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Thread: Weapon Effects

  1. #1
    Community Member Bogenbroom's Avatar
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    Jun 2006
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    Default Weapon Effects

    In the thought of more variety = good shaped happiness, I was thinking of additional weapon effects that might be interesting to see in game...

    Diseased - on a confirmed critical apply one (randomly chosen) contagion effects.
    Alacrity Burst - chance to proc an alacrity buff on you.
    Petrifying - chance to proc a flesh to stone spell.
    Stupifying - Touch of idiocy on hit, feeblemind on confirmed crit
    Shielding - Chance to proc globe of invulnerability
    Befouled - Trog stench on hit. Poison on crit.

    I am also very much in favor of randomized effects. I would love to see things like random stat drain, (one hit str, the next dex) random debuff, (one hit crippling, the next strength sapping) and shifting elemental damage (fire->electric, etc)

    Just some thoughts...
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  2. #2
    Community Member ryingar's Avatar
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    Feb 2006
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    Default

    I like the idea of new effects for weapons this could be a easy way to tie in crafting using soul gems. Such as 50 large earth soul gems for the stoning effect and along that line of thought.

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