Level 20 Lawful Good Human
(18FvS/2Monk)
Stats:
30[32] Str (16 base; 5 lvls; 6 item; 1 human enhancement; 2 tome; [2 rage pot])
23 Dex (15 base; 2 tome; 6 item)
20 Con (12 base; 2 tome; 6 item)
10 Int (8 base; 2 tome)
26[28] Wis (15 base; 2 tome; 1 human enhancement; 2 fvs enhancement; 6 item; [2 stance])
20 Cha (10 base; 2 fvs enhancement; 2 tome; 6 item)
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (FvS)
Feat: (Selected) Two Weapon Fighting
Feat: (Human) Extend
Feat: (Fvs) Sov Host
Level 2 (Monk)
Feat: (Monk) Toughness
Level 3 (Monk)
Feat: (Selected) Khopesh
Feat: (Monk) Power Attack
Level 4 (FvS)
Level 5 (FvS)
Level 6 (FvS)
Feat: (Selected) Empower Healing
Level 7 (fVs)
Feat: (Fvs) Fire Resist
Level 8 (FvS)
Level 9 (fVs)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (fVs)
Level 11 (fVs)
Level 12 (fVs)
Feat: (Selected) Quicken
Feat: (fvs) Resist Acid
Level 13 (Fvs)
Level 14 (fVs)
Level 15 (fVs)
Feat: (Selected) Empower Spell
Level 16 (fVs)
Level 17 (fVs)
Feat: (fvs) Resist Cold
Level 18 (fVs)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (fVs)
Level 20 (fVs)
Taking max healing enhancements, mostly going to melee and throw mass heals as much as I can to keep group up, but will step back and heal when necessary. No imp crit because I plan on having dual min 2’s.
Took empower and put a little into wisdom for those times I wanna throw down blade barriers or do a firestorm etc. I know the dc will not be the best, and that empower does less than maximize, but fvs get enhancements to lower the cost of empower spell.
One question I have is about gear, I know now the best place to have your potency is sos armor gtr potency 7, but next mod that will not be best because of lvl 8 and 9 spells, so will being melee and having potency be too hard to get? I know getting potency weps will be easy for the highest level of spells, but will I still be able to have 2 minerals out and have potency else where, like helms, armor etc?
Please critique my build and let me know of any changes you would do.