Hi everyone
Well I was playing around with ranged characters a bit on the beta server and I noticed something. Fighters can now get bow strength as a feat!!
You just need to snag weapon focus ranged and point blank shot...which are both needed for any good ranged build anyway...and you can now snag bow strength as well!!
While pure rangers eventually get 25% boost to all ranged attacks....fighters get a 10% boost to everything (equivalent to having the rangers bonus with 2 weapons..but works with S&B, two handed and ranged weapons as well). Both of those are long term bonuses though...the fighter of course gets fighter haste action boosts right from the start.
While the 10% speed bonus by itself does not compare to the 25% bonus of the ranger...the fighter can boost his ranged attacks drastically for short periods even at low lvls...while still getting the strength bonus of the ranger.
Rangers do gain rams might and of course favored enemy bonuses...which late game are especially useful, but the fighter can snag weapon spec/greater weapon spec, weapon specialization enhancements and now kensie bonuses to their ranged weapon as well.
In addition fighters gain bonuses to strength as well...and if your really specializing in ranged weapons a TON more feats to use on ranged attacks then a ranger does (of course the ranger gets the dual wield feats for free...so it more then evens out if you go for both...but if you use 2 handed weapons or s&B as backup instead of ranged...you have a ton more feats as a fighter.
At lvl 20 a fighter can get a net haste boost of 45% for short periods (including most of the duration of your manyshot...especially if you snag quickdraw) vs a rangers 25% haste boost.
Fighters gain 4 damage from specialization, 2 damage from enhancements, 2 damage from kensie bonuses (and 2 to hit as well), 2 damage possibly from +3 strength and +1 crit range. That is +10 damage per hit and a crit range increase for the fighter....and 10% attack speed boost universal for all weapons.....45% when using an action boost.
Rangers can get 3 damage from rams might, 10 base vs favored enemies, 3 additional from enhancements to favored enemies...and constant 25% ranged attack speed (10% attack speed with dual wielding if they snag tempest). So rangers end up with 16 total extra damage vs favored enemies.....3 more then a fighter....but only 3 extra damage vs all non-favored enemies....and they are behind the fighter all the way till lvl 20 pretty much even vs favored enemies.
The fighter can also go with a more defensive setup when enemies get near them, switching to a S&B setup and using a few more feats (of which they have plenty) to increase defense significantly in such situations. High ranged damage + a decent intimidate and good S&B defense makes for a good tank...with very high ranged damage (Especially burst ranged damage).
With quickdraw you can use an action boost and instantly use manyshot right afterwards.....meaning 19 seconds of your many shot will go off while under the fighter haste boost.
Fighters gain 11 bonus feats on top of their normal 7 normal feats....for a total of 18 or 19 as human. That is enough to take WF ranged/PBS/bow strength/rapid shot/dodge/mobility/SoTR/Manyshot/GWF ranged/WS ranged/GWS ranged/precise shot/improved precise shot and improved critical ranged.....and still have most of your normal feats.
Humans can boost strength another 2 points....and gain the nice human versatility bonuses as well (the damage bonus especially is nice in combo later on). After taking all of the above feats (14 in total) a human has 5 left to play around with. Quickdraw is probably a good idea to snag (it allows you to use action boosts with no delay, switch weapons instantly and allows you to attack with returning hammers (for high pierce resistant mobs like skellys) much faster). Which would leave you with just 4 feats to play around with. You'll want a toughness of course (at least one) for the extra hp which only leaves 3 feats left really.
Still 3 feats is enough to take all the TWF feats if you want....or specialize in THF or S&B if you want to go along with your excellent ranged damage. It is also enough to max out your dragonmarks if your a halfling for instance.
Anyway it seems to me that fighters for most of the game will out damage rangers at ranged combat now. Of course they don't get evasion like the ranger....but they can have a higher AC vs ranged attacks (at least if they are pure...no monk levels) and they don't need quite as many stats as the ranger.
A dwarven build for instance would have 1 less feat...and no +2 to strength from human bonuses (net of -2 damage compared to an elf) but could take additional dwarven shield block enhancements to go along with shield mastery feats and a tower shield (with tower shield mastery enhancements and armor mastery enhancements to reach a decent AC while turtleing up after ranging the enemies). Mobility enhancements can boost AC additionally while turtled to really make the fighter hard to hit.
So.....am I wrong...or is a fighter actually better at ranged attacks then a ranger even possibly at end game....while having the ability to be much more defensive once forced into melee combat then the ranger as well?