candidly is not welcome in our guild.
If running the most challenging content the group feels they can handle within a restrictive ruleset appeals to you; we may be a good fit for you. If endless grinding of the easiest content over and over again - while never progressing to the content that is more challenging and interesting appeals to you - you probably won't like our guild.
We realize that if you work as a group, your individual goals will be met by natural course.
If you wish to run challenging quests in a challenging and cooperative playstyle give any member a tell. See if you think we're a good fit for you, and we'll be happy to have you run with us. Typically, we have members on throughout most of the day and have enough to run a few groups most nights. Of course we welcome more to join.
I promise you that you won't be in a guild with two or three people grinding Harbor and Market quests when they are level 5 and think that they did something worthy of note.
No matter what you choose; enjoy the game!
KG