Basis for proposed changes: Borror0's suggested change quoted by Eladrin My suggestion in here and My suggestion here
Currently DDO suffers from an imbalance in attack speed across weapon styles and base attack bonus progression. As a person can see referencing Cforce's Attack Speed Index almost every weapon style in the game has a different attack speed. A person can also see that progression from BAB 14 to 15 actually results in a loss of attack speed, an issue players have long voice thier dissatisfaction over.
Under my proposed system, which I will outline below, players will have an equal attack speed across ALL weapon styles. Players will also recieve a gradual attack speed increase as they level, resulting in an overall gain in speed as a result of leveling rather then a loss.
The proposed changes are as follows:
- Base all combat on a 4 Swing chain - From level 1 to 20 all characters will have a 4 swing chain regardless of combat style.
- The 4 Swing chain across all styles should complete in exactly the same amount of time; a "base" time of 3 seconds.
- Increasing BAB will grant a 1.25% increase in attack speed per point of BAB for a net attack speed increase of 25% at BAB 20.
- The BAB Speed Increase will be counted as Inherent in relation to other attack speed increases allowing them to stack.
- Two Weapon Fighting will grant a 25% attack speed increase counted as "Circumstance"
- The Improved Two Weapon Fighting and Greater Two Weapon Fighting feats will both grant a stacking 25% attack speed increase counted as "Feat"
- The available attack speed increases would then be: Enhancement (Haste/Items), Insight (Prestige/Class/Items), Inherent (BAB), Circumstance (TWF Style), Feat (ITWF/GTWF)
Upon first reading the above changes I expect the initial reaction to be that those changes would make players overpowered because of all the different attack speed increases. However once you look at the actual numerical effects you'll see this serves to reduce the power of the TWF styles while at the same time increasing the power of the other styles. Allow me to demonstrate how this would play out under my proposals.
A character with 0 BAB wielding a One Handed or Two Handed weapon would recieve exactly 80 Attacks per minute. 4 Attacks Per 3 Seconds, 60 Seconds in a Minute, 20 "blocks" of 3 seconds, 20 x 4 = 80 Attacks Per minute.
As a character's BAB increases in 1.25% increments, thier overall attacks per minute Increase:
BAB 0 = 80 Attacks Per Minute
BAB 9 = 89 Attacks Per Minute
BAB 14 = 94 Attacks Per Minute
BAB 16 = 96 Attacks Per Minute
BAB 20 = 100 Attacks Per Minute
Compared to the current progression that a One Handed or Two Handed user would see:
BAB 0 = 78 Attacks Per Minute One Handed
BAB 9 = 102 Attacks Per Minute One Handed
BAB 14 = 93 Attacks Per Minute One Handed
BAB 16 = 89 Attacks Per Minute One Handed
BAB 0 = 60 to 83 Depending on Weapon
BAB 9 = 86 to 96 Depending on Weapon
BAB 14 = 84 to 92 Depending on Weapon
BAB 16 = 76 to 84 Depending on Weapon
Clearly under my proposed changes One Handed and Two Handed attackers at being helped and given a boost as their BAB increases rather then having thier attack speed REDUCED as thier BAB increases.
Now lets see how my changes effects Two Weapon Fighting: The simple act of equiping a second weapon under my proposed changes would grant a 25% Circumstance bonus in attack speed.
BAB 0 = 80 Main 20 Off Hand = 100 Attacks Per Minute
BAB 9 = 89 Main 20 Off Hand = 109 Attacks Per Minute
BAB 14 = 94 Main 20 Off Hand = 114 Attacks Per Minute
BAB 16 = 96 Main 20 Off Hand = 116 Attacks Per Minute
BAB 20 = 100 Main 20 Off Hand = 120 Attacks Per Minute
Compared to the Current:
BAB 0 = 85 Main 42 Off hand = 127 Attacks Per Minute
BAB 9 = 96 Main 32 Off hand = 128 Attacks Per Minute
BAB 14 = 88 Main 22 Off hand = 110 Attacks Per Minute
BAB 16 = 83 Main 33 Off hand = 116 Attacks Per Minute
Once again my Proposed changes even out the benefits of TWF across the characters BAB increase, while at the same time reducing the early gains. By adding Improved Two Weapon Fighting and Greater Two Weapon Fighting we see the following changes.
BAB 0 = 80 Main 20 Off Hand = 100 Attacks Per Minute
BAB 6 = 86 Main 40 Off Hand = 126 ITWF Attacks Per Minute
BAB 11 = 91 Main 60 Off Hand = 151 GTWF Attacks Per Minute
BAB 20 = 100 Main 60 Off Hand = 160 GTWF Attacks Per Minute
Compared to the Current:
BAB 0 = 85 Main 42 Off hand = 127 Attacks Per Minute
BAB 6 = 92 Main 61 Off hand = 153 ITWF Attacks Per Minute
BAB 11 = 91 Main 91 Off hand = 182 GTWF Attacks Per Minute
BAB 16 = 83 Main 83 Off hand = 166 GTWF Attacks Per Minute
Under my proposed changes you can see that the feats become less front loaded and the benefits even out better as the characters BAB increases. Also a characters total number of attacks is actually reduced to be more level appropriate thereby reducing the overall power of the TWF style of play. This will address some of the overpowered aspects of the current TWF implementation.
I would also suggest applying the same rules to Ranged combat with the following adjustments:
Use a 3 Shots per 3 Second Base, resulting in 60 Shots per minute at BaB 0.
Apply a 25% attack speed decrease to ranged combat while moving, resulting in 45 Shots per minute at BaB 0.
The feat "Shot on the Run" will negate the movement penalty.
The feat "Rapid Shot" will grant a 25% attack speed increase
This will Result in the following attack speeds for Ranged:
Standard
BAB 0 = 60
BAB 5 = 63
BAB 10 = 67
BAB 15 = 71
BAB 20 = 75
Rapid Shot
BAB 0 = 75
BAB 5 = 78
BAB 10 = 82
BAB 15 = 86
BAB 20 = 90
This will be a significant improvement over current ranged attack speeds, while at the same time maintaining other attack forms as faster overall. The attack speed penalty for moving will help combat a lot of the complaints of "Kiting" archers in Melee heavy groups, unless a player invests in the feats required to get Shot on the Run.
I welcome constructive feedback. However if you intend to reply, please state EXACTLY what it is you do or dont like about the system along with a proposed change.