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  1. #21
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    I think this is cool, but splash monk/rogue and pali in a lot of classes and get an ultra survivable dude. Heck, just splash pali and you get very high survivability. For example, splash 2 pali into a warforge sorc and get survivability and high damage potential.

    Why do you need so many hitpoints if you can self heal and make every save on a 2? Drop many resources spent on hitpoints and improve other aspects of the character.

  2. #22
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    Quote Originally Posted by kaelis View Post
    The build will work fine without +4 tomes, you lose the min/max a little bit, but the +1 save etc over a +2 tome. +2's are not that hard to acquire in this game, bound or unbound. Even with striaght +2's if this was set up as a healing build I would take it over most 16(or in mod 9) 20 cleric, simply becasue he's not paper thin.
    Ha its still thin ac wisdom still off a pure cleric will be more useful as it could kill as well as heal


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  3. #23
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    I know everyone on the forums hates mass-heal as well - but I still wouldn't build a "healbot" without the capability. Just seems like it can be amazingly tactically useful (group up somewhere and fill everyone/remove everything ... seems nice to me)
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  4. #24
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    Quote Originally Posted by Enochroot View Post
    I know everyone on the forums hates mass-heal as well - but I still wouldn't build a "healbot" without the capability. Just seems like it can be amazingly tactically useful (group up somewhere and fill everyone/remove everything ... seems nice to me)

    Me to


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  5. #25

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    Quote Originally Posted by Goldeneye
    **Spell Points**

    Base: 1180
    Magical Training: 80
    CHA Mod (+14) : 350
    Archmagi: 400
    GS Exceptional: 300
    Enhancements: 150

    Total: 2460 +/- some
    These calculations are a bit off:

    Base: 1180 (Favored Soul 16)
    Magical Training: 80 (Favored Soul)
    WIS Mod (+7) : 154 (14 * 11 [Paladin])
    CHA Mod (+14) : 350 (14 * 25 [Favored Soul])
    Archmagi: 320 (80% Favored Soul)
    GS Exceptional: 240 (80% Favored Soul)
    Enhancements: 150 (Energy of the Scion IV)

    Total - 2474

    Quote Originally Posted by Goldeneye
    **Hit Points**

    160: FvS 10/level?? x 16
    20: Paladin 10/lvl x 2
    12: Monk 6/lvl x2
    112: Con Mod
    20: Heroic Durability
    10: Draconic Vitality
    20: Minos Legens
    45: GS MIN II Item
    30: GFL
    22: Toughness
    20: Racial Toughness II
    40: FvS toughness IV

    Total: 511 HP!
    The total ends right, but the parts are a bit different:

    128: FvS 8 per level (16)
    20: Paladin 10 per level (2)
    16: Monk 8 per level (2)
    140: Con Mod (+7)
    20: Heroic Durability
    10: Draconic Vitality
    20: Minos Legens
    45: GS MIN II Item
    30: GFL
    22: Toughness
    20: Racial Toughness II
    40: FvS toughness IV

    511 Total HP
    Last edited by MrCow; 08-26-2009 at 05:03 AM.
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  6. #26
    Community Member Absolute-Omniscience's Avatar
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    Too low AC, too high saves. Wrong race. Change those things and you might start calling it *THE* unkillable.

    At least get 60 unbuffed AC.
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  7. #27
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    Quote Originally Posted by Impaqt View Post
    Flip Flop CHR and Wisdom. At least then your spells will actually have a DC that makes em worth casting. I dont see any other way your actually going to kill stuff.
    Non-save spells only.

    Otherwise it's a healmachine.

    That being, a very-hard-to-kill healmachine.
    Last edited by GlassCannon; 08-26-2009 at 06:32 AM.

  8. #28
    Community Member Goldeneye's Avatar
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    I'm glad this build got you guys thinking: that was the real purpose.

    Quote Originally Posted by GlassCannon View Post
    I thought "what the f*ck..." Then I realized that with Kamas your DPS is going to be so sh*tty that you won't be stupid enough to try to melee, so adapted it to "Good idea for a solid Blasting/Healing FvS at Endgame"
    I'm glad you get the point.

    Quote Originally Posted by Enochroot View Post
    Well, the build is dumb, could easily have more AC, better dc's or better melee, and still have the same survivability otherwise (fail on a 1 saves, and same hp's)
    **You are right. It is a stupid and impractical build... it has no melee ability, and no DC's - the saves are so high... if you have saves between 40-50 you would only fail on a 1, and with quicken you shouldn't need that many hitpoints.

    Quote Originally Posted by Enochroot View Post
    And in no way does this prove that the Favored Soul class itself is overpowered. You can already make virtually unkillable cleric walking shrines - and we already know FS has more spell points.
    I disagree, I believe the FvS is ridiculously better then any Cleric.
    Sure, if your running with no-UMD gimps, and people that can't remove their own curses. then yes, you need the cleric spell selection,
    however, if you are running with players who are actually good, the Healer doesn't need to carry all those babysitting fix-its, and the FvS is better in almost every single way.
    However, the point is showing the potentials of the FvS...

    Quote Originally Posted by Enochroot View Post
    So ... what are you bringing to the table exactly? I mean, your build AC is GARBAGE, for example. 66 AC after raid buffs? Who's going to be raidbuffing this build that can do literally jack and ****? Your DC's are terrible (IE. your blade barriers new content are terrible). Your melee is terrible. Great, you can heal. You can't even DV with your jacked up charisma score.
    **Good morning mr. Bitter, shoes a little to tight? But in all honesty, think about VoD, or SOS, or other current end-game content, how often do the healers use their AC/DC's/Offensive Spells/or Melee - maybe not all clerics, but the majority just stand around, heal, and try not to die, cause if they do, the **** hits the fan....
    (btw FvS don't get DV's anyway)

    Quote Originally Posted by Enochroot View Post
    Worthless....
    Correction: Impractical.
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  9. #29
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Impaqt View Post
    Flip Flop CHR and Wisdom. At least then your spells will actually have a DC that makes em worth casting. I dont see any other way your actually going to kill stuff.
    That defeats the purpose of the build:
    • Only level 16 FvS = broken DC's anyway
    • Divine Grace
    • Force of Personality
    • More SP (that is what really matters end-game)


    Quote Originally Posted by captain1z View Post
    Says in the first line that the build is Impractical. Point was to show high saves/high hp/high sp and a workable AC as well. The op knows a build like this is just conceptual and would never really be playable and for what its worth I thought it was pretty cool.

    you get the long distance /clap in an otherwise silent auditoruim with great acustics. Well done sir.
    Thank you, that is exactly what I wanted

    In conclusion, as I mentioned this build isn't very practical.
    But it does show the power of a FvS

    I imagine in the future, we will be seeing many many No-WIS, 18 FvS/2 Pally, Super-save Heal-bots.
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  10. #30
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    Quote Originally Posted by Goldeneye View Post
    I disagree, I believe the FvS is ridiculously better then any Cleric.
    Sure, if your running with no-UMD gimps, and people that can't remove their own curses. then yes, you need the cleric spell selection,
    however, if you are running with players who are actually good, the Healer doesn't need to carry all those babysitting fix-its, and the FvS is better in almost every single way.
    However, the point is showing the potentials of the FvS...
    reading comprehension ftw

    he said clerics are uber and favsoul are better then clerics so fav sould is overpowered
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  11. #31
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    Quote Originally Posted by Impaqt View Post
    Flip Flop CHR and Wisdom. At least then your spells will actually have a DC that makes em worth casting. I dont see any other way your actually going to kill stuff.
    Yup, drops Saves and spell points a bit, raises DCs a bunch, frees you from taking FoP, ditch stupid saving throw Feats. Makes for a tough as heck caster. Just 1 DC less than a higher level FvS since you can only Heighten to Level 8. Blade Barrier doesn't care about your lower Spell Penetration number. It seems perfectly practical to me (well, you know, aside from 5 +4 tomes) if you trim off the nonsense.
    Last edited by rimble; 08-26-2009 at 02:04 PM.

  12. #32
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    Quote Originally Posted by rimble View Post
    Yup, drops Saves and spell points a bit, raises DCs a bunch, frees you from taking FoP. Makes for a tough as heck caster. Just 1 DC less than a higher level FvS since you can only Heighten to Level 8. Blade Barrier doesn't care about your lower Spell Penetration number. It seems perfectly practical to me (well, you know, aside from 5 +4 tomes).
    Ok, you have a very good point. In a different version of this build, swapping CHA for WIS could potentially be very powerful.
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  13. #33
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Enochroot View Post
    And in no way does this prove that the Favored Soul class itself is overpowered. You can already make virtually unkillable cleric walking shrines - and we already know FS has more spell points.
    I disagree, I believe the FvS is ridiculously better then any Cleric....

    Quote Originally Posted by Visty View Post
    reading comprehension ftw
    he said clerics are uber and favsoul are better then clerics so fav sould is overpowered
    Assuming that is English, I think you meant to say:
    Enochroot said that Cleric are uber, and Favored Souls are better then Cleric. Therefor the Favored Soul class is overpowered
    Anyway, my head hurts. You could be right, I probably read the statement incorrectly.
    Last edited by Goldeneye; 08-26-2009 at 02:14 PM.
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  14. #34
    Community Member Visty's Avatar
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    Quote Originally Posted by Goldeneye View Post
    Assuming that is English, I think you meant to say:
    Enochroot said that Cleric are uber, and Favored Souls are better then Cleric. Therefor the Favored Soul class is overpowered.

    But you could be correct.
    I interpreted Enochroot's statement: "You can already make virtually unkillable cleric walking shrines", meaning that you can already make unkillable clerics, and therefor
    it was american, not english, but you got the meaning

    and if you agree with him, why you then say you disagree?
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  15. #35
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Enochroot View Post
    And in no way does this prove that the Favored Soul class itself is overpowered.
    I Disagree. Just looking at the potential the Favored Soul has, the benefits far outweigh the negatives.

    Quote Originally Posted by Enochroot View Post
    You can already make virtually unkillable cleric walking shrines
    I Disagree, though you can make clerics that a difficult to kill, an Unkillable Favored Soul would be much better then the Cleric equivalent

    Quote Originally Posted by Enochroot View Post
    - and we already know FS has more spell points.
    I Agree.

    Visty: is that more clear?
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  16. #36
    Community Member Visty's Avatar
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    Quote Originally Posted by Goldeneye View Post
    Visty: is that more clear?
    jep, now its clear what you mean
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  17. #37
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    Having saving throws in the high 40's vs. mid 60's makse zero difference inhe surviveability of the build. Failing on a 1 is Failing on a 1. theres no such thing as "More no fail"

    All the real power inthis buildcomes from the Paly and Monk levels. In no way does this build prove anything inthe way of FvS being superior to Cleric. Haveing more spell points is pretty useless without having aything to do with them.
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  18. #38
    Community Member Visty's Avatar
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    Quote Originally Posted by Impaqt View Post
    Having saving throws in the high 40's vs. mid 60's makse zero difference inhe surviveability of the build. Failing on a 1 is Failing on a 1. theres no such thing as "More no fail"

    All the real power inthis buildcomes from the Paly and Monk levels. In no way does this build prove anything inthe way of FvS being superior to Cleric. Haveing more spell points is pretty useless without having aything to do with them.
    i never said that theres a differance in the saves oO

    i just said that i now got what he meant and not that this build prooves that fav souls are better then clerics cause that is already prooven by just looking at what they get
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  19. #39
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    Quote Originally Posted by Visty View Post
    i never said that theres a differance in the saves oO
    Did I say you did somewhere?

    i just said that i now got what he meant and not that this build prooves that fav souls are better then clerics cause that is already prooven by just looking at what they get
    Still not seeing that here. Yes, I believe overall the FvS is a superior class to the Cleric, but this build doesnt really showcase any of the reasons why.
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  20. #40
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    Just quickly grabbing your format and 'trimming out the nonsense' like I said earlier (not incredibly well thought out):

    Halfling
    16 FvS / 2 Pally / 2 Monk

    **End-End-End Game Stats:**

    16 +3 8 STR +6 (Item) +4 (Tome) -2 (Ocean Stance)
    30 +10 18 DEX +6 (item) +4 (tome) +2 (Halfling Enhancements)
    22 +6 12 CON +6 (item) +4 (tome)
    10 +0 8 INT +2 (Tome)
    38 +14 16 WIS +6 (item) +4 (tome) +2 (Enhance) +2 (Ocean Stance) +5 (Ranks) +3 Exceptional Ring
    28 +9 14 CHA +6 (item) +4 (tome) +3 (Enhance) +1 Exceptional Ring / GS

    **LEVEL 20 SAVES**
    FORT/REF/WILL

    10/10/10 FvS 16
    3/0/0 Pally 2
    3/3/3 Monk 2
    1/1/1 Halfling
    6/0/0 CON Ability Mod
    0/10/0 DEX Ability Mod
    0/0/14 WIS Ability Mod
    9/9/9 Paladin Divine Grace
    1/1/1 Pally Aura 1
    2/2/2 Luck (head)
    5/5/5 Resistance
    1/1/1 Alchemical
    1/2/1 Halfling Enhancements
    2/2/2 Monk Ocean Stance
    4/4/4 GH

    48/50/53


    **FEATS:**
    1: Extend
    Monk 1: Weapon Finesse
    Monk 2: Toughness
    3: Empower
    6: Maximize
    9: Quicken
    12: ??
    15: ??
    18: ??


    Take Spell Focus for Blade Barriers?

    Spell Penetrations? If you want to try for that (really, you're only 4 points down from a pure Cleric/FvS, it's not the end of the world).

    Squeeze in TWF just to Stat Damage/Cursespew/Whateva?!

    Dodge + TWF + TWD?!

    I think I'd lean towards SF x 2 (for solo running things through BBs), and then TWF (for solo whacking things).


    **ARMOR CLASS:**
    10 base
    10 dex
    14 wis
    1 size
    1 Monk
    5 protection
    8 armor bracers
    4 Insight
    1 ritual
    3 Chattering
    4 Icy Raiment

    = 61

    **Hit Points**

    160: FvS 10/level?? x 16
    20: Paladin 10/lvl x 2
    12: Monk 6/lvl x2
    92: Con Mod
    20: Heroic Durability
    10: Draconic Vitality
    20: Minos Legens
    45: GS MIN II Item
    30: GFL
    22: Toughness
    20: Racial Toughness II
    40: FvS toughness IV

    Total: 491 HP!

    The rest is about the same...the saves from Paladin seem like overkill, would probably just rather do 18 FvS/2 Monk. There will be a lot of those.

    EDIT: Just saw FvS get 8 Hit Points per level, so -32 HP = 459 HP!!!!

    EDIT2: But wait (**** dude...), Monks get 8 Hit Points per level too, so +4 HP = 463 HP!!!!
    Last edited by rimble; 08-26-2009 at 03:59 PM.

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