Tried this a few times keep wiping at the end anybody know what to do?
Tried this a few times keep wiping at the end anybody know what to do?
I don't know either...but I would like to see if anyone has any suggestions. Those portals keep spawning everywhere.
Twitter THAT! B#^ch!
Two strategies:
Method one: Zerg the boss like mad. Don't use persistent AoE spells (like Bladebarrier) . Have one caster frequently casting Break Enchantment (using it as a mass remove curse) and a cleric mass heal. Gotta kill the boss fast this way. Really fast.
Method two: One or two clerics go into final room, possibly solo. They run aroudn the outside dropping bladebarriers and kiting the mobs and the boss through them. They heal themselves and only themselves (ignore party members' health).
Method two is easier but if you can pull it off, method one is faster.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Put out more damage, faster.
Yep - went in and boom: dead when he hit us with a bunch of stuff. We were not buffed and unprepared as we thought we were just zoning into another area like previously.
2nd time we tried to finesse the fight and see whats up - Boom: we are dead.
3rd time we rushed the guy and smacked him down fast...
Collect chests!
We dont last long enough to get off a few heals and thats all she wrote. I hate the solo cleric spamming blade barrier idea just in general, the Devs wouldn't have created a quest where that was the only way to complete.
we've tried not moving once we land in a group - wipe
spamming heals and break enchantments - wipe
using globe of invulnerability - wipe
The zerg him idea I like - will try it.
Looking for other ideas as well.
Captain's Crew - Ghallanda
Well i was the cleric so i don't know exactly why he went down as i was spamming mass heals.
I believe:
1. Everyone should randomly chug a remove curse after a couple seconds as the time to look and see if you are cursed will be too long and you will die.
2. One fighter changed from a cursespewing/stat damager to his greensteel to help with raw dps
3. I tossed a new mass protect after a couple seconds assuming they were gone
4. Everyone concentrated on the red named and ignored the rest.
I like the idea of something that can be cast to get rid of the mass curse - can someone confirm the post above as to what was cast and how it worked?
Like i said, we ran in 3 times. The 2nd and third time, our casters only job was to throw a ddoor so we could rez and ddoor to start of quest just in case - instead of having to recall (luckily on 3rd time we didnt need it).
We were cleric/sorc/fighter/rogue/2 rgr cross breeds of some sort
Cheers,
Brisket
Last edited by paul1devries; 09-02-2009 at 11:26 AM.
Salomane-Drsally-Dewd-Salvane-Salitoni-Saliste
"Don't Get Any On Ya'!"
Guild: Prophets Of The New Republic
Avoid any portals opening under you. Jump and move out of the way.
It's a very twitch intensive fight.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
We had a partial party wipe. I wound up just running him around dropping max, extend, empower...blade barries.. resurcted the other pure cleric and he did same until he got knocked out. Evasion helps big time in there. The barries chewed him up.
Evasion clerics can solo this end fight![]()
Whiteabbot (renamed was Cardinaldrew) - Badmonkey - Ramblinrose - Heatmonkey - Soulmonkey - Minglle wood - Estimated Prophet - and other monkeys
Proud Member --- Archangels---
I used about 50 Heal scrolls on myself in the end-fight, plus maybe 6-8 curse removals. It's hard and tedious, but if you're fast enough on the movement, you can stay alive and kill him.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Just pugged it and we wiped repeatedly...got REALLY close several times.
Based on our experience, it seems the best place to fight him is behind/outside one of the pillars, between two of the stairs/platforms. I think if everyone stands there it lessens the shockwave damage. Other than that everyone should be dps on the boss and ignore the other stuff.
Unless there is a way to avoid the shockwave damage, I don't see a good alternative to killing the boss as quickly as possible.
Move away from portals that form near you. This does require a lot of group cohesiveness and twitch skill, though.
Alternatively, it takes one powerhouse who can smack him around for a few seconds, run away and Heal up, then go back to smacking him around. In that case, everyone else can stay dead until the very end.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Ok...I've got an idea. I call it the rence and repeat method.
1. Have the Cleric go in first and spam BB while keeping himself alive.
2. Have a caster go in and cast D-door (or multiple D-doors) in the room (he will probably die soon after entering the room). If the caster is quick enough...maybe throw some clouds down. Rez the caster and have him go through one of the D-Doors and come back to entrance of the fight to buff the Tanks as they individually go in to fight the boss.
3. Soon after the D-door is up...have a tank go in and start DPS on the boss (watch out for the portals). The tank should concentrate on keeping DPS on the boss and keeping himself up as long as he can. The cleric should concentrate on keeping himself up while laying down BBs...keeping the tank up should be the cleric's last concern.
4. When the 1st tank dies...have another tank (2nd tank) go in and dps the boss.
5. Cleric will rez the dead tank (1st tank) and the tank will smartly take the rez and D-door out to the entrance of the quest to shrine and come back to the entrance of the fight as fast as he can.
6. Once the 2nd tank goes down...the next tank (3rd tank) will come in and DPS the boss.
7. 2nd tank will get rez and take the D-door to heal up and come back to the entrance of the fight.
8. Have the 3rd tank come in and keep repeating the cycle of the tanks coming in after each other to DPS the boss while the Cleric stays in and keeps BB up while keeping himself healed.
I am thinking that this method will keep the boss from regenerating his health back by keeping constant DPS on him. If a cleric can solo this end fight...why not help him out by keeping constant DPS on him as the tanks keep coming in on him.
I don't know if this method will work...I'm just trying to think "out side of the box". Another method would be to let the tank go in first and then the cleric and caster follow shortly behind to start BBs, D-door, and crowd controll.
Last edited by LargeMarge; 09-02-2009 at 12:58 PM.
Twitter THAT! B#^ch!
I am not sure but i think that if at any point there is no-one in the room or only stones, he may snap back to full health.....
No facts to support this, maybe he just regened when we were all dead the first time and laughing...
I too want to go in with my lvl 16 rgr with many shot etc - i cant imagine him living too long.
There are other ways of defeating the encounter. I'm surprised nobody here has mentioned them yet.![]()
If this is the maze quest, don't stand on the giant gaping...holes on the ground when they form. The point of the end fight is to be in nearly constant motion with the boss. Decide on a direction(clockwise) and then move that way whenever the section you're in becomes bad.