Page 1 of 2 12 LastLast
Results 1 to 20 of 21
  1. #1
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default STR Based Unarmed TWF Monk

    So I have done a DEX based monk and it is fun, but the DPS was a little light. I know they are coming out with these ‘rings” in the next raid so I am hoping that will bring their DPS up a little. Long story short I am not great with all the stats and feat reqs so I am turning to all of you for some build suggestions.

    I am looking for a Min/Max STR based Monk build. Focus in TWF Unarmed for DPS and High HPs. I would like to stay Pure Monk. PP and raid loot will be a problem to get. My current Monk is dwarf and I think that match works well, but I am open to a Human or Halfling if it works for the build. If anyone has any suggestions or info, it is more then welcome.

    Thanks in advance.
    ATARI SUCKS!!!!

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Min/Max doesn't work on any Monk build, don't do that.

    Halfling

    Str 14 + 5 Levels
    Dex 16 + 2 Halfling Enh + 4 Stance
    Con 14
    Int 8
    Wis 16 + 3 Monk Enh
    Cha 8

    TWF/ITWF/GTWF
    Toughness
    Stunning Fist
    Stunning Blow
    Power Attack
    Improved Critical

  3. #3
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default Yeah

    Quote Originally Posted by rimble View Post
    Min/Max doesn't work on any Monk build, don't do that.

    Halfling

    Str 14 + 5 Levels
    Dex 16 + 2 Halfling Enh + 4 Stance
    Con 14
    Int 8
    Wis 16 + 3 Monk Enh
    Cha 8

    TWF/ITWF/GTWF
    Toughness
    Stunning Fist
    Stunning Blow
    Power Attack
    Improved Critical

    Thanks for the response... By Min/Max I really just meant that i wasn't looking to be well rounded or anything.


    What is the dex req needed for GTWF? 17 or 19

    Also, why Halfling over Dwarf (for th HP) or Human (for the HP and the feat)
    Last edited by The_Ick; 08-28-2009 at 01:50 PM. Reason: forgot to say thanks.
    ATARI SUCKS!!!!

  4. #4
    Founder
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by The_Ick View Post
    What is the dex req needed for GTWF? 17 or 19
    ITWF and GTWF each require a 17 DEX.

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by The_Ick View Post
    What is the dex req needed for GTWF? 17 or 19
    17. So the most you want to pinch it is a 15 and then use a +2 Dex Tome, but the 16 is cheap on the Halfling.

    Also, why Halfling over Dwarf (for th HP) or Human (for the HP and the feat)
    +4 Hit, +8 Damage when Sneak Attacking, which aside from just flanking, you can induce via Unbalancing Strike (on top of other things that make it occur, like other people inducing Blindness).

  6. #6
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by rimble View Post

    +4 Hit, +8 Damage when Sneak Attacking, which aside from just flanking, you can induce via Unbalancing Strike (on top of other things that make it occur, like other people inducing Blindness).
    Thanks again for all the answers..

    Monks get sneak attack? How so?
    ATARI SUCKS!!!!

  7. #7
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by The_Ick View Post
    Monks get sneak attack? How so?
    No, Halflings do...it's an Enhancement line.

    People shy away from Halfling Strength builds, but it's only -1 Damage (since they get an automatic +1 Hit)...but much ahead of other races when Sneak Attacking.

  8. #8
    Community Member Aerendil's Avatar
    Join Date
    Nov 2007
    Posts
    2,187

    Default

    Quote Originally Posted by rimble View Post
    17. So the most you want to pinch it is a 15 and then use a +2 Dex Tome, but the 16 is cheap on the Halfling.

    +4 Hit, +8 Damage when Sneak Attacking, which aside from just flanking, you can induce via Unbalancing Strike (on top of other things that make it occur, like other people inducing Blindness).
    Yep yep. 16 base also puts you within easy striking distance of grandmaster wind stance (18 dex required) with a +2 stat tome, which is a "must have" for 99% of monks, IMO.

    Unbalancing strike is definitely very nice with Halfling enhancements. I've even seen some Monks built with a Rogue splash to take advantage of this (an extra 4-7dmg per hit in addition to the 8 dmg listed above - so + 12-15 damage per hit once your target is unbalanced, not counting any additional "backstabbing" weaponry bonuses which could provide another +5 or more dmg).
    You'd want a high Wis for this to be reliable, though.

  9. #9
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by The_Ick View Post
    Thanks again for all the answers..

    Monks get sneak attack? How so?
    Monks don't. Halflings do by virtue of some enhancements called Halfling Guile I believe.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  10. #10
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Aerendil View Post
    I've even seen some Monks built with a Rogue splash to take advantage of this (an extra 4-7dmg per hit in addition to the 8 dmg listed above - so + 12-15 damage per hit once your target is unbalanced, not counting any additional "backstabbing" weaponry bonuses which could provide another +5 or more dmg).
    Yep, I had that in the plan until the Level 20 Monk stuff was announced...gimme that DR!

    And don't get me wrong, the full line of Halfling Enhancements aren't cheap...but I've fit them all in and don't feel like I'm missing out on anything else terribly significant.

  11. #11
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default ahhh haaa

    Quote Originally Posted by rimble View Post
    No, Halflings do...it's an Enhancement line.

    People shy away from Halfling Strength builds, but it's only -1 Damage (since they get an automatic +1 Hit)...but much ahead of other races when Sneak Attacking.
    Ahh, never knew that. So let me ask you this then. Is it worth building a STR based monk or should i just pile on the Dex, go finesse and rebuild my current monk as a halfling.

    Seems like the STR isn't going to get me much more and the halfling is where the benefit really lies...
    ATARI SUCKS!!!!

  12. #12
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by The_Ick View Post
    Ahh, never knew that. So let me ask you this then. Is it worth building a STR based monk or should i just pile on the Dex, go finesse and rebuild my current monk as a halfling.

    Seems like the STR isn't going to get me much more and the halfling is where the benefit really lies...
    As I like to always say, this is just one guys opinion:

    I don't like Finesse Monks.



    Here's how I see it:

    Halfling Finesse Monk, usually 12 Str, 18 Dex.
    Halfling Strength Monk, usually 14 Str, 16 Dex.

    After your 5 level ups, and being in Wind Stance (+4 Dex) all the time:

    Halfling Finesse Monk, 12 Str, 27 Dex.
    Halfling Strength Monk, 19 Str, 20 Dex.

    Everything else they both will have the same (items, stat enhancements, etc).

    It's a difference of +3 or +4 Hit/AC/Reflex (and a Feat) on the Finesse build versus +3 or +4 Damage on the Strength build. That's not really a very big difference between the two, so keep in mind we're talking pretty minor differences.

    However, I personally feel that Damage is always better, because it always works. My Hit is already really good. AC only matters if you're being attacked. More Reflex is nice, but not a big deal.

  13. #13
    Community Member
    Join Date
    Sep 2006
    Posts
    524

    Default

    id only consider halfing for a specific build in mind, but human for generalization and balance.

    If you really wanna try going for consistant dps, consider wf.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  14. #14
    Community Member The_Ick's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default Wf?

    Quote Originally Posted by Maegin View Post
    id only consider halfing for a specific build in mind, but human for generalization and balance.

    If you really wanna try going for consistant dps, consider wf.
    What would Warforge bring to the table?
    ATARI SUCKS!!!!

  15. #15
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by The_Ick View Post
    What would Warforge bring to the table?
    A WF Monk with the WF immunities, a ton of hitpoints, and enough Healer's Friend, Monk Recovery, and Healing Amplification brings ultimate survivability especially in the Subterrane. The 10/Epic DR for reaching 20th level only adds to that.

    Come to Khyber, group with me, and see for yourself!
    Last edited by Arkat; 08-29-2009 at 10:17 AM. Reason: spelling
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #16
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by Arkat View Post
    A WF Monk with the WF immunities, a ton of hitpoints, and enough Healer's Friend, Monk Recovery, and Healing Amplification brings ultimate survivability epecially in the Subterrane. The 10/Epic DR for reaching 20th level only adds to that.

    Come to Khyber, group with me, and see for yourself!
    And +3 damage per hand with WF power attack.

  17. #17
    Community Member twoton's Avatar
    Join Date
    Nov 2006
    Posts
    545

    Default

    a wf str based monk in windstance starting at 16 str with ending str at 26 or 28 str with +2 tome. Could end up with a 21 to 22 base dmg (+8 or +9 from str, +8 from pa, +5 handwraps.) just remember you will end up doing more dps (damage per second in windstance than you will in fire stance)

  18. #18
    Community Member Luxmus's Avatar
    Join Date
    Jan 2014
    Posts
    49

    Default

    Quote Originally Posted by The_Ick View Post
    Thanks for the response... By Min/Max I really just meant that i wasn't looking to be well rounded or anything.


    What is the dex req needed for GTWF? 17 or 19

    Also, why Halfling over Dwarf (for th HP) or Human (for the HP and the feat)

    Halfling get self-healing (dragonmark feat)

  19. #19
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Impressive Thread Necro roll there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #20
    Community Member yannakis's Avatar
    Join Date
    Jan 2015
    Posts
    13

    Default help

    hey i have a lvl 12 WF monk but im not rly satisfied.
    I die a lot while my dps is pretty low
    stats:
    str 21
    dex 22
    con 18
    int 10
    wis 23
    cha 8

    dunno if its me or the race i selected or level but considering to roll a halfing
    i dont have 32pt build
    no tomes atm but can buy a couple of +2

    i use most of the times wind stance and when needed earth stance.
    my heal is very low and even with with fortification i still take plently of dmg

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload