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  1. #41
    Community Member Visty's Avatar
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    Quote Originally Posted by Aspenor View Post
    That's stupid. Then again, DDO was never much of a game for options. Granted your deity gives you WS in their weapon, but at least you can choose a deity in PnP.
    you can choose in ddo too...we have silverflame and sov host :P
    it might be just a small choice but it is one
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
    o o

  2. #42
    Community Member FoggyKnight's Avatar
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    Quote Originally Posted by RavenStormclaw View Post
    Pure Human Favored Soul Nuker

    Str 12
    Con 13
    Dex 10
    Intel 8
    Wis 17
    Chr 12

    Feats
    Extend
    Empower healing
    Tougness
    Maximize
    Spell Pen and Greater Spell pen
    Spell focus necromancy
    That is what I am going for on Cannith...just 2 pts little less Str and a point more of Con and Cha.

  3. #43
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    Default Just so you know

    Im rolling dwarf battleSoul
    16 str
    12 dex
    14 wis
    12 cha
    10 con
    10 int

    not bad tried one on lama
    17 favored for leap of faith (2-18lvl) ...(lvl1) 1 fighter.. (19-20) feat 2 monk... evasion at high levels
    plus 1 dwarven axe
    plus 1 full plate
    plus 1 towersheild
    Gud to go.

    just something i can run with nothing fancy
    Best ability to pick up anything and make it work if you as me

  4. #44
    Community Member Zippo's Avatar
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    Quote Originally Posted by Aerendil View Post
    Tough call, Wolf. I guess it really depends on whether you see yourself wearing armour or not.

    Personally, I'd aim for the /2 Rogue splash. With a nice CHA score you can keep UMD in good shape so that you can eventually use stoneskin wands, shield wands, resist wands, and so on. Plus you get Evasion (which doesn't require an uber Dex, because your Cha-bonus-to-saves will offset that).

    Monk is nice, especially for the +wis bonus to AC, but that's one too many stats to try to max out IMO.
    Paladins will want a good Str, Con, and Cha, with above-average Dex as well. Having a good Wis too? Ouch.
    But it could work, I guess. It's just easier to do if you have a 32pt build to start with!

    *edit* - ps, if you go /rogue, forget trapsmithing. You won't have the points.
    As a paladin though if your going to be casting spells too though, the wisdom needs at least that basic starting point to hit so the monk ac bonus will end up only helping you.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  5. #45

    Default Back with the Ranger/Pally

    I took Krud's advice and redid this build as a drow, using shortswords and rapiers. There is a little flavor in here for me personally - not the most min/maxed I am sure. Basically, I chose Hunter of the Dead instead of Knight of the Chalice, and I took Force of Personality instead of Power Attack. I know there are good reasons to take both of those, but I just chose to go a different route. I actually think HotD will be pretty useful, in places like the Necropolis and Abbott.




    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Snake Eyes
    Level 20 Lawful Good Drow Male
    (14 Paladin \ 6 Ranger) 
    Hit Points: 310
    Spell Points: 132 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 19
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    19
    
    Tomes Used
    +1 Tome of Dexterity used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     3
    Bluff                 3                     4
    Concentration         5                    24
    Diplomacy             3                    17
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                 -1                    -1
    Hide                  7                    12
    Intimidate            3                     4
    Jump                  7                    14
    Listen               -1                     1
    Move Silently         7                    12
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                4                    11
    Spot                  3                    10
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Paladin Hunter of the Dead III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Tempest I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Extra Turning III
    Enhancement: Paladin Improved Turning I

  6. #46
    Community Member NXPlasmid's Avatar
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    Default

    I am definitely going to go with Drow spellsinger full bard. Running favor is going to be a big deal to unlock 32pt builds, that means running lots of quests through elite, and not so much grinding raids. A good spellsinger who can fascinate and use CC spells, and heal, well will be very valuable to a party I would think.

  7. #47
    Community Member Timothea's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.06
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Drow Female
    (2 Rogue \ 18 Ranger) 
    Hit Points: 216
    Spell Points: 286 
    BAB: 19\19\24\29\29
    Fortitude: 13
    Reflex: 21
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             14                 22                   22
    Dexterity            16                 19                   24
    Constitution         12                 14                   14
    Intelligence         14                 14                   14
    Wisdom               14                 16                   16
    Charisma             10                 10                   10
    
    Tomes Used
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 12                   12
    Bluff                 0                  0                    0
    Concentration         1                  2                    2
    Diplomacy             0                  0                    0
    Disable Device        6                  7                    7
    Haggle                4                 23                   23
    Heal                  2                  3                    3
    Hide                  3                  7                    7
    Intimidate            0                  0                    0
    Jump                  6                 11                   11
    Listen                6                 26                   28
    Move Silently         3                  7                    7
    Open Lock             7                 30                   30
    Perform               n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                6                  7                    9
    Spot                  6                 26                   28
    Swim                  5                 10                   10
    Tumble                4                  8                    8
    Use Magic Device      4                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    
    
    Level 3 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Mobility
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Wild Empathy
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 7 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 10 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 11 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage II
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Dexterity III
    
    
    Level 13 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 14 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense III
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Mass Longstrider
    Spell (4): Summon Nature's Ally IV
    Enhancement: Ranger Favored Resistance III
    
    
    Level 17 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Favored Damage IV
    
    
    Level 18 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Critical
    
    
    Level 19 (Ranger)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Tempest III
    This is what I'm thinking of playing on Cannith. Haven't done the calculations so I have no idea what the potential AC might be, but I think the DPS should be acceptable. I like the potential umd at higher levels and the ability to unlock chests/doors.

  8. #48
    Community Member Nodoze's Avatar
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    Hard to beat this build for speed of progression...

    http://forums.ddo.com/showthread.php?t=169614

    Built in speed, good for parties, & solo viable...

  9. #49
    Community Member
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    Quote Originally Posted by Timothea View Post
    Code:
    Character Plan by DDO Character Planner Version 3.06
    DDO Character Planner Home Page
    This is what I'm thinking of playing on Cannith. Haven't done the calculations so I have no idea what the potential AC might be, but I think the DPS should be acceptable. I like the potential umd at higher levels and the ability to unlock chests/doors.
    You don't need 2 levels of Rogue. One is enough.

    Listen is pointless. Haggle is just money, not *that* hard to get. As Ranger you can cast Jump spell, not need to max it.

    You want Search and Disable Device maxed at every level or forget about doing traps. You will fail removing traps.

    Lower Wis to 12 and go with Int 16 (cheap for a drow). This gives you 6 (ranger) + 3(int) = 9 skills when you level as Ranger.
    Skill cost at Ranger levels:
    +1 Search
    +1 Spot
    +2 Disable Device (cross class, so double cost)
    +2 UMD (cc)
    +1 Open Lock (only half ranks, but should be enough, lock don't explode, you can retry)
    = 7.
    So 2 points left for whatever else you want.

    I'd go Ranger18/Rogue1/Barbarian1 or /Fighter1.

  10. #50
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    Quote Originally Posted by Aerendil View Post
    Yeah, Drow Paladin TWF with high CHA build and KoTC is going to absolutely rock Shroud. It's going to be sick.
    Seconded. That is some sick damage right there. It's really **** tight on APs though.

  11. #51
    Founder & Hero
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    Uska's Avatar
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    wf paladin I took 14 cha 16 con the rest in str I think I had to put a couple points elsewhere but, you cant be held at at lvl 3 your immune to fear you have wand use and having a blast.


    Beware the Sleepeater

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