Code:
Character Plan by DDO Character Planner Version 3.06
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Level 20 Neutral Good Drow Female
(2 Rogue \ 18 Ranger)
Hit Points: 216
Spell Points: 286
BAB: 19\19\24\29\29
Fortitude: 13
Reflex: 21
Will: 9
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 22 22
Dexterity 16 19 24
Constitution 12 14 14
Intelligence 14 14 14
Wisdom 14 16 16
Charisma 10 10 10
Tomes Used
+3 Tome of Strength used at level 20
+3 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 12 12
Bluff 0 0 0
Concentration 1 2 2
Diplomacy 0 0 0
Disable Device 6 7 7
Haggle 4 23 23
Heal 2 3 3
Hide 3 7 7
Intimidate 0 0 0
Jump 6 11 11
Listen 6 26 28
Move Silently 3 7 7
Open Lock 7 30 30
Perform n/a n/a n/a
Repair 2 2 2
Search 6 7 9
Spot 6 26 28
Swim 5 10 10
Tumble 4 8 8
Use Magic Device 4 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Level 3 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy
Level 4 (Ranger)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 5 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Level 6 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 7 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Sprint Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Level 9 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Feat: (Automatic) Improved Wild Empathy
Level 10 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 11 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Ranger)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage II
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Dexterity III
Level 13 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 14 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Tempest II
Level 15 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense III
Level 16 (Ranger)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV
Enhancement: Ranger Favored Resistance III
Level 17 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Favored Damage IV
Level 18 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Critical
Level 19 (Ranger)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Ranger)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Tempest III
This is what I'm thinking of playing on Cannith. Haven't done the calculations so I have no idea what the potential AC might be, but I think the DPS should be acceptable. I like the potential umd at higher levels and the ability to unlock chests/doors.