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  1. #1
    Community Member Philam's Avatar
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    Default LF some help/guidence

    First let me preface this with-I think I screwed up!

    I rolled a dwarf paly/monk splash(Hes lvl 6). Will be 18/2 at end game. I did no research to palys needs only what my limited knowledge offered. Unfortuanatly I ate +2 Dex, Int, Wis and Str tomes already-hence my problem. My starting stats before tomes were-
    Str-16
    Dex-15
    Con-14
    Int-11
    Wis-10
    Cha-11

    My goal was to have a TWF paly with a high AC and self healing.
    Feats will be inorder:TWF, OTWF, ITWF, Toughness,CE, Improved Crit Slash, GTWF, Maximize(for healing) and feat at lvl 18 is up in the air so to speak.

    My problem is I didn't realize the importance of Divine Might on a paly
    I am thinking I can get to a base of 16-11 base+3 tome +2 level up. By doiing that my Str will falter a bit-16 base +3 level up+ 3 tome +6 item=28
    By getting my base cha to 16 I can redo enhancements for DM II. Is only having DM II worth the str hit? Also what other paly enhancements can you experts suggest that I get?

    My 2 Min II dwarvin axes will be Insight on one and +2 inherant wisdom on the other.
    I'm thinking at end game with a couiple +3 tomes stats should be-28,24,24,13,20,24.

    Again thank you guys for your knowledge.

    Ph

  2. #2
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    Quote Originally Posted by Philam View Post
    First let me preface this with-I think I screwed up!

    I rolled a dwarf paly/monk splash(Hes lvl 6). Will be 18/2 at end game. I did no research to palys needs only what my limited knowledge offered. Unfortuanatly I ate +2 Dex, Int, Wis and Str tomes already-hence my problem. My starting stats before tomes were-
    Str-16
    Dex-15
    Con-14
    Int-11
    Wis-10
    Cha-11

    My goal was to have a TWF paly with a high AC and self healing.
    Feats will be inorder:TWF, OTWF, ITWF, Toughness,CE, Improved Crit Slash, GTWF, Maximize(for healing) and feat at lvl 18 is up in the air so to speak.

    My problem is I didn't realize the importance of Divine Might on a paly
    I am thinking I can get to a base of 16-11 base+3 tome +2 level up. By doiing that my Str will falter a bit-16 base +3 level up+ 3 tome +6 item=28
    By getting my base cha to 16 I can redo enhancements for DM II. Is only having DM II worth the str hit? Also what other paly enhancements can you experts suggest that I get?

    My 2 Min II dwarvin axes will be Insight on one and +2 inherant wisdom on the other.
    I'm thinking at end game with a couiple +3 tomes stats should be-28,24,24,13,20,24.

    Again thank you guys for your knowledge.

    Ph
    Why are you worried about Divine Might again? DPS?

    Sure, Divine might can help, but its not the end all be all. This build is confused. Full TWF with OTWF, but then CE and Maximize for healing?

    You have s many avenues for DPS beyond Divine might on a paly with mod 9. Take advantage of your smites, Get Power attack in there. a +3 Tome or +2 and a Level up will get ya DM1. I wouldnt worry about going further than that. Keep str up. +2 or +2 from STR ALL the time is more advantageous than +2 for 1 minute at a time.
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  3. #3
    Community Member WeaselKing's Avatar
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    I see the problem here, you are building a pally, they are all gimped.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  4. #4
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    Divine Might uses your Turn Undead. Just eat a +1 tome now and a +3 if you ever get one. Don't use your level ups for this.

    You may not have as many uses but you'll just need to use what you have wisely.

  5. #5
    Community Member Tanka's Avatar
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    If you want DPS, dump CE and Max, grab PA and something else (Extend rocks for longer DFs/Zeals).

    Dumpstat Int and Wis, put the remaining points into Cha if you want DM that badly.

    The extra feat can be something else, but chances are good with low AC you're gonna be relying on Clerical heals, so self-healing is kind of a moot point.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  6. #6
    Community Member Philam's Avatar
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    Thank you all for your input so far.

    I have already rolled this toon so I cannot have any so called dump stats as OP stated.

    I can add PA at level 18.

    The CE and Maximize is for soloing and to increase my AC. I am thinking I can get a self buffed AC to the mid 50's with TWF. I am keeping intimidate maxed.

    5-CE
    6-DT
    1-DT ritual
    3-Dodge bonus on Soverign Rune
    2-Chaosguards
    4-Insight Min II
    10-Base
    6-Dex(24 Dex)
    4-Wisdom(2 levels of Monk with 20 Wisdom)
    4-Bullwark
    5-Pro item
    3-Barkskin pot
    4 or 5-Paly Aura I think
    --------------------
    @57

    Haste 58
    Ranger Bark 60
    Bard Song 64
    Recitation 66
    *disclaimer* My math could be off 1 or 2

    The maximize feat is just something I thought would be fun to have. With @ 20-22 Wis and a shroud crafted item giving spell points. It would be fun and to be able to hit my self or others with CS for guessing @ 135 a pop.

    I rolled this toon with the mindset that he would not be the end all be all dps-"Monster" Ravenger"Exploiter".

    I do appreciate everyones input and suggestions however
    and will continue to do so.

    Ph

    PS The monk spalsh is also for this feat starved toon. Allowing me to take toughness and CE
    Last edited by Philam; 08-11-2009 at 04:13 PM.

  7. #7
    Community Member Tanka's Avatar
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    Quote Originally Posted by Philam View Post
    Thank you all for your input so far.

    I have already rolled this toon so I cannot have any so called dump stats as OP stated.

    I can add PA at level 18.

    The CE and Maximize is for soloing and to increase my AC. I am thinking I can get a self buffed AC to the mid 50's with TWF. I am keeping intimidate maxed.

    5-CE
    6-DT
    1-DT ritual
    3-Dodge bonus on Soverign Rune
    2-Chaosguards
    4-Insight Min II
    10-Base
    6-Dex(24 Dex)
    4-Wisdom(2 levels of Monk with 20 Wisdom)
    4-Bullwark
    5-Pro item
    3-Barkskin pot
    4 or 5-Paly Aura I think
    --------------------
    @57

    Haste 58
    Ranger Bark 60
    Bard Song 64
    Recitation 66
    *disclaimer* My math could be off 1 or 2

    The maximize feat is just something I thought would be fun to have. With @ 22-24 Cha and a shroud crafted item giving spell points. It would be fun and to be able to hit my self or others with CS for guessing @ 135 a pop.

    I rolled this toon with the mindset that he would not be the end all be all dps-"Monster" Ravenger"Exploiter".

    I do appreciate everyones input and suggestions however
    and will continue to do so.

    Ph
    Protip: SP is based on Wisdom for Paladins. Charisma has absolutely zilch to do with non-LoH healing.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  8. #8
    Community Member Philam's Avatar
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    Noted, Edited and thank you.
    Last edited by Philam; 08-11-2009 at 04:13 PM.

  9. #9
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    Quote Originally Posted by Philam View Post
    Thank you all for your input so far.

    I have already rolled this toon so I cannot have any so called dump stats as OP stated.

    I can add PA at level 18.

    The CE and Maximize is for soloing and to increase my AC. I am thinking I can get a self buffed AC to the mid 50's with TWF. I am keeping intimidate maxed.

    5-CE
    6-DT
    1-DT ritual
    3-Dodge bonus on Soverign Rune
    2-Chaosguards
    4-Insight Min II
    10-Base
    6-Dex(24 Dex)
    4-Wisdom(2 levels of Monk with 20 Wisdom)
    4-Bullwark
    5-Pro item
    3-Barkskin pot
    4 or 5-Paly Aura I think
    --------------------
    @57

    Haste 58
    Ranger Bark 60
    Bard Song 64
    Recitation 66
    *disclaimer* My math could be off 1 or 2

    The maximize feat is just something I thought would be fun to have. With @ 22-24 Cha and a shroud crafted item giving spell points. It would be fun and to be able to hit my self or others with CS for guessing @ 135 a pop.

    I rolled this toon with the mindset that he would not be the end all be all dps-"Monster" Ravenger"Exploiter".

    I do appreciate everyones input and suggestions however
    and will continue to do so.

    Ph
    Then why even concern yourself with something someone said about Divine Might?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  10. #10
    Community Member WeaselKing's Avatar
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    Make sure to take the way of the tenacious badger for an intimidate boost.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  11. #11
    Community Member Philam's Avatar
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    Quote Originally Posted by Impaqt View Post
    Then why even concern yourself with something someone said about Divine Might?
    Insecurity lol

    Again I am a total newb to the paly class. I respect your builds and knowledge about the game. I read the forums daily and have seen many talks about DM. So in your opinion I shouldnt put much concern into it? If I can get to base 16-great -if not addapt and overcome.

    Ph

  12. #12
    Community Member Tanka's Avatar
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    DM is great damage. It's 1-10 AP for 1 minute of +2-8 damage, which is equivalent of +4-16 Str (sans to hit bonus, of course). I wouldn't concern yourself with DM4, as that's a very heavy Cha investment, but getting DM2-3 is tremendously advantageous. Unfortunately, getting to Cha16 for DM2 means getting a +5 Cha tome or +4 and using one stat bump in Cha, so that rules that out pretty harshly.

    DM1, though, is nothing to sneer at. +2dmg/1min/turn (that you're not using on Turn Undeads anyway because Turn Undead is nigh-upon useless) is a great boost, especially with TWF and PA.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  13. #13
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    Quote Originally Posted by Philam View Post
    Insecurity lol

    Again I am a total newb to the paly class. I respect your builds and knowledge about the game. I read the forums daily and have seen many talks about DM. So in your opinion I shouldnt put much concern into it? If I can get to base 16-great -if not addapt and overcome.

    Ph

    Even though I'm a person who maximizes as much as posible in most of my builds, I respect anyone who has fun with their character. The most important thing about DDO is having fun with the character you play. You'll never see me say anything like you MUST do xxx or yyy in order to have a productive and fun character inthis game.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  14. #14
    Community Member Philam's Avatar
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    Quote Originally Posted by Tanka View Post
    DM is great damage. It's 1-10 AP for 1 minute of +2-8 damage, which is equivalent of +4-16 Str (sans to hit bonus, of course). I wouldn't concern yourself with DM4, as that's a very heavy Cha investment, but getting DM2-3 is tremendously advantageous. Unfortunately, getting to Cha16 for DM2 means getting a +5 Cha tome or +4 and using one stat bump in Cha, so that rules that out pretty harshly.

    DM1, though, is nothing to sneer at. +2dmg/1min/turn (that you're not using on Turn Undeads anyway because Turn Undead is nigh-upon useless) is a great boost, especially with TWF and PA.
    I should be able to get to DM II. Need base 16 cha.

    Stating Str and Cha
    Str 16+3 tome+3 Stat bumps+6 item=28
    Cha 11+3 tome +2 stat bumps=base 16(which allows for DM II) +2 paly cha enhance +6 item=24

  15. #15
    Community Member Tanka's Avatar
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    Quote Originally Posted by Philam View Post
    I should be able to get to DM II. Need base 16 cha.

    Stating Str and Cha
    Str 16+3 tome+3 Stat bumps+6 item=28
    Cha 11+3 tome +2 stat bumps=base 16(which allows for DM II) +2 paly cha enhance +6 item=24
    It's a definite choice to make, though I'm not sure I'd want to give up that much Str.

    Then again I'm a big Str-fiend. Don't think I'm ever gonna roll up another Finesse character due to how little damage they do comparitively.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  16. #16
    Community Member Philam's Avatar
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    Quote Originally Posted by Tanka View Post
    It's a definite choice to make, though I'm not sure I'd want to give up that much Str.

    Then again I'm a big Str-fiend. Don't think I'm ever gonna roll up another Finesse character due to how little damage they do comparitively.
    Well its really the differance between a 30 Str and a 28 Str.

    Now in a perfect world-lets say they come out with +4 tomes-tempest rune +1 exceptional Str will give me 30 Str while keeping a 24 Cha-but that is wwwaaaayyyyyy down the road in dream land.

    Ph

  17. #17
    Community Member Tanka's Avatar
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    +4 Tomes have already been confirmed by the Devs for the new raid.

    +1 Exceptional stat on one of the Pally rings may very well be Strength. Matter of fact I'm betting it'll be the KotC ring that gets it. HotD is a good candidate too, but we'll see.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  18. #18
    Community Member Jonny_D's Avatar
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    Keep in mind you would be using 2 stat points into cha for only 1 more damage point for 1 min a turn, if you put the points into strength you would still have +1 damage and +1 Hit constantly... no clicking required. I know that the Cha also gives +1 to all your saves, better smites and and LoH, as far as DPS goes, its probably a wash except for raid boss stand around beat down fights. I think Pally saves and LoH at lvl 20 is overkill for what you need. My Advice Stick with DM1

  19. #19
    Community Member Tanka's Avatar
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    Quote Originally Posted by Jonny_D View Post
    Keep in mind you would be using 2 stat points into cha for only 1 more damage point for 1 min a turn
    DM1: +2 Damage
    DM2: +4 Damage
    DM3: +6 Damage
    DM4: +8 Damage

    2 stat points into Cha for +2 more damage rather than +1 to-hit/damage is a pretty good tradeoff, in his case.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  20. #20
    Community Member Jonny_D's Avatar
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    Quote Originally Posted by Tanka View Post
    DM1: +2 Damage
    DM2: +4 Damage
    DM3: +6 Damage
    DM4: +8 Damage

    2 stat points into Cha for +2 more damage rather than +1 to-hit/damage is a pretty good tradeoff, in his case.
    He only gets 1 addition point of damage more than taking Strength as his level up Stats. With an already low strength He might find it difficult to hit things in MOD9 endgame just trying to give another view. The 2 stat points wont wont gimp the build either way for normal play, but endgame elite melee might be more difficult with such a low strength remember he plans on running with either CE or PA on lowering his to hit even further

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