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  1. #1
    Community Member mzprox's Avatar
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    Default an other FS vs CLR debate in a concrete build

    I have started to make a 2 monk /14(18) cleric build, but I wonder if it was better to wait for mod9 and choose FS instead. I would like to see the benefits of each version and if FS clearly superior I think I will reroll.

    so the build:
    race halfling

    2 monk/ 18 clr or FS

    base stats:
    str: 10 (8 ocean stance)
    dex 18
    con 12
    int 9 (+1 tome at lvl 1)
    wis 17 (19 ocean stance) level ups here
    cha 8

    skills: maxed concentration and diplo, some points into jump balance and tumble

    feats: TWF, ITWF, GTwF, extend, maximize, empower (at 18: quicken/improved crit/empower healing i will see)
    Monk feats: toughness, weapon finesse

    As I see:
    Favored soul advantages:
    -much higher reflex save
    -much more spellpoints
    -lower cooldowns on spells
    -some good class feats
    -(weapon enhancement line mostly irrelevant as I will use kamas mostly)

    Cleric advantages:
    -no need of charisma ( for FS i would start at min 9-10)
    -more spell/lvl
    -(turn undead is irrelevant for this build as cha will be low anyway)

    spell per lvl (5/6/7/8/9) at lvl 18:
    Clr: 5/5/4/4/3
    FS: 4/3/3/2/1

    Actually i have answered my question: FS seems to be a better opion, but maybe i have missed something. checking the current cleric spellist the limited spell selection doesnt seem to be a big problem: there arent too many usefull spells/ lvl.

    What do you think? should I wait and reroll to FS?

  2. #2
    Community Member Vivanto's Avatar
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    18 dex but only 17 wis?
    Isc

  3. #3
    Community Member mzprox's Avatar
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    Default

    for me dex and wis almost equally important, I want to melee a lot and need good reflex save. It's a matter of preference. mybe one less str and one less dex for 1 more wis.. wouldnt make too much difference.

  4. #4
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    Quote Originally Posted by mzprox View Post
    for me dex and wis almost equally important, I want to melee a lot and need good reflex save. It's a matter of preference. mybe one less str and one less dex for 1 more wis.. wouldnt make too much difference.
    Why "max" wis at all ?
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    Quote Originally Posted by Tumarek View Post
    Enochroot does know what he is talking about but even a knowledgeable Troll is still a Troll.

  5. #5
    Community Member Vivanto's Avatar
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    Quote Originally Posted by mzprox View Post
    for me dex and wis almost equally important, I want to melee a lot and need good reflex save. It's a matter of preference. mybe one less str and one less dex for 1 more wis.. wouldnt make too much difference.
    Thats fine if you don't wanna use a lot of dc spells, tough the more spell dc the merrier, always room for improvement. Especially that you mention using water stance, that implies that in fact you do care about spell dcs.

    From 3 things, to-hit, saves, spells, the first 2 can easily be skimped on most melee, but landing spells reliably is often a big problem even for pure dc specced casters.

    [..]

    Regardless, a dex that high seems a waste, even on a +2 dex race. Being a halfling, fs/monk, you really shouldn't have any problems with reflex saves at all in the first place (other than traps, but then again, +/- 1 save won't make a difference on them either).

    If you decide to save some points, deffo don't go lower than 10 str imo, with water stance active you will get unstanced very often when looting junk from chests.

    edit
    Personally, I think a similarly planned fs could roughly look like 10,16,12,9,18,9, still reaches 20 cha easy to cast the highest level of spells, and ~ 2500-2700-ish mana, depending on feats/items.
    Last edited by Vivanto; 08-13-2009 at 05:36 AM.
    Isc

  6. #6
    Community Member mzprox's Avatar
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    Quote Originally Posted by Enochroot View Post
    Why "max" wis at all ?
    to give better DCs to some spells. Blade barrier mostly as it doesnt require even a spell pen. check. Then i plan to use greater command, symbol of stunning, implosion etc but these require spell penetration checks. (also wis gives ac and i plan to keep my ac in the meaningful range)

  7. #7
    Community Member mzprox's Avatar
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    Quote Originally Posted by Vivanto View Post
    edit
    Personally, I think a similarly planned fs could roughly look like 10,16,12,9,18,9, still reaches 20 cha easy to cast the highest level of spells, and ~ 2500-2700-ish mana, depending on feats/items.
    I'd probably take these stats for FS, seems good to me.

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