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  1. #1
    Community Member NiteSlayer98's Avatar
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    Default Unbroken Handwraps?

    Which hand wraps are currently unbroken? I know transmuting, wounding dont work. Which others one work or dont work?

  2. #2
    Community Member NiteSlayer98's Avatar
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    Did some tests and for some reason my weakening enfeabling isnt working. Ive had the wraps for a while now, is it only the newer drops that are working? Or is there something I need to do to em?

  3. #3
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    to my knowledge...

    the following prefixes on handwraps do not work:
    weakening
    transmuting

    Don't remember ever seeing wounding handwraps at all

  4. #4
    Community Member Timjc86's Avatar
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    Quote Originally Posted by NiteSlayer98 View Post
    Did some tests and for some reason my weakening enfeabling isnt working.
    Enfeebling works, but weakening does not.

    Ive had the wraps for a while now, is it only the newer drops that are working? Or is there something I need to do to em?
    Some effects were initially bugged and have since been fixed (example: ghost touch). If you have handwraps that existed before the effect was fixed, you have to put them into an Altar of Change to fix them.

    For example, I got some ghost touch handwraps before they fixed ghost touch. Then they fixed ghost touch but my handwraps still didn't work. I put them into an Altar of Change and they work now.

    I do not remember which other effects are broken and which other effects have been fixed as with ghost touch.

  5. #5
    Community Member Gadget2775's Avatar
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    Weakening wraps work on Lama. If you have some (on Lama) that aren't working place them in the Stone of Change and voilĂ*! Working Handwraps. Don't recall the full list what's been fixed vs. not fixed, but the Stone is required to repair all broken wraps.
    D.W.A.T: (Now with Non-Dwarf support)
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  6. #6
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Tygre View Post
    Don't remember ever seeing wounding handwraps at all
    Seen one pair.

    One.

    Not mine, so untested.

  7. #7
    Community Member soubal's Avatar
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    yup.. my monk on lama has weakening. Works a charm.. pound away a few rounds then all of a sudden you start getting BIG NUMBERS as every hit starts criting.. they're awesome.

    Now.. to find some 5% weighted of weakening....

  8. #8
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    Quote Originally Posted by soubal View Post
    yup.. my monk on lama has weakening. Works a charm.. pound away a few rounds then all of a sudden you start getting BIG NUMBERS as every hit starts criting.. they're awesome.

    Now.. to find some 5% weighted of weakening....
    You can do that with Maladroit now...though Strength may be a bit better since theoretically it reduces their ToHit and Damage...I'm not really sure they properly suffer from stat damage though. Maladroit/Weakening of Weighted 5% sounds delicious.

  9. #9
    Community Member soubal's Avatar
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    Quote Originally Posted by rimble View Post
    You can do that with Maladroit now...though Strength may be a bit better since theoretically it reduces their ToHit and Damage...I'm not really sure they properly suffer from stat damage though. Maladroit/Weakening of Weighted 5% sounds delicious.
    Well.. don't know if you could get them both on one weapon, but I can confirm the weakening effect DOES work. I was wandering gianthold with my 11 monk on lam, fighting captain two-stone.. yes, after a while the weakening had kicked enough to drop him to the point where every hit I made on him was a crit.. I guess you can knock their strength down enough to make them considered helpless? (though if that's the case, they probably shouldn't be able to attack, either?) Anyway.. yes, there were "-1 str" messages coming up in the combat effects and as I said, after a while the numbers turned into nice big ones

  10. #10
    Community Member NXPlasmid's Avatar
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    Any "broken" handwraps that have been fixed (other than weakening, and transmuting which don't really exist) have to be put into the stone of change to be "fixed" if they dropped before the last mod patch. I had a pair of Ghost touched that were broken and put them in the stone and they were fixed. If you put a pair of working handwraps in it just spits them out with message that says it didn't do anything... no harm or worry trying it if you suspect you have broken handwraps. the other way to tell if the effect is working is to look at your bio while the handwraps are equipt, the effect should be listed. If it is not, then it isn't working.

  11. #11
    Community Member Arialor's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    Any "broken" handwraps that have been fixed (other than weakening, and transmuting which don't really exist) have to be put into the stone of change to be "fixed" if they dropped before the last mod patch. I had a pair of Ghost touched that were broken and put them in the stone and they were fixed. If you put a pair of working handwraps in it just spits them out with message that says it didn't do anything... no harm or worry trying it if you suspect you have broken handwraps. the other way to tell if the effect is working is to look at your bio while the handwraps are equipt, the effect should be listed. If it is not, then it isn't working.
    Im not sure this part is entirely correct. My monk has a pair of ghost touch handwraps of disruption and while the disruption shows up in his bio, the ghost touch portion does not show up at all. I had to put them into the stone of change when i first got them because the ghost touch didn't work, however now they are working..and still no ghost touch in bio

  12. #12
    Community Member D'rin's Avatar
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    are weighted now working? My DC is not changing when equiped. So either a graphic bug, no they are not working or I need to put them in the stone of change.

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