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  1. #1
    Community Member Juggle's Avatar
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    Default 18/2 Favored Soul/Rogue Build

    18 FvS/2 Rogue, highly versatile in quests, able to UMD reconstruction scrolls as well as any other useful scrolls and/or wands, has evasion and tons of spell points.

    ----HEALER---

    HolyAlliance
    Level 20 True Neutral Dwarf Male
    (2 Rogue / 18 Favored Soul)
    Hit Points: 503 (Includes: Shroud item, con6, gfl)
    Spell Points: 2379+ (Does not include +6 cha item)

    BAB: 14/14/19/24
    Fortitude: 32 -17 (+11 gh/head/+5 resistance/+6 con item)
    Reflex: 32 -17 (+11 gh/head/+5 resistance/+6 dex item)
    Will: 26 -13 (+11 gh/head/+5 resistance/+6 wis item)

    Starting Feat/Enhancement *All +2 tomes*
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 8 -- 10
    Dexterity 14 -- 22 (+6 dex item)
    Constitution 18 -- 28 (+6 con item)
    Intelligence 10 -- 12
    Wisdom 12 -- 20 (+6 wisdom item)
    Charisma 14 -- 30 (+6 cha item)

    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 20)
    Balance 28
    Bluff 7
    Concentration 9
    Diplomacy 7
    Disable Device n/a
    Haggle 11
    Heal 2
    Hide 3
    Intimidate 11
    Jump 5
    Listen 2
    Move Silently 3
    Open Lock n/a
    Perform n/a
    Repair 1
    Search 3
    Spot 2
    Swim 4
    Tumble 7
    Use Magic Device 33

    Level 1 (Rogue)
    Feat: (Selected) Toughness

    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Sovereign Host

    Level 3 (Favored Soul)
    Feat: (Selected) Extend Spell

    Level 4 (Favored Soul)

    Level 5 (Favored Soul)

    Level 6 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire

    Level 7 (Favored Soul)

    Level 8 (Favored Soul)

    Level 9 (Favored Soul)
    Feat: (Selected) Mental Toughness

    Level 10 (Favored Soul)

    Level 11 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold

    Level 12 (Favored Soul)
    Feat: (Selected) Quicken Spell

    Level 13 (Favored Soul)

    Level 14 (Favored Soul)

    Level 15 (Favored Soul)
    Feat: (Selected) Skill Focus: Use Magic Device

    Level 16 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid

    Level 17 (Favored Soul)

    Level 18 (Favored Soul)
    Feat: (Selected) Improved Mental Toughness

    Level 19 (Favored Soul)

    Level 20 (Rogue)
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Constitutionn I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Unyielding Sovereignty
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Balance I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II

    ~UMD 33 unbuffed (Reconstruction scrolls for versatility in quests, stoneskin wands, fire/cold shield scrolls, rr bypasses, etc...)
    ~High balance (to get up off my arse )
    ~Tons of spell points, even with no items at all you have 2029 (no wizardry, shroud, cha item)
    ~High hit points, always good
    ~Evasion, nuff said

    Let the critique'ing begin
    P.S. I know the organization is a bit sloppy, but still legible...

  2. #2
    Community Member Visty's Avatar
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    too high starting cha, use those 4 buildpoints more wise, for some str maybe to carry loot
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  3. #3
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Visty View Post
    too high starting cha, use those 4 buildpoints more wise, for some str maybe to carry loot
    Agreed...not sure I like dwarf either. That pretty much leaves you with the Host and Silver Flame for FvS weapons (Long Bow & Sword)...kind missing out on the best part of the class.
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  4. #4
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    Quote Originally Posted by cm2_supernova View Post
    Agreed...not sure I like dwarf either. That pretty much leaves you with the Host and Silver Flame for FvS weapons (Long Bow & Sword)...kind missing out on the best part of the class.
    With a 8 STR and 14 Dex the build doesnt seem to be too concerend with melee.

    WHy does a toon that snever going to be in the thick of things need a super high Balance and 500+ Hit Points?

    Seems like an aweful lot to give up for the ability to Use a Reconstruct scroll at Level 20.

    Especially since you can already use Heal scrolls on warforged.

    Cursed? Drink a pot like a fleshy if you dont have an arcane babysitter.

    The build seems Confused to me.....

    What exactly is the 14 dex for? A Couple more points of Reflex save?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  5. #5
    Community Member Juggle's Avatar
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    Quote Originally Posted by Impaqt View Post
    With a 8 STR and 14 Dex the build doesnt seem to be too concerend with melee.

    WHy does a toon that snever going to be in the thick of things need a super high Balance and 500+ Hit Points?

    Seems like an aweful lot to give up for the ability to Use a Reconstruct scroll at Level 20.

    Especially since you can already use Heal scrolls on warforged.

    Cursed? Drink a pot like a fleshy if you dont have an arcane babysitter.

    The build seems Confused to me.....

    What exactly is the 14 dex for? A Couple more points of Reflex save?

    May want to point out he is HEALING specc'd, basically cleric, no meleeing involved AT ALL

  6. #6
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    Very durable healer. But not versatile. You can heal good 24/7, but thats it. No spells with DC (low Wisdom), can't fight good (low Str, weak weapon, not using racial weapon), cant do traps/locks.

    Durable yes, versatile no. I'd go FvS18/Monk2 for even more durability. At one point, Heal spell heals WF for more then Reconstruct scroll anyway. Most WFs even have a rank or two in Healer friend, so they are not that hard to heal. Plus from time to time a Wizard/Sorc or Bard also helps. And with your maxed Cha, you can have UMD 39 even without max ranks in UMD.

  7. #7
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    Quote Originally Posted by HolyAlliance View Post
    May want to point out he is HEALING specc'd, basically cleric, no meleeing involved AT ALL
    That was my point.

    A Healing specced RUn away from danger type character really doesnt benefit from High Hit points and Evasion.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #8
    Community Member Juggle's Avatar
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    Quote Originally Posted by Kriogen View Post
    Very durable healer. But not versatile. You can heal good 24/7, but thats it. No spells with DC (low Wisdom), can't fight good (low Str, weak weapon, not using racial weapon), cant do traps/locks.

    Durable yes, versatile no. I'd go FvS18/Monk2 for even more durability. At one point, Heal spell heals WF for more then Reconstruct scroll anyway. Most WFs even have a rank or two in Healer friend, so they are not that hard to heal. Plus from time to time a Wizard/Sorc or Bard also helps. And with your maxed Cha, you can have UMD 39 even without max ranks in UMD.
    Yeah I know low wisdom, but I wanted to pick either high spell pts or high DC, I figured with energy drain as a spell hitting them for many negative levels without saves, then instant kill spell dc's won't matter as much since they're drained anyway. And I am not planning on meleeing at all, just "clericing". I had a toss up between 2 rog or 2 monk as the splash. If I went with 2 monk I gain 4 more to all my saves plus 45 hps, but with rogue splash I have the UMD. Still debating, any more input?

  9. #9
    Community Member Juggle's Avatar
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    Quote Originally Posted by Visty View Post
    too high starting cha, use those 4 buildpoints more wise, for some str maybe to carry loot
    I'm looking for max spell points, not too worried about carrying 10 full plates around. I have two cleric/monks with dumped strength and not too big of an issue if I eat a +2 str tome and can squeeze in an STR item somewhere, any more input?

  10. #10
    Community Member Juggle's Avatar
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    Quote Originally Posted by Impaqt View Post
    That was my point.

    A Healing specced RUn away from danger type character really doesnt benefit from High Hit points and Evasion.
    Actually it's quite useful, even not being a battle cleric. Evasion as a cleric is always useful, regardless of being battle-oriented or not, and as for the high hitpoints, without an item it's looking like around 400 anyway, just throwing in the con item and gfl (standard equips anyway) is a bonus for any hard hitting monsters. I suppose a shroud hp item is not entirely mandatory, but still nice to have lots of hps. What is your opinion on 2 rog splash versus 2 monk splash?

  11. #11
    Community Member abull74's Avatar
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    Maybe this is the wrong thread, but I am going Human 16FVS/2paly/2rog....think of this as a human Tukaw build.....using Greatswords or Axes for DPS...rog for evasion and UMD....spells are for self healing and buffing. toughness(x2), extend, max, empower, quicken, force of personality


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  12. #12
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    Default Pugtastic

    Quote Originally Posted by HolyAlliance View Post
    18 FvS/2 Rogue, highly versatile in quests, able to UMD reconstruction scrolls as well as any other useful scrolls and/or wands, has evasion and tons of spell points.
    Good to see some things never change: you still cannot design a decent character. There is so much wrong with this ‘concept’ that it is impossible to know where to begin. Bad feats, poor stats, terrible enhancements and lousy race. Frankly your last good character was rolled up by someone else – might want to get them to help you again.

    In fact, the concept is SO bad one is forced to question your understanding of game mechanics, because there is no other way anyone would make some of these mistakes. If you roll him he will surpass Beest as your gimpiest toon. Now if that is your goal, then you have indeed achieved it. He will however be able to sort of raid heal I guess…


    Quote Originally Posted by abull74 View Post
    Maybe this is the wrong thread, but I am going Human 16FVS/2paly/2rog....think of this as a human Tukaw build.....using Greatswords or Axes for DPS...rog for evasion and UMD....spells are for self healing and buffing. toughness(x2), extend, max, empower, quicken, force of personality
    For THF DPS (Greatsword ) you get more mileage out of WF

    1 Toughness feat is more than enough

    With Pal2’s Divine Grace Force of Personality will be unnecessary (outside of perhaps PvP)

  13. #13
    Community Member Visty's Avatar
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    Quote Originally Posted by HolyAlliance View Post
    I'm looking for max spell points, not too worried about carrying 10 full plates around. I have two cleric/monks with dumped strength and not too big of an issue if I eat a +2 str tome and can squeeze in an STR item somewhere, any more input?
    well, as your a dwarf (as i just noticed) you payed 4 buildpoints to raise from 12 to 14 to get a freaking 29sp at cap (maybe even less, as you are multiclassed)
    in that case its even more useful to take mental toughness as feat as that gives alot more sp
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  14. #14
    Community Member Reverand's Avatar
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    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1


    With mod9, +2 tomes are level 7 required. just a reminder.

  15. #15
    Community Member Visty's Avatar
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    Quote Originally Posted by Reverand View Post
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1


    With mod9, +2 tomes are level 7 required. just a reminder.
    not if he has those already
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  16. #16
    Community Member Zuldar's Avatar
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    This is an easy fix, drop dex and put it into wis. Put your level up points into wisdom. Then switch out imp mental toughness and skill focus umd for empower and maximize.

    You'll be able to toss some reasonable cc and blade barriers while still maintaining the essence of the build more or less.
    Chaotic evil means never having to say you're sorry.

  17. #17
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    Quote Originally Posted by HolyAlliance View Post
    Yeah I know low wisdom, but I wanted to pick either high spell pts or high DC, I figured with energy drain as a spell hitting them for many negative levels without saves, then instant kill spell dc's won't matter as much since they're drained anyway. ..
    It works, but it also burns mana. So maybe your mana pool will not be that high. It also burns time. Sometimes it's important to elimited a specific monster fast or people get hurt. And then you need to heal and thats also less mana.

  18. #18
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Zuldar View Post
    This is an easy fix, drop dex and put it into wis. Put your level up points into wisdom. Then switch out imp mental toughness and skill focus umd for empower and maximize.

    You'll be able to toss some reasonable cc and blade barriers while still maintaining the essence of the build more or less.
    Exactly, IMO.
    FvS is the divine answer to the arcane Sorceror. You'll have the extra SP so that you can "bring it" and be an excellent nuker.

    Anyone FvS or Cleric with the enhancements and a devotion/potency item can heal effectively. It's not that hard.
    But you may as well make use of all that SP and be able to lay down plenty of blade barriers, fire storms, etc. as well.
    In theory, you should be able to use the lvl 17 ability to effectively "jump-cast" as the arcanes do - not sure if anyone has tested this yet, though.

    Either that or go more melee spec and be able to fight as well as heal. Divine Power will help out here.

  19. #19
    Community Member Juggle's Avatar
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    Quote Originally Posted by BlackRage View Post
    Good to see some things never change: you still cannot design a decent character. There is so much wrong with this ‘concept’ that it is impossible to know where to begin. Bad feats, poor stats, terrible enhancements and lousy race. Frankly your last good character was rolled up by someone else – might want to get them to help you again.

    In fact, the concept is SO bad one is forced to question your understanding of game mechanics, because there is no other way anyone would make some of these mistakes. If you roll him he will surpass Beest as your gimpiest toon. Now if that is your goal, then you have indeed achieved it. He will however be able to sort of raid heal I guess…
    Obviously you're someone who doesn't like me that much, I don't mind the constructive criticism, but keep the blatant insults out of my thread please. Please point out things that could be improved and keep the flaming out kthxbye

  20. #20
    Community Member Juggle's Avatar
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    Quote Originally Posted by Visty View Post
    well, as your a dwarf (as i just noticed) you payed 4 buildpoints to raise from 12 to 14 to get a freaking 29sp at cap (maybe even less, as you are multiclassed)
    in that case its even more useful to take mental toughness as feat as that gives alot more sp
    Point seen, but I do take mental toughness as a feat anyway...

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