Well technically it is who got the final killing blow. So even if you do 99% of the work I can come along and slap the mob one time and take all the credit. I think the kill counter changes the mindset and strategy of some players, and not always for the better.
And I confess, I used to be driven by kill counts. But next mod I actually look forward to using dual tenderizers and watching all the barbarians giggle with all the autocrits.
I would prefer to see more useful stats like total DPS output, total dmg received. amount of healing received, deaths by vorpal, amount of stat dmg ouput, etc... I think it would encourage more diversity in strategy and help to improve builds too.
.: Reaper :.
Kongo - TR | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank
You mean its as broken as taking one level of rogue and being able to do any trap in the game?
Riminy Rimmy Rimmyy Rimmee Rimmeee Riminee Rimineee
Officer - The Ashen
If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek
If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek
Uh... no. They were craptastic DPS back in Mod 2.
remember... there was no GTWF, and so with 4 attacks, you only got hooks on 2 of them. TWF was a truly gimped fighting style... not even counting how stupid it would be to remove a shield in all those early quests.
But I never said it was nor do I claim to be an expert that "knows what Im talkin about"
If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek
Thank you for the clarification.
Khyber Server -- New Aundair
Heheh. First of all, a ranger got 9 damage from FE per swing (Hmm. I can't remember if there were 3 or four levels of FE Damage back then. I'll assume 3), compared to what, 4 maximum for a fighter (weapon spec & 3 str) or 3-5ish for a raged barbarian? Paladins were decent; they got 3 from DF, plus their smites.... But even only counting THF, rangers were the best DPS at that point. No other class got a damage bonus as high as the ranger's FE.
Second, here's a TWF vs. THF comparison for a ranger for the curious:
TWF:
Onhand:
3.5 base
5 enh
10 str (max for pure ranger at level 10 was 28 unbuffed, a rage potion/clickie puts it to 30)
5 PA
1 Inspire Courage
1 Prayer
9 FE
33.5 avg. non-crit
Offhand:
3.5 base
5 enh
5 str
5 PA
1 Inspire Courage
1 Prayer
9 FE
28.5 avg. non-crit
33.5*15+4*94.5=904.5
904.5/20=45.225 avg. swing onhand
28.5*15+4*89.5=769.5
769.5/20=38.475 avg. swing offhand
4*45.225+2*38.475=257.85 attack sequence
THF:
7 base
5 enh
15 str
10 PA
1 Inspire Courage
1 Prayer
9 FE
48 non-crit
48*15+96*4=1104
1104/20=55.2 average swing
55.2*4=220.8 attack sequence
That's comparing two +5 khopeshes to a +5 greatsword. However, that's not quite fair, since khopeshes are innately better than greatswords. If we want a pure comparison of the stances, we can imagine a THF khopesh (using the base damage of a greatsword):
48*15+144*4=1296
1296/20=64.8 average swing
64.8*4=259.2 attack sequence
So THF was indeed slightly better as a stance at that point in the game (by 1.35 damage per sequence).
However, if we consider top-end loot for each stance, we have THF's SoS:
48*13+144*6=1488
1488/20=74.4 average swing
74.4*4=297.6 attack sequence
And we can add 7 damage per swing to the TWFer for an elemental khopesh of pg (rr), adding 7*6=42 yields a 299.85 attack sequence (278.5 for elemental or pg).
So we see that, in actual in-game situations, TWF actually had a very slight advantage in actual maximum DPS (a mere 2.25 damage per sequence higher). However, note once more that both of these stance breakdowns are using numbers for a ranger. A barbarian, fighter, or paladin would be lower.
People like you who blindly assumed that rangers were "craptastic DPS" without actually thinking about the comparison or doing the math were the reason that it took a pair of extreme changes (additions of Tempest and GTWF) before rangers became recognized as mainstay DPS.
Last edited by Guildmaster_Kadish; 08-08-2009 at 09:16 PM.
"Perhaps the end has not yet been written…”
The Hand of the Black Tower Officer
Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur
"It's not 'Zerging.' It's an armed reconnaissance."
You only get a Favored Enemy bonus if you're attacking a Favored Enemy. That was less common in mod 2, especially if someone wasn't a pure ranger. It wasn't like today where someone could say "Evil Outsider is all I need"
Damage per sequence is very inaccurate and heavily biased in favor of TWF. A TWF sequence took much longer than THF or S&B, so the reality is that TWF DPS was even further behind than you say.
Two khopeshes? In mod 2? Sorry, you're missing on attack rolls. In fact, the -2 penalty from a light offhand was sometimes a problem in top-end mod 2 content (elite BGs), and another -2 would've been a lot worse.
Last edited by Angelus_dead; 08-08-2009 at 10:24 PM.
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