
Originally Posted by
EinarMal
Yeah they really need to come up with 4 animations for each style, and make all the attacks of each animation (of the same style) take the same amount of time (also the same as moving attacks).
Make BAB add to your attack bonus and give a speed increase as you increase in BAB (like Tempest etc...) but it would of course stack with everything and be an inherent speed for that BAB.
It would be a much better system. They could also easily balance styles by varying the time it takes for each style's base animations.
So maybe you have the following progressions
Unarmed and One Weapon - Fastest base animation
THF - Middle base animation
TWF - Slowest base animation
So, unarmed/one weapon my take 2.4s to compete 4 attacks, THF might take 2.6s to complete 4 attacks, and TWF might take 2.8s to make 8 attacks (GTWF).
So attacks per minute would look something like:
Unarmed/One Weapon = 100 attacks per minute (200 w/ GTWF and unarmed)
THF = 92 attacks per minute
TWF = 171 attacks per minute
Or something like that...
Now as BAB increases you increase each of the attacks per minute, but keep the ratio the same between the styles to balance DPS output a bit.