what are the various break points for usefulness?
what are the various break points for usefulness?
Ask belvic all his toons have intimidate. :P
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Max out the skill with points(if it is a Class Skill), and wear the highest +Intim item you can wear and you should be good. Charisma items/buffs are a bonus.
In order to discuss point breaks you would almost need to discuss every mob in the game that can be effected by it. The only point breaks would be a couple quest options that allow you to get different choices from NPCs if you have enough Intimidate.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
I'm not sure of all the point breaks but, My "semi intim-barb" currently has a 44 unbuffed.
I know fully buffed I have been able to intim Sally on Hard, I can only assume I rolled well that time. I also know as Orthon Intim I one time "accidentally" pulled Sally off the character tanking her. Good to know for future reference.
When policing up Orthons, please be far enough away from Sally to not pull her off. I learned the hard way as I am still somewhat of a n00b...even after 3+ years![]()
nah, THere are a few distinct Breakpoints.
Orthons in VoD. Mid 30's on Normal, 42 on Elite I think. Suulomedes is around 52 on Normal ging up to about 60 on elite
If your intim skill is in the 50's you should be able to reliably pull aggro on all normal and hard quests.
Xxyyzz is the only Hurdle. around a 68 or so on Normal. It takes dedication to reliably Intim that dog.
That would be true if the OP had stated "...at end game."
Intimidate is actually useful the whole time. (maybe not too useful in Delera's or other Undead heavy quests but with some use) For all we know he is asking what he should be pushing for at 5th, 10th, 12th, and 16th.
Very generic question, thus the very generic answer.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
To intimidate the boss monsters takes some serious investment into intimidate...
To intimidate pretty much everything else in the game, just max out the skill, and wear the best intimidate item you can find for your level...
40 or so is enough to intimidate the lieutenants in the Shroud, and the orthans in VoD
At end-game:
19 ranks in the skill + 15 Item (helm or ring) puts you at 34.. GH puts you at 38... Very easy to get a useful Intimidate score...
Module 4 and Module 7
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but are there times where intimidate is not needed or useless, like goin up through levels...u know like tangleroot n such when there is no rogue, is there value to intim. allowing other party members a bonus? to hit when focused on the intimidator ( not talking bout dale but u know what i mean)
laz
Intimidate is never ever "Needed". Its an alternative play style that when used effectively is a great resource for ANY party.
Geting mobs to focus on ONE target rather than 6 makes it a lot easier for the cleric to heal.
Not to mention most Intimitanks have a high AC so they dont get hit as often.
Whenthe mob is focused on the Intimitank, it is very easy for other party members to flank that mob. (+2 Bonus to hit)
Even if they are not a full rogue, many builds have ROgue Levels or Sneak attack bonus on various Items or weapons. this makes those ALWAYS work. Tharnes googles anyone? WHo doesnt want +8 damage on every swing?
Intimidate can be extremaly usefull is used to its potential.
Just a snippet to add to Impaqt's spot on reply. If you are a caster, having someone with intim in your quest "can" be an awesome tool. They run into a mob, police up the aggro and spam intim as you drop AoE spells.
Nothing like not having to worry about jumping around like a rabbit-on-crack avoiding ****ed off mobs, just let them cook quickly and move on.
Last edited by Original; 08-21-2009 at 10:38 AM.
Englorious Basteurds - There the only ones who can put up with me.
40's unbuffed works for virtually all trash mobs without any real issue. If you want to start locking raid bosses, though, push for every point you can get (greensteal, feats, Cha item, all of it). It's a pain, but without it, the group is frequently better off with an aggro-holder that is just doing damage. I used to try and avoid the feats, but even when I only failed on Sully with a 2, it just broke the momentum too much when that 2 was rolled.
I have had a wait and see approach for MOD 9 stuff to see how worth it it is. If more people have feedback, do it up, I'm interested![]()
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
Not realy, My Intmitank will be able to hit around a standing 65 Intim at L20 which buffs to 71 with GH and a Bard song.
Intimidate
22 Ranks
6 Chr
3 Skill Mastery
2 BullHeaded
1 Badger
4 FIghter Enh
15 Item
6 Shroud Item
4 SD
4 Greater Heroism
2 Luck
Inspire COmpetence
--
71 Buffed Intim
What's 4 SD?
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...