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  1. #1
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default next project when mod 9 hits :D:D:D

    so i've been thinking what can i do for ***** and giggles when mod 9 FINALLY hits and i get more slots
    i know i've been staying the hell away from rangers since they feel like too much of an easy button same with dwarves
    i want to try to make something people would look at and go "***?!>!?@!$"
    =P
    so i thought, "heck, might as well make a shuriken user!"
    also need to get the Mask headgear that makes him look like a ninja~!

    current plan: 12/7/1 Fighter/Monk/Rogue
    Halfling Lawful Good
    Stats:
    Code:
    Str: 14 base + 3 lvl up + 3 enhancement + 6 item + 2 tome = 28 (+9)
    Dex: 16 base + 2 lvl up + 2 enhancement + 6 item + 2 tome = 28 (+9)
    Con: 14 base + 2 tome + 6 item = 22 (+6)
    Int: 14 base
    Wis: 12 base + 2 enhancement + 2 tome + 6 item = 22 (+6)
    Cha: 8 base + 2 tome + 6 item = 16 (+3)
    AC:
    Code:
    10 base
     1 size bonus
     1 dodge feat
     9 dex
     6 wisdom
     4 icy dodge 
     4 icy protection
     1 armor ritual
     2 centered bonus
     8 armor bracer
    -----
    46 base AC
     4 shield wand
     3 barkskin pot
     1 haste pot
    ----
    54 self buffed
     3 chattering ring
     4 insight
    ----
    61 grind gear
     2 full barkskin
     4 bard song
     5 pally aura
     2 recitation
    ----
    74 raid buffed
    Feats:
    Code:
    breakdown: 
    3 monk feats
    7 Fighter Feats
    7 general feats
    ===========
    General Feat list:
    Least Dragon Mark of Healing
    Lesser Dragon Mark of Healing
    Greater Dragon Mark of Healing
    Quick Draw
    Point Blank Shot
    Precise Shot
    Improved Critical: Throwing Weapon
    ======
    Monk Feats:
    Dodge
    Toughness
    Power Attack
    ======
    Fighter Feats
    Weapon Focus: Throwing Weapon
    Greater Weapon Focus: Throwing Weapon
    Weapon Specialization : Throwing Weapon
    Greater Weapon Specialization: Throwing Weapon
    Two Weapon Fighting
    Improved Two Weapon Fighting
    Greater Two Weapon Fighting
    will be fighting with fist on random occasions (Ninjas need good hand-to-hand combat too!)

    To Hit:
    Code:
    Shuriken Mode:
    19 base
     5 weapon
     2 weapon focus feats
     2 Kensai II
     2 Halfling Throwing Weapon Attack
     9 dex
     1 halfing size bonus
    ----
    +40 to hit base + 4 more with GH
    
    HtH mode:
    19 base
     9 str
     1 weapon (probably going to use 5% weighted)
     1 halfing size bonus
    -5 power attack
    ----
    +25 base to hit + 4 more with GH + 4 more with power surge
    Damage:
    Code:
    Shuriken Mode:
    1d2 base, 1.5 average
    + 5 weapon
       4 weapon specialization feats
       1 fighter specialization
       3 halfling throwing weapon damage
       9 str bonus
       2 kensai II
    ------
    +24 damage pre-buffed + 4 more under power surge
    
    HtH Mode:
    1d8 base, 4.5 average
    + 1 weapon
       9 str bonus
       5 power attack
    ----
    +15 damage pre-buffed + 4 more under power surge
    Saves:
    Code:
      8/  4/  4 Fighter 12
      5/  5/  5 Monk 7
      0/  2/  0 Rogue 1
      6/  9/  6 Abilities bonus
      2/  2/  2 Head of Good Fortune
      1/  1/  1 Alchemy Bonus
      5/  5/  5 Resistance 5 item
      4/  4/  4 Greater Heroism
      1/  1/  1 Halfing Racial bonus
    ----------
    32/ 33/ 30
    Enhancements:
    Code:
    Enhancement: Fighter Attack Boost I 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Kensei Shuriken Mastery I 
    Enhancement: Kensei Shuriken Mastery II 
    Enhancement: Fighter Critical Accuracy I 
    Enhancement: Fighter Critical Accuracy II 
    Enhancement: Fighter Kensei I 
    Enhancement: Fighter Kensei II 
    Enhancement: Fighter Shuriken Specialization I 
    Enhancement: Halfling Dexterity I 
    Enhancement: Halfling Dexterity II 
    Enhancement: Halfling Thrown Weapon Attack I 
    Enhancement: Halfling Thrown Weapon Attack II 
    Enhancement: Halfling Thrown Weapon Damage I 
    Enhancement: Halfling Thrown Weapon Damage II 
    Enhancement: Halfling Thrown Weapon Damage III 
    Enhancement: Ten Thousand Stars 
    Enhancement: Way of the Clever Monkey I 
    Enhancement: Way of the Clever Monkey II 
    Enhancement: Monk Improved Recovery I 
    Enhancement: Monk Improved Recovery II 
    Enhancement: Adept of Wind 
    Enhancement: Disciple of Breezes 
    Enhancement: Adept of Flame 
    Enhancement: Disciple of Candles 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Fighter Strength I 
    Enhancement: Fighter Strength II 
    Enhancement: Fighter Strength III 
    Enhancement: Monk Wisdom I 
    Enhancement: Monk Wisdom II 
    Enhancement: Fighter Toughness I 
    Enhancement: Fighter Toughness II 
    Enhancement: Rogue Improved Trap Sense I
    Access to Ten-Thousand Stars, tier 2 Fire and Wind stance
    Halfling dragonmarks for some emergency heals
    semi decent ac, blah blah blah~~
    UMD of 23 base + 3 cha + 2 HoGF + 4 GH = 32 + 6 shroud item if applicable for 38 total

    alternatively i can lose out on the UMD for 12/8 Fighter Monk and focus on concentration as well for access to healing Ki and Wholeness of Body as well as 1d10 base fist damage
    decisions decisions
    Last edited by Jay203; 08-08-2009 at 04:08 AM.
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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