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Originally Posted by
gamblerjoe
i see 2 problems with that build.
the standard for cc DCs is to heighten them, so u will in fact be behind in that department, not to mention the wizard capstone gives them even more help in that department.
you wont get the 3rd tier of assassin, im not sure exactly what thats going to hurt, but t3 pres seem to be the backbone of all new build concepts.
it might work though. after all, ck does con damage even on a pass, and furthermore reduces ones fort save. most mobs have bad ref and/or will saves, so perhaps your glitterdust and web will still work. lets say you get your int to 42 at lvl 20 (drow: 25 base, 6 ench, 3 exc, 3 inh, 5 feat)(human: 23 base, 6 ench, 3 exc, 4 inh, 6 feat)
with gr spell focus that puts your conj DCs at 33 (10 + 16 int + 2 sf + 1 item + 4 spell lvl.) not terribly shabby, but my 16 sorc currently throws spells at DC 33. at lvl 20 a straight drow wiz w no spell focus will throw spells at DC 37 (10 + 17 int + 1 item + 9 spell lvl.) you wont be terribly far behind, but to get your DCs to that point you will have to actually play the toon up to 20 and take the time to gear him to the max. if u really dont mind being limited to 3 or so spells than the build seems to meet your needs. you could allways go wf to get the extra benefit of self healing, but your max potential DCs will go down by 1.
i suppose another concern might be the fact that you will end up with about 268 hp (plus whatever u get from APs, minos helm and/or shroud hp item if u chose to wear either.)
im not sure how many sp u will end up with, but maxed out it is certainly under 1000. before you hook up on a archmagi item and shroud sp item i assume it will be below 500. im not sure how to calculate it.