As eonfreon indicated, the reason for taking the second Rogue level so late was so that I could max out UMD and Intimidate with only a starting Intelligence of 11 (+1 Intelligence Tome for 12, starting at level 2). Frankly, it would be much easier to level up with the Evasion earlier, but you lose a great deal at level 16.
To be sure, a friend had problems with all the tomes at first, but the only mandatory one was +2 Dexterity and +1 Intelligence. That means your problem is with the +2 Dexterity Tome.
I took a +3 Intelligence Tome from my 20th Shroud run (it hurts, but the Tome had to be taken before I could level up, and that time is fast approaching) so that I can continue to keep Intimidate and UMD maxed out.
Here's my updated plan:
Code:
Character Plan by DDO Character Planner Version 3.06
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Anguirel
Level 20 Lawful Good Drow Female
(18 Paladin \ 2 Rogue)
Hit Points: 324
Spell Points: 205
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 23
Will: 15
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 16 22 22
Dexterity 15 17 20
Constitution 12 14 14
Intelligence 11 14 14
Wisdom 9 10 10
Charisma 15 19 20
Tomes Used
+2 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 16
+2 Tome of Constitution used at level 16
+3 Tome of Intelligence used at level 16
+3 Tome of Charisma used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 9 10
Bluff 3 5 5
Concentration 3 4 5
Diplomacy 7 9 9
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 0 0 0
Hide 3 5 5
Intimidate 7 28 28
Jump 7 10 10
Listen 0 0 2
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 4
Spot 4 4 6
Swim 3 6 6
Tumble 7 9 10
Use Magic Device 7 28 28
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Level 3 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 5 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Turn Undead
Level 6 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Remove Disease
Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Level 9 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Level 11 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: STR
Skill: Intimidate (+8)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Paladin Armor Class Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Follower of Vulkoor
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Balance I
Enhancement: Rogue Tumble I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Level 17 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 18 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Tower Shield Proficiency
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin: Rally
Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Vulkoor's Avatar
Enhancement: Paladin Resistance of Good III
Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Defender of Siberys III
It's still looking pretty good to me. If Mod 11 opens up the Realm of the Dead (as seems likely), I may opt for Hunter of the Dead, but that can be changed with a Trainer, later.
Edit: eonfreon is also probably right in saying that the build doesn't need to start with a level of Rogue. The +4's to the many different kinds of Skills aren't that big a deal, but having said that, I don't mind having the extra Skill points and expect eonfreon wouldn't mind having them, either.
If the Dexterity Tome is a problem (not an insignificant item, given how new you are, I realize), you could start out as eonfreon indicated. It's a good way to go and you wouldn't really lose anything. It's really a luxury roll, but she's been fun to play.
I've also pulled the Seven-Fingered Gloves for a +5 to UMD which was sweet and I'm looking to make her +6 to Charisma Skills Goggles. That should put her at about a 52 Intimidate and a 42 UMD.