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Thread: intimidate

  1. #1
    Community Member Jonny_D's Avatar
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    Default intimidate

    what are the various break points for usefulness?

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    Founder KaKa's Avatar
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    Ask belvic all his toons have intimidate. :P
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    Community Member Mercules's Avatar
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    Max out the skill with points(if it is a Class Skill), and wear the highest +Intim item you can wear and you should be good. Charisma items/buffs are a bonus.

    In order to discuss point breaks you would almost need to discuss every mob in the game that can be effected by it. The only point breaks would be a couple quest options that allow you to get different choices from NPCs if you have enough Intimidate.
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    Community Member Pallol_One-Eye's Avatar
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    Default Not totally sure

    Quote Originally Posted by Jonny_D View Post
    what are the various break points for usefulness?
    I'm not sure of all the point breaks but, My "semi intim-barb" currently has a 44 unbuffed.

    I know fully buffed I have been able to intim Sally on Hard, I can only assume I rolled well that time. I also know as Orthon Intim I one time "accidentally" pulled Sally off the character tanking her. Good to know for future reference.

    When policing up Orthons, please be far enough away from Sally to not pull her off. I learned the hard way as I am still somewhat of a n00b...even after 3+ years
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    Quote Originally Posted by Mercules View Post
    Max out the skill with points(if it is a Class Skill), and wear the highest +Intim item you can wear and you should be good. Charisma items/buffs are a bonus.

    In order to discuss point breaks you would almost need to discuss every mob in the game that can be effected by it. The only point breaks would be a couple quest options that allow you to get different choices from NPCs if you have enough Intimidate.
    nah, THere are a few distinct Breakpoints.

    Orthons in VoD. Mid 30's on Normal, 42 on Elite I think. Suulomedes is around 52 on Normal ging up to about 60 on elite

    If your intim skill is in the 50's you should be able to reliably pull aggro on all normal and hard quests.

    Xxyyzz is the only Hurdle. around a 68 or so on Normal. It takes dedication to reliably Intim that dog.
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    Community Member Mercules's Avatar
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    Quote Originally Posted by Impaqt View Post
    nah, THere are a few distinct Breakpoints.
    That would be true if the OP had stated "...at end game."

    Intimidate is actually useful the whole time. (maybe not too useful in Delera's or other Undead heavy quests but with some use) For all we know he is asking what he should be pushing for at 5th, 10th, 12th, and 16th.

    Very generic question, thus the very generic answer.
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    Quote Originally Posted by Mercules View Post
    That would be true if the OP had stated "...at end game."

    Intimidate is actually useful the whole time. (maybe not too useful in Delera's or other Undead heavy quests but with some use) For all we know he is asking what he should be pushing for at 5th, 10th, 12th, and 16th.

    Very generic question, thus the very generic answer.
    Many undead in Delaras can be intimed. Most undead after Delaras are also Intellegent and can be intimed as well. Its only the realy low CR Undead that have no int and cant be Intimed.
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  8. #8
    Community Member Thrudh's Avatar
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    To intimidate the boss monsters takes some serious investment into intimidate...

    To intimidate pretty much everything else in the game, just max out the skill, and wear the best intimidate item you can find for your level...

    40 or so is enough to intimidate the lieutenants in the Shroud, and the orthans in VoD

    At end-game:
    19 ranks in the skill + 15 Item (helm or ring) puts you at 34.. GH puts you at 38... Very easy to get a useful Intimidate score...
    Last edited by Thrudh; 08-21-2009 at 09:40 AM.
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    Community Member Jonny_D's Avatar
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    Quote Originally Posted by Mercules View Post
    That would be true if the OP had stated "...at end game."

    Intimidate is actually useful the whole time. (maybe not too useful in Delera's or other Undead heavy quests but with some use) For all we know he is asking what he should be pushing for at 5th, 10th, 12th, and 16th.

    Very generic question, thus the very generic answer.
    Quote Originally Posted by Impaqt View Post
    nah, THere are a few distinct Breakpoints.

    Orthons in VoD. Mid 30's on Normal, 42 on Elite I think. Suulomedes is around 52 on Normal ging up to about 60 on elite

    If your intim skill is in the 50's you should be able to reliably pull aggro on all normal and hard quests.

    Xxyyzz is the only Hurdle. around a 68 or so on Normal. It takes dedication to reliably Intim that dog.
    Endgame is the only way anyone should think Thanks Impaqt.

    Any Mod9 Breakpoints?

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    Module 4 and Module 7

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    Quote Originally Posted by Jonny_D View Post
    Any Mod9 Breakpoints?
    I believe the only reliable info we have atm regarding intimidation in The Tower of Despair comes from some screenshots posted by members of Ravensguard of Ghallanda. I cant seem to find them though, apologies.

  12. #12

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    Quote Originally Posted by Jonny_D View Post
    Any Mod9 Breakpoints?
    On Lamannia, I toyed with the Horoth in the Marketplace. I never rolled higher than 66 total, which was not enough to Intimidate him.
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  13. #13
    Community Member lazlow's Avatar
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    Default not to derail

    but are there times where intimidate is not needed or useless, like goin up through levels...u know like tangleroot n such when there is no rogue, is there value to intim. allowing other party members a bonus? to hit when focused on the intimidator ( not talking bout dale but u know what i mean)

    laz

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    Quote Originally Posted by lazlow View Post
    but are there times where intimidate is not needed or useless, like goin up through levels...u know like tangleroot n such when there is no rogue, is there value to intim. allowing other party members a bonus? to hit when focused on the intimidator ( not talking bout dale but u know what i mean)

    laz
    Intimidate is never ever "Needed". Its an alternative play style that when used effectively is a great resource for ANY party.

    Geting mobs to focus on ONE target rather than 6 makes it a lot easier for the cleric to heal.

    Not to mention most Intimitanks have a high AC so they dont get hit as often.

    Whenthe mob is focused on the Intimitank, it is very easy for other party members to flank that mob. (+2 Bonus to hit)

    Even if they are not a full rogue, many builds have ROgue Levels or Sneak attack bonus on various Items or weapons. this makes those ALWAYS work. Tharnes googles anyone? WHo doesnt want +8 damage on every swing?

    Intimidate can be extremaly usefull is used to its potential.
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  15. #15
    Community Member Pallol_One-Eye's Avatar
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    Default In addition

    Quote Originally Posted by lazlow View Post
    but are there times where intimidate is not needed or useless, like goin up through levels...u know like tangleroot n such when there is no rogue, is there value to intim. allowing other party members a bonus? to hit when focused on the intimidator ( not talking bout dale but u know what i mean)

    laz
    Quote Originally Posted by Impaqt View Post
    Intimidate is never ever "Needed". Its an alternative play style that when used effectively is a great resource for ANY party.

    Geting mobs to focus on ONE target rather than 6 makes it a lot easier for the cleric to heal.

    Not to mention most Intimitanks have a high AC so they dont get hit as often.

    Whenthe mob is focused on the Intimitank, it is very easy for other party members to flank that mob. (+2 Bonus to hit)

    Even if they are not a full rogue, many builds have ROgue Levels or Sneak attack bonus on various Items or weapons. this makes those ALWAYS work. Tharnes googles anyone? WHo doesnt want +8 damage on every swing?

    Intimidate can be extremaly usefull is used to its potential.

    Just a snippet to add to Impaqt's spot on reply. If you are a caster, having someone with intim in your quest "can" be an awesome tool. They run into a mob, police up the aggro and spam intim as you drop AoE spells.

    Nothing like not having to worry about jumping around like a rabbit-on-crack avoiding ****ed off mobs, just let them cook quickly and move on.
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    Community Member Twerpp's Avatar
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    Quote Originally Posted by Borror0 View Post
    On Lamannia, I toyed with the Horoth in the Marketplace. I never rolled higher than 66 total, which was not enough to Intimidate him.
    Wow. So assuming you were even close, having a 5% chance to intimidate at 67... thats pretty much denying even very focused builds/gear at level 20.

  17. #17
    Community Member Original's Avatar
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    Quote Originally Posted by Pallol_One-Eye View Post
    Just a snippet to add to Impaqt's spot on reply. If you are a caster, having someone with intim in your quest "can" be an awesome tool. They run into a mob, police up the aggro and spam intim as you drop AoE spells.

    Nothing like not having to worry about jumping around like a rabbit-on-crack avoiding ****ed off mobs, just let them cook quickly and move on.
    Scourge Choker, Displacement, Shield Block with or without shield in AOE... no need to jump around... **** noobs Also if your a sorcerer there's a skill called diplomacy that you can have pretty high without trying.
    Last edited by Original; 08-21-2009 at 10:38 AM.
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    Community Member Samadhi's Avatar
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    40's unbuffed works for virtually all trash mobs without any real issue. If you want to start locking raid bosses, though, push for every point you can get (greensteal, feats, Cha item, all of it). It's a pain, but without it, the group is frequently better off with an aggro-holder that is just doing damage. I used to try and avoid the feats, but even when I only failed on Sully with a 2, it just broke the momentum too much when that 2 was rolled.

    I have had a wait and see approach for MOD 9 stuff to see how worth it it is. If more people have feedback, do it up, I'm interested
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    Quote Originally Posted by Twerpp View Post
    Wow. So assuming you were even close, having a 5% chance to intimidate at 67... thats pretty much denying even very focused builds/gear at level 20.
    Not realy, My Intmitank will be able to hit around a standing 65 Intim at L20 which buffs to 71 with GH and a Bard song.

    Intimidate
    22 Ranks
    6 Chr
    3 Skill Mastery
    2 BullHeaded
    1 Badger
    4 FIghter Enh
    15 Item
    6 Shroud Item
    4 SD
    4 Greater Heroism
    2 Luck
    Inspire COmpetence
    --
    71 Buffed Intim
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  20. #20
    Community Member Samadhi's Avatar
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    What's 4 SD?
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