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Thread: Just a build

  1. #1
    Community Member Katarrah's Avatar
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    Default Just a build

    This is a build i came up with on my spare time I would love to see what other people would say, Thanks for your replies to the build & feedback.


    Level 16 Lawful Good Drow Male
    (10 Fighter / 6 Monk) (12 Fighter / 8 Monk)
    Hit Points: 278
    Spell Points: 0

    BAB: 14/14/19/24
    Fortitude: 14
    Reflex: 16
    Will: 11

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)
    Strength 14 18 + 6 item + 4 double madstone + 8 Kensai II + 2 rage pot = 38
    Dexterity 18 26 + 6 item = 32 +2 stance = 34
    Constitution 12 14 + 6 item = 20 +2 stance = 22
    Intelligence 12 14
    Wisdom 12 16 + 6 item = 22
    Charisma 10 12

    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 9 17
    Bluff 1 1
    Concentration 6 22.5
    Diplomacy 1 1
    Disable Device n/a n/a
    Haggle 1 1
    Heal 2 3
    Hide 5 9
    Intimidate 3 25
    Jump 3 7
    Listen 2 5
    Move Silently 5 8
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 2 2
    Search 2 4
    Spot 2 5
    Swim 3 4
    Tumble 9 12
    Use Magic Device 3 10.5

    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles

    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Mobility
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Void Strike
    Enhancement: Monk Wisdom I

    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    Enhancement: Elven Dexterity I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light

    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)

    Level 5 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Spring Attacck
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I

    Level 6 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Monk Concentration I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Strength I

    Level 7 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Monk Concentration II

    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I

    Level 9 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Elven Dexterity II

    Level 10 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II

    Level 11 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate II

    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons

    Level 13 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III

    Level 14 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Level 15 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Intimidate III

    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Trip
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Toughness IV

    A few Enhancment changes will not break this build if anyone uses it but just for the people that like to Experiment
    Last edited by Katarrah; 08-26-2009 at 08:09 AM.

  2. #2
    Community Member Noctus's Avatar
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    Default

    Its a DEX-based Fighter who plays like a monk, taking the drawbacks of Monks, without getting their advantages.

    Either a pure Monk, a pure Fighter or a 18 Fighter / 2 Monk would be better.


    What is the goal you want to achieve with this build?
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Katarrah's Avatar
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    Default Honestly

    No, real point into this build but to take advantage of the str bonus from Kensai II with handwraps along with Maintaining a higher ac then most DPS builds, along with taking advantage of Kama's if you want to be slashing speced instead of using handwraps

  4. #4
    Community Member Skull_49's Avatar
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    Default sooo

    u would use kamas HW no matter how many monk lvs would be better in everyway for dps kamas better for wounding/vorpaling

  5. #5
    Community Member Katarrah's Avatar
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    Quote Originally Posted by Skull_49 View Post
    u would use kamas HW no matter how many monk lvs would be better in everyway for dps kamas better for wounding/vorpaling
    Mind explaining yourself a bit more there?

  6. #6
    Community Member Skull_49's Avatar
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    sure with HW u hit not only harder but also faster (more attacks) but... no vorpals or wounding HW

  7. #7
    Community Member Katarrah's Avatar
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    No, there isn't and your right on that fact, but your not gonna take a hit for swapping over to kama's for a quick 20, just a little hit in DPS

  8. #8
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    Care to give a breakdown of expected AC? There are quite a few DPS builds with fairly handy AC.

    Call me crazy but i dont quite equate the slap, slap of handwraps as DPS when compared to what the point end of a stick does. Happy to be proven wrong, just havent seen it in action.
    Last edited by seldarin; 08-25-2009 at 09:09 PM.

  9. #9
    Community Member Noctus's Avatar
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    Quote Originally Posted by Katarrah View Post
    No, real point into this build but to take advantage of the str bonus from Kensai II with handwraps along with Maintaining a higher ac then most DPS builds,

    The problem is that you automatically loose a whole bunch of DPS as the damage you inflict with handwraps is linked to the number of monk levels you have.
    So the added damage you gain from the Fighter levels is smaller than it seems at 1st. And comes at the price of many monk abilities. So for a small DPS gain you sacrifice a whole bunch of defensive abilities and special abilities which you would be able to take, if you had taken more monk levels.

    As an example, the handwrap-swings of a 10 Fighter / 6 Monk deal 1d8 base damage, while a pure Monk 16 would deal 2d8. So the 1st 4.5 damage "raise" from the fighter levels are only used to compensate the DPS loss from less monk levels. And on the defensive side you also miss out on 2 points of centered AC.
    And that are just some of the monk abilities you loose by taking the Fighter levels.


    along with taking advantage of Kama's if you want to be slashing speced instead of using handwraps
    The huge problem with Kamas as a "DPS" weapon is that they have really horrid stats. For example a Rapier or Scimitar crits thrice (3x) as often as a Kama. For comparisation, thats like if you would get the effect of Kensai III applied to you two times over, just if you´d switch to a decent DPS weapon.
    And im not even comparing to Kopeshs, as they cost a feat. (They are worth it, but for a proper comparison you should compare on the same level of costs.)
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  10. #10
    Community Member Katarrah's Avatar
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    Quote Originally Posted by seldarin View Post
    Care to give a breakdown of expected AC? There are quite a few DPS builds with fairly handy AC.

    Call me crazy but i dont quite equate the slap, slap of handwraps as DPS when compared to what the point end of a stick does. Happy to be proven wrong, just havent seen it in action.
    +10 base
    +11 dex 12 in stance
    +3 chattering
    +4 icy
    +5 protection cloak/neclace
    +8 armor bracers
    +4 insight ac (either kama's or ring from next mod)
    +6 wisdom
    +5 CE
    +1 ac ritual

    56 standing ac

    +1 if in stance

    Self buffed
    +4 madstone
    +4 shiled wand
    +1 haste pot

    65 slef buffed ac

    +1 if in stance

    +1ranger bark
    +4 bard song
    +4 pally

    74 raid buffed ac

    +1 if in stance

    and idk if i am missing anything in here or not i probably am but ehh i'm only human

  11. #11
    Community Member Katarrah's Avatar
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    Quote Originally Posted by Noctus View Post
    The problem is that you automatically loose a whole bunch of DPS as the damage you inflict with handwraps is linked to the number of monk levels you have.
    So the added damage you gain from the Fighter levels is smaller than it seems at 1st. And comes at the price of many monk abilities. So for a small DPS gain you sacrifice a whole bunch of defensive abilities and special abilities which you would be able to take, if you had taken more monk levels.

    As an example, the handwrap-swings of a 10 Fighter / 6 Monk deal 1d8 base damage, while a pure Monk 16 would deal 2d8. So the 1st 4.5 damage "raise" from the fighter levels are only used to compensate the DPS loss from less monk levels. And on the defensive side you also miss out on 2 points of centered AC.
    And that are just some of the monk abilities you loose by taking the Fighter levels.




    The huge problem with Kamas as a "DPS" weapon is that they have really horrid stats. For example a Rapier or Scimitar crits thrice (3x) as often as a Kama. For comparisation, thats like if you would get the effect of Kensai III applied to you two times over, just if you´d switch to a decent DPS weapon.
    And im not even comparing to Kopeshs, as they cost a feat. (They are worth it, but for a proper comparison you should compare on the same level of costs.)
    And you sir are correct, but the thing is I will not be using kama's for this toon ,but only for tras (vorpals) everything else will be DPS'ed down using handwraps, the reason I use handwraps are because they swing faster then normal weapons or so i think? idk, never ran the speed test :P, And yes i miss out on the dice roll but I also gain a significant number from the str bonus that I will be running with, or so I think and i'm not really focused just on the strength boost of Kensai II, but more as to the fact of the wepon Specialization (sorry for my spelling it's early in the morning)
    Last edited by Katarrah; 08-26-2009 at 08:02 AM.

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