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  1. #1
    Community Member elyssaria's Avatar
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    Default Crossbows - Any reason to use over bows?

    Greetings everyone!

    I started to look into ranged weapons and I have very very hard to see a reason why I should use a crossbow over a longbow. The sole reason behind this is that Bow Strenght is way to much useful so I assume I would do less damage with a crossbow then with a longbow even though the base damage is lower on the longbows. And this is not even counting in that elves get enhancements that adds to longbow damage and attack.

    So now I need your input cause I may fail to see the the complete picture of this issue.

    Looking forward to you replies!

    Best Regards!

    /Ely

  2. #2
    Community Member Aeneas's Avatar
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    Short answer bows are better.


    However, in a few cases you might do better with a xbow.

    For instance - a banishing longbow is just this side of useless, however a banishing great xbow with the right feats can be pretty sweet (same goes for smiting) because the crit range is so much larger.

    In terms of dps, stick with bows. Bow strength and a decent str score paired with elven enhancements and multishot blow the xbows out of the water.
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  3. #3
    Founder & Super Hero Arkat's Avatar
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    No doubt about it that Bow Strength is VERY nice and should defnitely be used over regular Heavy and Light Crossbows.

    Repeating Crossbows (especially Heavy) with Rapid Reload and Rapid Shot have got to be seriously considered.

    I have several stories related to my Heavy Repeater build toon (Gilgamesh on Khyber) that may at least get you to think about using Heavy Repeaters on a regular basis.
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  4. #4
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    Crossbows - Any reason to use?

    Repeating Crossbows are a different thing altogether. Characters can be made to efectively sue them without a doubt.
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  5. #5
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    Answer: today, no.

    Way, way, WAY back when (L10 or maybe 12 cap), there was good reason to use Xbows. Uber bows were far and few between, but the uber xbows were available, and the larger crit range made them fairly effective. I remember farming DQ1 and blowing people away with how a banishing xbow took care of the mephits.

    Again, uber weaps in general such as paralyzers and banishers were extremely rare back then.

  6. #6
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    Quote Originally Posted by elyssaria View Post
    I started to look into ranged weapons and I have very very hard to see a reason why I should use a crossbow over a longbow.
    Because you're a cleric, wizard, or sorcerer and not also an elf, meaning you don't know how to use a longbow. That's why.

    Crossbows are easier to learn, so it makes sense that they're not as good. However, there is still minimal reason to use a ranged weapon at all, and a returning dagger would be more convenient for those occasional needs.

  7. #7
    Community Member elyssaria's Avatar
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    Thank you all for your relies..

    Although my fears are partly confirmed then yet I am a bit interested in the Repeating Crossbow.

    What feats would you consider necessary for a Repeating Crossbow Build?

    Also this Banishing prefix what does that actually do more precisely?

    Pardon my lack of knowledge but I am merely a new player to ddo that recently subscribed to be ready for the release of Eberron: Unlimited.

    Thanks in advance!

    /Ely

  8. #8
    Community Member Fenrisulven6's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Crossbows are easier to learn, so it makes sense that they're not as good.
    Not really. Crossbows are easier to learn AND are more effective than handbows. The bolts fly flater and longer [more accurate], and with more penetrating power. Their only drawback is a lower rate of fire, which an be offest in the hands of an expert [or specialist]

    Our club shoots both in RL. Out of 100+ archers, crossbows usually fill the top ten ranks.

  9. #9
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    only repeaters nvr regular or great xbows at least in my view.


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  10. #10
    Community Member Zenako's Avatar
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    A number of special effects like Banishing (which will send an extraplanar creature back to its plane) only happen IF you get a critical hit. The base chance of getting a critical hit is 5% with a shortbow or longbow, while it is 10% with a light or heavy crossbow. The actual damage done is irrelevant since you are likely to "banish" the monster before you kill it that way. With the Improved Critical Feat that you take at higher levels, those chances double to 10% and 20%.

    I often have my clerics pack a few different crossbows like those, for those times when you get a tactical advantage and can shoot freely at the monsters, like from the top of a cliff. It might not be real quick, but it is pretty cost effective.

    Some other special effects occur every time the monster is hit, so in that case you want to have RATE of fire to get more chances to create the effect.

    Banishing = on critical (chance to send monster away to its home plane)
    Smiting = on critical (chance to destroy a golem or construct)
    Disrupting = on HIT (chance to destroy an undead)
    Vorpal = on a 20 (only) chance to instantly kill almost anything
    Paralyzing = on HIT (chance to paralyze a target for a short time)
    Last edited by Zenako; 08-27-2009 at 09:29 AM.
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  11. #11
    Community Member Zaal's Avatar
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    The Repeating Crossbow (RC) requires the use of a feat.

    DEX is importnat here both for TO HIT and for DAMAGE so, unlike bows, STR is not an issue here... I have a build running around with a base 8 STR and wields an array of Heavy RC's and as far as I am concerned is quite effective - especially with IMPROVED CRIT PIECE feat and an array of BURST / BANE repeaters. I have this HOLY BURST of EVIL OUTSIDER BANE hrc that tears our shroud pit fiend to bitz. All my damage is RED and I can continue to do gamage when the clerics are out of mana.

    Banishing can force "outsider" back to their plane (ie, kill em!). Hoping I don't dumb it down too far but, things "born" in another dimension that make theur way to ours can be banished...
    Last edited by Zaal; 08-27-2009 at 09:37 AM.
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  12. #12
    Community Member Zenako's Avatar
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    Zaal, you might want to be picking up the Improved Crit: Ranged feat as well, since the IMP Crit Pierce only affects melee. (I learned this the hard way a long long time ago.)
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  13. #13
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    Quote Originally Posted by Fenrisulven6 View Post
    Not really.
    And here I was thinking the topic was some kind of video game.

  14. #14
    Community Member Fenrisulven6's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    And here I was thinking the topic was some kind of video game.
    Then why did you say:

    Crossbows are easier to learn, so it makes sense that they're not as good.
    Or did you have trouble learning how to handle longbows in the video game?

  15. #15
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    Quote Originally Posted by Zaal View Post
    repeaters. I have this HOLY BURST of EVIL OUTSIDER BANE hrc that tears our shroud pit fiend to bitz. All my damage is RED and I can continue to do gamage when the clerics are out of mana.
    Uh, maybe if you had a higher DPS in the first place, the Pit Fiend would die before their spellpoints ran out.

  16. #16
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    Quote Originally Posted by Angelus_dead View Post
    Because you're a cleric, wizard, or sorcerer and not also an elf, meaning you don't know how to use a longbow. That's why.
    This. It may not be much, but when it's time for my Sorcerer to stand around and do nothing (maybe waiting for Air Elementals to spawn in Reaver's Fate, sometimes in the Shroud, etc) he'll plink at things with his Cursespewing Heavy Crossbow of Destruction.

  17. #17
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    Quote Originally Posted by Fenrisulven6 View Post
    Then why did you say:
    Because longbows are a martial proficiency while crossbows are a simple proficiency. It takes more character-building resources to obtain Longbow proficiency, because some classes might have to spend a feat or splash.

    Quote Originally Posted by Fenrisulven6 View Post
    Or did you have trouble learning how to handle longbows in the video game?
    As was already spelled out in my post, if you're a cleric, wizard, or sorcerer and not also an elf, then the answer is "Yes, it is harder to learn a longbow".

  18. #18
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    Quote Originally Posted by Fenrisulven6 View Post
    Or did you have trouble learning how to handle longbows in the video game?

    Actually, yes. There is a reason why crossbows are a Simple weapon that almost everyone can use and Bows are Martial requiring advanced training.

    Crossbows are more accurate than a bow as reflected by their higher critical chance, they just lack the stopping power. The real use of a crossbow seems to be for the application of non-damaging on critical effects. I've often wondered why ddo hasn't taken a bite out of 4e and given Rogues some sort of synergy with crossbows.
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  19. #19
    Community Member Fenrisulven6's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It takes more character-building resources to obtain Longbow proficiency, because some classes might have to spend a feat or splash.
    Okay. Because that makes more sense than:

    crossbows are easier to learn, so it makes sense that they're not as good

  20. #20
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    Quote Originally Posted by TreknaQu'dane View Post
    I've often wondered why ddo hasn't taken a bite out of 4e and given Rogues some sort of synergy with crossbows.
    There are possibly multiple reasons for that, but a major one is that DDO's ranged combat is broken, so spending effort to give specific classes a bonus to ranged fighting is a waste of time. Once the existing ranged combat system is fixed they could consider building special features onto it; but until that happens, any additions will just get in the way of the real fix.

    Additional reasons are
    1. This game isn't based on 4e.
    2. In 4e, rogues are penalized by having their special abilities fail to work with other kinds of weapons. Taking away existing capabilities wouldn't make players happy if they had existing rogue characters.
    Last edited by Angelus_dead; 08-27-2009 at 10:29 AM.

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