OK rogue at 16. Which feat is better in your opinion, defensive roll or slippery mind?
OK rogue at 16. Which feat is better in your opinion, defensive roll or slippery mind?
Slippery Mind is absolutely awesome IMO. It is my priority rogue feat for all of my rogues.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
If you want to know why...
I like crippling strike, then slippery mind. Improved evasion is kind of redundant for most rogues when they are well built, geared, and buffed they will only fail reflex on a 1 anyway. Defensive roll might as well be cheat death, it just aint that cool.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
If you want to know why...
I dont really understand why slippery mind is a must-have feat - what does it help with given the current end game content? My rogue is a warforge with a 6 wisdom, and only level 14, but I cant think of many failed will saves etc. that have slowed me down.
Meh. I'm not impressed with Slippery Mind. Basically, I get to watch myself fail two will saves instead one. Yay.
I guess a rogue/monk would greatly benefit since he'd have a high enough Will save to make a second chance worthwhile. My order for Rogue feats is:
Improved Evasion -> Crippling Strike -> Slippery Mind -> Skill Mastery -> Defensive Roll.
Slippery mind is a great feat. The only problem why people don't see it as useful is because we are used to improved evasion, which most of the time only helps on a roll of 1.
Slippery mind basically does the same, offers a solution for a failed save.
Altough for the very same reason it is more useful in comparision than improved evasion. Imp Evasion only affects you 5% of the time (natural 1), while slippery mind more often since you fail will saves more often. Still if you fail a save even on a high roll of 10 and save on 11, it lessens your 50% probability of failure to 25%, which is still great, like having 5 extra will save.
Isc
Not necessarily true. There are traps on elite with wicked-high saves. In Monastery, the spikes on the roof of the air shaft room have huge saves and can kill a rogue easily. I rolled a 15+35 and failed on my last run through there. I think I failed 4-5 in a row trying to get to the tile to reverse the air flow. Improved Evasion certainly saved the quest for me.
I think I may be the only big fan of skill mastery, but when I hit level 16 I took it, and then on Llama, when I hit level 19, I took it again. Being able to take off most of my UMD items and still hit the magic number 39 is a very very nice thing. Just sayin. . . . . . .
Oh, and Draccus, did you get to play some of the new content on elite on Llama, those traps are also in the same vein as the Monastary traps, super high save and insane damage.
I've got my affairs in order for the coming zombie apocalypse, do you?
Yeah you do have a point, tough the inherent trap saves, extra save enhancements, uncanny dodge and showtime can help with that a bit. After a while we know in every new content where to hit the dodges, and I personally prefer acrobats over any of the other 2 so wasn't much of a problem yet.
Tough I had mainly spells in mind with evasion. As you don't have a use for slippery mind vs traps (yet), it's pointless to compare trap reflex dc vs combat will dc, only combat reflex vs combat will.
Isc
That sounds like a bigger problem. +6 Wis on shroud? +5 resist? Maybe some lucky head bonuses? Pls note, all of my rogues are splashed with barbarian for running speed, so nothing pali/monk-ish to boost saves, but there is gear out there to make your save respectable - and getting two rolls to get one right becomes a huge benefit![]()
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...