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  1. #1
    Founder paulemperor's Avatar
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    Default 6 high level quests?

    From the release notes-This high level adventure pack includes 6 hand-crafted adventures, 39 wilderness quests, the Yugoloth public area and one raid! I looked in the compendium and it lists 4 quests and the raid. Anyone know what the other 2 questa are?
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  2. #2
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    Quote Originally Posted by paulemperor View Post
    I looked in the compendium and it lists 4 quests and the raid. Anyone know what the other 2 questa are?
    Probably the skipped quests are Weapons Shipment and Wrath of the Flame. They're out there in Shavarath, and have humanoid questgivers instead of Yugoloths like the others. Wrath is OK I guess, but Weapons Shipment was still working very badly the last time I checked.

  3. #3
    Founder rivnen's Avatar
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    what I want to know is why we only get 6 quests to 4 levels. The fact that it took a year of development aside. (and all the other stuff either should have been added in slower with other content/more or frankly, not at all.)

  4. #4
    Community Member Grosbeak07's Avatar
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    You also have to remember there are multiple endings to at least 4 of the quests (sort of like Litany of the Dead), plus people are still going to have to rune vale quests for Greensteel blanks and of course the Shroud, which I know a lot of people despite running it 20,30, 60 times still haven't gotten any xp out of it, same goes for VoD and Hound.

    I don't think you will have any trouble getting those last 4 levels.
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  5. #5
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by rivnen View Post
    what I want to know is why we only get 6 quests to 4 levels. The fact that it took a year of development aside. (and all the other stuff either should have been added in slower with other content/more or frankly, not at all.)
    You just got back to the forums I guess... this thought has been hashed, rehashed, rerehashed and refried. Go read the millions of threads complaining about this first before starting another one please. I am not ecstatic about the number of quests either but do we have to have another rant about it?...

  6. #6
    Founder rivnen's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    You just got back to the forums I guess... this thought has been hashed, rehashed, rerehashed and refried. Go read the millions of threads complaining about this first before starting another one please. I am not ecstatic about the number of quests either but do we have to have another rant about it?...
    ... I didn't start a new thread I Hijacked one

    In all honesty 16 quests with 1 ending each is far preferable to 4 quests with 4 endings each.
    More quests for XP, quests are actually different, more favor , not to mention by the time you have done all of the alternate endings to 1 quest, you now know the core of that quest at least well enough for the zerging to begin-probably the day after the mod goes live.

  7. #7
    Founder Eelpout's Avatar
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    Quote Originally Posted by rivnen View Post
    ... I didn't start a new thread I Hijacked one

    In all honesty 16 quests with 1 ending each is far preferable to 4 quests with 4 endings each.
    More quests for XP, quests are actually different, more favor , not to mention by the time you have done all of the alternate endings to 1 quest, you now know the core of that quest at least well enough for the zerging to begin-probably the day after the mod goes live.
    YEAH!! I get tired of these slack-@ss devs too. Most everybody knows that it takes 5 minutes to do the landscape, 5 minutes to create the monsters, 5 minutes to set up the loot table/chests. That is 15 minutes for a quest. We should have closer to 50 quests going live with this!! I mean it isn't like we are getting 4 new levels, new enhancements, a new class, new spells, a whole new pay/game structure. Get off your butts Devs!!


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  8. #8
    Community Member Zippo's Avatar
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    Quote Originally Posted by rivnen View Post
    ... I didn't start a new thread I Hijacked one

    In all honesty 16 quests with 1 ending each is far preferable to 4 quests with 4 endings each.
    More quests for XP, quests are actually different, more favor , not to mention by the time you have done all of the alternate endings to 1 quest, you now know the core of that quest at least well enough for the zerging to begin-probably the day after the mod goes live.
    Good god you complain more then my ex-wife and she complains a lot.

    You don't like the choices go back to school, learn yourself in game software coding, and go to work for Turbine so you can make the bestest quests out there exactly the way you want em.
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