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  1. #61

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    Quote Originally Posted by shinmade View Post
    There is no "best", only perceptions.

    If you want to learn how to play a good sorc, make a solid wizard. The experience you get in terms of spell selection and spell management as a wizard will be priceless when you start up your sorc.
    agree very much.

    "spell management" - i suppose you mean mana/spell point management?

    anyway, manage to choose the most effective and efficient spell is critical to wiz who got less mana. and Wiz is less likely to nuke or instant kill every mob for the same reason. It helps you learn how to play as a team.


    when you are familiar with the spells, mobs, and know when you should or should not cast spell, when to use what spell against which type mob, know how many and where are the rest shrines in diff quests etc. the mana pool will not be so critical.
    Last edited by ddoer; 10-06-2009 at 12:45 AM. Reason: added the last paragraph
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  2. #62
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    Default /2 monk lvl vs /2 Paladin vs pure sor...wat do u guys think?

    im really new to ddo, back in the nwn2 days i loved my /2 paladin sor.

    but im not sure it will work in ddo

  3. #63
    Community Member RicosQc's Avatar
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    Post Wiz or Sorc

    Wizard is like the wood sword, for beginner caster. When you perfectly handle the wood sword you can pass to something a little bit more heavy. So that's the way of Shaolin for casters =D

  4. #64

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    Quote Originally Posted by AnarchyJesus View Post
    im really new to ddo, back in the nwn2 days i loved my /2 paladin sor.

    but im not sure it will work in ddo
    I'm curious to know how a sorc18/pal2 will work too. Better to have a separated thread to discuss.

    For monk 2 splash, it works very well to me. The reflex save + evasion means the build could do many things that my pure, no-dex sorc fail to do. And it is very funny to see a lot of "save, save, save ...", esp running throw traps on normal and hard. My reflex is still not enough for elite traps that could one-hit kill me. And the AC reduces hit significantly.

    However, i can't make a final conclusion until my toon reach level 20 and play in some high level content. So far, lack of spell slots is the major weakness. I need to wait 2 level longer than a pure sorc to get the spell of the next level.
    ddoer.com: timer tracker, completions tracker, search engine, puzzle solver, xp table
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  5. #65
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    Default Sorcerers Ftw!

    Quote Originally Posted by Maxmillian View Post
    Lets hash it out...which is better?
    Be specific...
    Changing spells for a sorcerer...find a trainer...pay a lot (coming from a cleric...what pay for changing a spell)
    Why would I build a sorcerer over a wizard?
    Truth be told I did build a sorcerer, now 4th level, considering scrapping for a wizard though...talk me out of it.
    Hey I know its been a while since you posted, (and this isn't my main acc so my reliability may be low), but I prefer sorcerer because you can get wands and scrolls for the versatility. Sorcerers have a hell of a lot of SP, which really comes in handy because they generally learn maximize as a feat meaning they do a ton more damage. Will saves may be a small issue so you can get force of personality to make up for it, and I often find Having enhancements to lessen the cost of maximizing and empowering usefull.
    Wizards are extremely conveniant and may adapt themselves to whatever situation the party may be in, however, a sorcerer who knows the quest before hand or is preparing can buy UMD items anyway. Also, considering that Sorcerers A. Cast faster B. Can Cast longer C. Can maximize more spells, they can deal much more damage in the higher lvls, and are (in my opinion) the best pvp class as well.
    Really the biggest downside is in the lower lvls, they don't get many spell points and as a result have trouble performing some of the simplest tasks. They also lack good defenses at these low lvls and are incredibly difficult to solo with (they often make normal quests feel like elite ones). If you do roll a wizard I recommend multiclassing to rogue so as to make yourself more useful to groups. With good intelligence you can sort through traps, you have the skill points necessary to work with these traps, and with your versatility you can adapt to any non-combat situation your party needs.
    If you usmake this multiclass I recommend getting the extend spell feat at an early lvl and getting all of the buffs you can so you can be the parties utility pack. With this set you can navigate traps, buff party members, be adaptable, and in general be great party support. Max out intelligence for traps and casting, Jack up dexterity a bit for reflex saves, your will saves ought to be high enough naturally, and stuff the rest into con for the fortitude saves. With Blur, Nightshield, Resist energy, and a few other defensive spells plus haste (and probably jump), you can run around at high speeds and be hard to hit. Really for both sorcerers and wizards you want to be able to keep away those annoying melee classes without being unable to cast due to constant running, and you also want to be able to support your party (either by killing everything or support).

  6. #66
    Community Member shores11's Avatar
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    Some inaccuracy's here I think.

    Quote Originally Posted by Thrudh View Post
    Sorcs:
    • They get a lot (more yes, a lot more no) more SP (around 2600 SP by end-game), and can cast much faster.
    • They get less spells, and can only change one out every 3 days...


    Wizards:
    • They get a lot less (a lot less no, my level 20 wizard has 2200 + SP) SP (around 1700 SP by end-game), and cast slower (not with quicken they don't, now there cool down time is slower)
    • They get more spells, and can change them at will...
    • They get bonus feats at levels 1,5,10,15,20


    They are pretty well balanced... Many sorcs deal with their spell selection limitation by using scrolls...

    Wizards bonus feats and the fact they can use situational spells is very useful in some quests...

    I would usually recommend a wizard for a player trying out a caster for the first time... Being able to swap out spells at will lets you play with all of them, and then you can decide which ones are "best"...

    I like the flexibility of a wizard, so I never rolled up a sorc, but I'm certainly jealous of all that extra SP...
    The one thing I will disagree with for folks that say try a wizard first to learn then play a sorcerer. I have played both and capped both, I deleted my sorcerer because there was nearly no challenge at all in playing him. It did not feel like D&D. I now have 2 wizards and they are much more challenging to play as you have to be a little more strategic in using your SP and which spells to bring to the quest.
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  7. #67
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    What does it for me is the extra feats... I have both too, and I play my wizard way more, as he's a halfling, and those dragonmark feats are HANDY!!!

  8. #68
    Community Member muffinlad's Avatar
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    Which is better- Surgeon or General Practitioner? Fireman or Police Officer? Your Wife, or your Mom?

    muffinchoice
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    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  9. #69
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    If any one is really concerned about versatility, all you need to do is splash a level into a wizard. for instance level 19 sorcerer/1 wizard -> can inscribe any spell u need. but beware you dont get the sorcerers awesome lvl 20 feat. your pick really

  10. #70
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    Quote Originally Posted by energy77 View Post
    If any one is really concerned about versatility, all you need to do is splash a level into a wizard. for instance level 19 sorcerer/1 wizard -> can inscribe any spell u need. but beware you dont get the sorcerers awesome lvl 20 feat. your pick really
    It doesnt work that way you will be a lvl 19 sorc and a lvl 1 wizard all your inscribed spells will be cast as a lvl 1 wizard multiclassing wizard and sorc is a reallly really really bad idea reallly really really bad.


    Beware the Sleepeater

  11. #71
    Community Member cunjar's Avatar
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    my very first caster was a wiz so far hes a beast at quests and PVP but he usally runs out of sp in the middle of the quest so im thinking mailing all my items to my other char and making a sorc now that i know which spells to pick and which feats to get

  12. #72
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    Last edited by Kralael; 07-21-2010 at 10:15 AM.

  13. #73
    Community Member Sweyn's Avatar
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    Sorcerer



    Wizard

    Khyber
    Swez Sowan
    Sowen Sown Sowyn

  14. #74
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    The only thing that matters when making a Wiz/Sorc, is that you're a WF. The rest is just gravy.

  15. #75
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    For a first caster, Wiz is the way to go: it allows you to test a couple of spells.
    It also allows you to realize what type of character you want to play. Do you really want a CC spell? that slot is expensive if you're a Sorc. Oh, you do? Then you can build the character considering your playstyle.

    I don't disagree on WF (for a first char).

  16. #76
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Sweyn View Post
    Sorcerer



    Wizard

    LOL... It's important to note though that

    (1) Most women, although not that attracted to the skinny guy, will STILL prefer him over that freak in the first picture
    (2) Skinny guy probably has a better package than steriod boy...

    (#1 is Photoshop, right?...)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #77
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    Quote Originally Posted by Lorien_the_First_One View Post
    Wizard = swiss army knife
    Sorc = bazooka

    Both have their place, both are better in certain situations, both are fun to play, neither is better.
    HAHAHA sorry to resurect an old post, but OMG best comment ever.

    I can see it now.

    OMG An army of goblins is coming across that hill. What are we going to do.

    Sorc: It's cool I've got my Bazooka.
    Wiz: Holster that bad boy, "I GOT THIS".. (whips out swiss army knife)


    Seriously though, lol funny visual. I'd say its more like a Smart Bomb VS Cluster Bomb. A Sorc can take down targets fast and effective, a wizzard can tie up entire groups of them, and deal Decent damage.

    Take your pick

  18. #78
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    Why would I build a sorcerer over a wizard?
    Truth be told I did build a sorcerer, now 4th level, considering scrapping for a wizard though...talk me out of it.
    Play a wizard first, if you are not sure how to play an arcane caster.[/quote]
    Sorcerers do few things faster and longer than wizards, who can do a lot more of those things with less SP. For that reason, you could be more likely to have enough SP to finish a hard or elite instance while even your healer is empty.
    Sorcerers take a LOT more careful planning, because you can only change one spell every three days-- that's one spell total, not one spell per level.
    Sorcerers should generalize their spells, if they cant generalize their playing. For example, take a couple good CC spells that have the most use, rather than situational spells; Hold Monster (any version) and Suggestion are very good generalized CC spells, and charming has an added bonus of indirectly increasing your damage range. Instant-kill spells and instant-damage without an associated DR, like Disintegrate, also are good for general use.
    With the Heighten feat, you can get a lot of use out of lower level spells, which saves some slots for different kinds of spells.
    With Charisma as the primary stat, sorcerers are more likely to be successful at charisma-based skills such as Haggle and Use Magic Device. With vendor prices really low and a high chance at using Divine scrolls and wands, you can heal or raise the dead almost as if you were a cleric. With the Wand and Scroll Heightening enhancement, we get 55% more damage and healing from all wands and scrolls. How much would your party love you if you could do all that, while their wizard is dead weight?
    Last edited by soulaeon; 07-31-2010 at 04:51 AM.

  19. #79
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    well its a breakdown on thier stats.

    wizzards: smart, intelligent
    sorcers, umm yeah well they look good.

    both classes are interesting to play, and have thier places. choose ur style of playin for the class.
    versality -> wizzard
    nuking -> sorc

  20. #80
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    Actually if you are a wizarf and take the archmage enchancementsup to archmage 5, first ocsts for 3-5 cost 1, and even if u want to take imporeved mental toughness you can get like 2100-2300 sp

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