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  1. #21

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    With todays patch this calc and all others need major revision

    Quote Originally Posted by Eladrin View Post


    All weapon styles should have the same number of main hand attacks per minute if you stand there holding down the attack button. (Except monk unarmed combat, which is around 10-12% faster. Flurry of blows!)


    See first paragraph of my post before reading this next section, as these are close to the top of "things most likely to be adjusted in the future":

    Dual Wielding:
    Off hand attacks on attacks #2 and #4.
    ITWF adds off hand attack on attack #3.
    GTWF adds off hand attacks on attacks #1 and #4.
    Ranger Tempest III adds main hand attack on attack #3.

    Monk:
    TWF adds additional attack hooks on attacks #2 and #4.
    ITWF adds additional attack hook on attack #3.
    GTWF adds additional attack hooks on attacks #1 and #4.

    Two Handed:
    Glancing blows on attacks #1 and #4.
    GTHF adds additional Glancing Blows on attack #3.


    We set the time to complete a two swing mobile attack chain to equal a little over one half of the time to complete a four swing standing attack chain.

    These changes are not a fully comprehensive solution to some combat animation problems we have, but we think they'll go a bit to address some of them.


    You may see them again in the future. We'll probably assign the old fifth attack animations to some special clicky-attacks. (Sped up as necessary to keep them optimal.)
    Last edited by FluffyCalico; 09-17-2009 at 11:39 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  2. #22
    Xionanx
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    Yeah, I was thinking the same thing. Its almost "start from scratch" time

    Though the changes "may" simplify figuring out number of attacks+hooks now, and we wont have to rely on "twitch" attack rate numbers, which I personally always felt were a little questionable anyway

  3. #23
    Xionanx
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    Quote Originally Posted by Absolute-Omniscience View Post
    First of all, thanks for the feedback.

    Question; are these complains about the 1.1 version or the 1.0 version?

    1.1 Open Office Version

    Yes, this is planned to be implented in the future.


    Actually, you have a point. But still not, I think having to know what crit range and what crit multiplier a weapon has requires more knowledge than knowing what DA stands for.
    I will however add "GS" or "Greensteel" before the weapons, so it's easier to understand.

    I dont know, anyone who cant look at the weapon in thier inventory and see it has a 19-20/x3 Crit range and does 1d8 damage will probably look at your spreadsheet and have a heart attack. Not to mention if I want to compare unarmed damage across levels 1d6, 1d8, 2d6, 2d8, 2d10.. etc. It just seems it would be easier for all to make this a "dice" system then a weapon drop down.

    Works, but once again seems easier to just use the dropdown and select a weapon and all things regarding it (dice, crit range, crit multipier) is automatically done for you. Will take it into consideration though.

    See point above

    Ah, thought it was obvious. Well it's the barbarian extra cititicals, might change 19-20 till something like "Frenzied Berserker bonus".


    Not everyone knows the exact forumal for how elemental damage or alignment damage is done. So just typing Yes to either is a lot easier, imo.
    Elemental damage for exampel is 5,5*(Crit multiplier-1). And Alignmnent is 3,5*(Crit multiplier + 1).

    I was thinking more along the lines of adding a similar "dice" system for alignment/energy damage so people would simply type in 1d6 for acid, 1d6 for pure good.. etc and let the spreadsheet do the math for them.

    This is a MUST in my book. If you don't break down the +damage the viewer will never know what he have missed. And if posted on the forums, the viewers will never know if he has forgotten anything or "cheated" with the calculation to make it biased.

    I can see where your coming from on that point as having to explain to someone where your +30 bonus damage came from would be a lot simpler if broken down into parts.
    Replies in Red.

    Also something I tossed together to serve as an example of what I'm talking about.

  4. #24
    Community Member Xeraphim's Avatar
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    With Unarmed being a definitively viable combat option for a Monk 20, I request that the 2d10 be added, as well as the Past Life feats for Monk, Ranger, and Rogue for DPS considerations.

    Reassigning the Weapon dropdown as a Damage Dice system sounds like the best option, for Monk multiclasses and off-norm weaponry(Such as the bow from Abbott)

    I'm new to this.

  5. #25
    Community Member Xeraphim's Avatar
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    I forgot to mention the Unarmed addons provided by ToD rings: Holy Burst, Unholy Burst, Shocking Burst, Icy Burst, Flaming Burst, Acid Burst.

  6. #26
    Community Member Absolute-Omniscience's Avatar
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    The calculator has had a LOT of updates since I last posted it here on the US servers, check my link for the latested, fully functional with update 5. Gonna post it in this thread as well.
    Active
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  7. #27
    Community Member Nick_RC's Avatar
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    Hey,

    im having real problems getting this up and working. I have a very new computer and it virually a blank slate. Im not a techie and know very little about computers so any detailed help on how to download it would be much appreciated! Really want to compare some dps on some final builds for my melee.

    Cheers

    N
    GROAN-1 (Melee/Casting Horc FVS)

  8. #28
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    Hey,

    im having real problems getting this up and working. I have a very new computer and it virually a blank slate. Im not a techie and know very little about computers so any detailed help on how to download it would be much appreciated! Really want to compare some dps on some final builds for my melee.

    Cheers

    N
    If you're having problems downloading the file, simply click the link and it'll direct you to Filedropper, a free upload site. Click the download button that's under the links, (there's a semi-common bug with the latest version of IE where it's not shows, if so just click the empty white void between the links and the adds by goggle.

    Once you've clicked there, you'll have to type the security letters which are shown, simply to make sure you're not a bot spamming them. After you've downloaded the file make sure you either have Open Office (a free set of programs released by Microsoft) or that you have an excel converter if you do not want to download Open office and have the original Office package.

    EDIT: Or you can use this link provided by Nola on the EU forums
    http://pub.kxd.cc/ddo/lyrach/
    Last edited by Absolute-Omniscience; 07-25-2010 at 11:45 AM.
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  9. #29
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    If you're having problems downloading the file, simply click the link and it'll direct you to Filedropper, a free upload site. Click the download button that's under the links, (there's a semi-common bug with the latest version of IE where it's not shows, if so just click the empty white void between the links and the adds by goggle.

    Once you've clicked there, you'll have to type the security letters which are shown, simply to make sure you're not a bot spamming them. After you've downloaded the file make sure you either have Open Office (a free set of programs released by Microsoft) or that you have an excel converter if you do not want to download Open office and have the original Office package.

    EDIT: Or you can use this link provided by Nola on the EU forums
    http://pub.kxd.cc/ddo/lyrach/
    Hey man thanks for that got it downloaded and working...sorta lol. I seem to be semi - ******** - spreadsheets are foreign to my eyes....used to musical scores. Im gonna talk to some math/techies in guild to help me figure out how to use the thing. If you have a spare moment il pm u something I think will be pretty much up there otherwise i'l get it figured out eventually.

    Thanks again.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  10. #30
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    Great tool +1

    The only thing I couldn't find was barb damage boost.

    Thanks again.
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  11. #31
    Community Member elyssaria's Avatar
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    Now you have some more job to do A-O with the U7 changes to the THF line and the halforc entering the scene

    Cheers!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  12. #32
    Hero
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    Is an update planned that incorporates U7 changes?
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  13. #33
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Managed to do a work-around on the Goggle Docs, should work great now for downloading.
    Let me know if you can't download it or if you do not get it to work.

    The downside is that it's not locked per standard now. So if you want it locked you're gonna have to do it yourself. Same goes for unlocking the marked areas, as they reset while uploading it on Goggle Docs and I can't manage a work-around for that problem.
    I know this is kind of old to be quoting, but does this mean that there is a version in google docs? For some reason Open Office won't run on my computer.

  14. #34
    Community Member Absolute-Omniscience's Avatar
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    Updated with all the latest stuff, fixed some errors and updated a few builds.

    Only got it on filedropper though, if someone feels like uploading it to their own server, have a go at it and give me and link and I'll throw it in in the OP.
    Active
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  15. #35
    Community Member Aaxeyu's Avatar
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    A few notes on the latest version (2.1)

    It now uses attackspeeds gotten from Vanshilar (http://forums.ddo.com/showthread.php?t=275144).
    The lines for BAB and madstone does not do anything, as we only have attackspeeds for BAB 20!
    There is also no correct attackspeeds for sword and board.

    Human versatility damage boost is meant to only be used at the same time as haste boosts, as they can be activated at the same time, and thus no lost attacks.

  16. #36
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    Thanks for the calc update. Downloaded it to play around with some builds just out of curiosity. Tried to put a monk in there but I think there might be a couple of issues to think about. I know you said you don't know them well enough to factor in ki strikes (I can ask a guildy about this and plug it in myself if I really want) but also noticed;

    If the descriptive text of weapon dmg die at the bottom of the Advanced sheet is what you use to calc the average, it seems base dmg for 20 lvls unarmed is incorrect. Says 3d6, should be 2d10.

    Other thing - it would be nice to have a line, perhaps under Effects, to register number of unarmed die step increases, so that you could represent increased base weapon dmg on top of the plain +1 the TR gives you, for example. With a PL and the Garments you could get 2 die increases for 2d14 base weapon dmg by cap.

    Unless I've missed it somewhere, that is. First time looking at the calc sheet. Anyway, good stuff and interesting to play with.

  17. #37
    Community Member AMDarkwolf's Avatar
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    I love the 'go calculate a buncha stuff so u can use our calculator to calculate a buncha more stuff' things


    Why not simplify to the point of : What is weapon base dmg, what is crit mod, what is weapon type(So we don't have to figure out what our attacks per minute are)etc. Someone out there has already figured all this stuff out before, and I can't see it making the calc that much more to download with some already pre-set values.

    Also may have missed it, or it could be just inside the same area as what i just mentioned above, but how do you account for madstone rage, haste, rog haste boost, monk atspd(IE monk splash using QS), etc.(things that do more than just add stats i mean)

  18. #38
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    Quote Originally Posted by Roman View Post
    Looks cool, ty!

    For those who don't use openoffice and need to convert to .xls go here

    was going to thank you since I hate open office but link is not good.

    well I guess I will wait until it will work with what I have. I wont use open office had issues with it causing problems in the past plus its not acceptable for my school work. or the consulting I do on the side.
    Last edited by Uska; 02-02-2011 at 09:51 AM.


    Beware the Sleepeater

  19. #39
    Community Member Jeromio's Avatar
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    Quote Originally Posted by Uska View Post
    was going to thank you since I hate open office but link is not good.

    well I guess I will wait until it will work with what I have. I wont use open office had issues with it causing problems in the past plus its not acceptable for my school work. or the consulting I do on the side.
    There are several free sites for online conversion of documents, e.g. http://www.freefileconvert.com/ (beware and click on the right tab on this example site to get what you want and it will work fine).
    Proud officer of Spellbinders: http://spellbinders.shivtr.com/
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  20. #40
    Community Member hermespan's Avatar
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    Quote Originally Posted by Xionanx View Post

    I recommend you look at DDO Melee Damage Tool for inspiration on useability.
    I like this tool, but you can't input seeker items, like the bloodstone, so it doesn't show the whole story.

    Edit: Sent Thott a feature request
    Last edited by hermespan; 02-03-2011 at 05:27 PM.

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