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  1. #1
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    Default Awesomobot Four Thousand - Arcane Ranger

    The main goal of this build is having very good TWF DPS, Evasion, Self Healing, and Displacement and other handy spell buffs (that you can cast quickened in combat).

    This build is actually pretty interesting compared to the Ranger class. You end up with higher top end DPS, roughly the same self healing, and a lot more useful spells like self cast displacement.

    The negatives compared to Ranger are no AC (using displacement instead) and more reliance on shorter duration buffs like divine power clickies.

    (Gear and tome listed is for optimal planning purposes and other than the +2 dex tome for GTWF are not required)

    Awesomobot Four Thousand
    (Warforged Neutral Wizard 7/Rogue 7/Ranger 6)

    Stats:
    Str 17 (40=17 +5 Levels +3 Tome +6 Item +3 Ex. +2 Rage +2 Rams +2 Pot)
    Dex 15 (26=15 +3 Tome +2 Enh. +6 Item)
    Con 15 (30=15 +3 Tome +1 Enh. +6 Item +3 Ex. +2 Rage)
    Int 10 (18=10 +2 Tome +6 Item)
    Wis 6 (14=6 +2 Tome +6 Item)
    Cha 10 (18=10 +2 Tome +6 Item)

    Level Progression:
    1-Rogue
    2 thru 4-Wizard
    5-Rogue
    6 thru 7-Wizard
    8 thru 13-Ranger
    14-Rogue
    15 thru 16-Wizard
    17 thru 20-Rogue

    Slots:
    Head: Wis +6
    Goggles: Tharne's Goggles (+5 Sneak Attack)
    Neck: DQ Torq/Cartouche
    Armor: DT Docent(Deathblock,Int +6,Greater Potency VII)
    Bracers: Tharne's Bracers (Dex +6, -20% Threat)
    Gloves: Supreme Tyrant of Wizardry VI (Cha Skills +6, 300sp)
    Cloak: Mineral II (45 hp, +5 Prot, Heavy Fort, Stoneskin x2)
    Belt: FB Belt: GFL, +6 Con, +2 Damage
    Trinket: Bloodstone (Seeker +6)
    Boots: Boots of the Innocent
    Ring 1: Warchanter Ring (+6 Cha, + 1 Ex. Str, + 2 Ex. Con)
    Ring 2: FB ring (+6 Str, + 1 Ex. Con, + 2 Ex. Str)
    Main Hand: Mineral II Khopesh (Holy, Acid Burst, Acid Blast)
    Off Hand: Mineral II Khopesh (Holy, Acid Burst, Acid Blast)

    Skills:
    UMD
    Disable Device
    Search
    Concentration
    Open Lock
    Balance
    Jump

    Feats:
    1-Dodge
    2-(WB)Quicken
    3-Power Attack
    5-(RB)Evasion
    6-Toughness
    7-(WB)Maximize
    8-(FE)Undead
    9-Mobility
    12-Spring Attack
    12-(FE)Evil Outsiders
    15-Khopesh
    18-GTWF

    HP:
    118(Levels) +20(Heroic) +10(Draconic) +30(GFL) +200(Con) +45(Cloak) +22(Tough) +40(Enh.)=485

    SP:
    295(7Wiz) +64(Int) +25(6Rng) +30(Wis) +300(GS) +50(EOS)=764

    Enhancements:
    Warforged Toughness IV
    Warforged Power Attack III
    Warforged Healer's Friend II
    Warforged Con I
    Warforged Inscribed Armor I
    Warforged Construct Thinking I
    Wizard Force Manipulation III
    Wizard Energy of the Scholar II
    Wizard Lineage of Force II
    Wizard Wand and Scroll Mastery II
    Wizard Lineage of Deadly Force I
    Rogue Haste Boost III
    Rogue Sneak Attack Training III
    Rogue Dex II
    Rogue Subtle Backstabbing II
    Rogue Sneak Attack Accuracy II
    Rogue Improved Trap Sense I
    Ranger Tempest I
    Ranger Favored Damage II
    Ranger Sprint Boost II
    Ranger Favored Attack I
    Ranger Favored Resistance I

    Spells:
    1-Ram's Might, Jump, Shield, Repair Light, Exp. Retreat, Magic Missile, Ray of Enfeeblement
    2-Blur, False Life, Resist Energy, Repair Moderate
    3-Displacement, Haste, Rage
    4-Repair Critical, Various…

    To Hit:
    BAB (Divine Power) 20
    Str 15
    Weapon 5
    Bard Song 8
    Haste 1
    Backstabbing 7
    TWF -4
    Power Attack -8
    +44

    Damage:
    Weapon 5
    Base Damage 6.5
    Str 15
    PA 8
    Sneak 31
    Rams 2
    FE 6
    Belt 2
    Song 8
    +83.5

    Saves (Fort/Reflex/Will):
    Base: 9/12/9
    Attributes: 10/8/2
    Resistance: 5/5/5
    Greater Hero: 4/4/4
    Total: 28/29/20

    UMD
    23(Ranks) +4(Cha) +4(GH) +6(GS) +3(Cartouche)=40

    Healing: (Repair Critical +Quicken +Maximize =60 sp)
    +98 (Repair scrolls out of combat)

    I calculate this out to be about 90-93% of the damage of a Rogue 13/Ranger 6 type build. You have as a trade off to that build the increased spell casting, including in combat quickened 100 point repairs and displacement on demand.
    Last edited by EinarMal; 08-07-2009 at 11:43 AM.

  2. #2
    Community Member spifflove's Avatar
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    Default

    Props for thinking outside the box.

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  5. #5
    Community Member Spisey's Avatar
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    I feel cheated! I do not see 4000 of anything in your build!

    Looks fun though keep us posted on end game results!

  6. #6
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    Quote Originally Posted by Kalanth View Post
    What!? 4000!?
    Yes because 5000 is just ridiculous

  7. #7
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    Quote Originally Posted by Spisey View Post
    I feel cheated! I do not see 4000 of anything in your build!

    Looks fun though keep us posted on end game results!
    Yeah it was a stupid south park reference, from when Cartman was pretending to be a robot.

    It was just Awesomo Four Thousand but I had to add the bot because the name was taken

  8. #8
    Community Member Tanka's Avatar
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    If it isn't over 9000, I don't want to hear about it.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  9. #9
    Community Member Spisey's Avatar
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    Quote Originally Posted by EinarMal View Post
    Yeah it was a stupid south park reference, from when Cartman was pretending to be a robot.

    It was just Awesomo Four Thousand but I had to add the bot because the name was taken

    This ???

  10. #10
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    Quote Originally Posted by Spisey View Post
    This ???
    Yep that's me! Adam Sandler movies for everyone!

  11. #11
    Community Member Thrudh's Avatar
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    This biggest drawback with this build is that you're going to have to be using Divine Power clickables ALL THE TIME... That will be really annoying... You won't be able to hit anything without Divine Power on with a -8 to hit from WF PA III.

    Quote Originally Posted by EinarMal View Post
    I calculate this out to be about 90-93% of the damage of a Rogue 13/Ranger 6 type build.
    That doesn't seem very realistic, but I didn't do the numbers...

    I'm surprised you don't have firewall listed in your 4th level spells and no fire enhancements (you can get up to 30% at wiz level 7)... The main reason I'd want to go 7th level wizard in a melee multi-class is to stand in my own firewalls while swinging...

    Still, a very interesting idea...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12
    Founder Riggs's Avatar
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    I had thought of a 7 wiz, 12 ranger, 1 rogue build kinda similar.

    Lose the sneak damage, but gain more tempest, barks and more favored enemy bonuses.

    Would be fun either way.

  13. #13
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    Quote Originally Posted by Thrudh View Post
    This biggest drawback with this build is that you're going to have to be using Divine Power clickables ALL THE TIME... That will be really annoying... You won't be able to hit anything without Divine Power on with a -8 to hit from WF PA III.

    That doesn't seem very realistic, but I didn't do the numbers...

    I'm surprised you don't have firewall listed in your 4th level spells and no fire enhancements (you can get up to 30% at wiz level 7)... The main reason I'd want to go 7th level wizard in a melee multi-class is to stand in my own firewalls while swinging...

    Still, a very interesting idea...
    Well damage wise the difference between Rogue 13 vs Rogue 7 is something like

    My build: +83.5
    13/6 =83.5 + 13.5 = 97 (16%)

    There are other factors depending on builds obviously that is worse case, a lot of Rogues are dex based, or don't use Khopesh etc...and it depends on race are they Drow, Human, Halfling etc...

    Yeah I don't really plan on using firewall mainly because of so much fire immunity at high levels. Plus if I have aggro I am doing way less damage.

    Divine power is pretty much mandatory for all these battle wizard builds unfortunately although with 14 BAB it isn't quite as bad.
    Last edited by EinarMal; 08-08-2009 at 07:22 AM.

  14. #14
    Founder Riggs's Avatar
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    Quote Originally Posted by EinarMal View Post
    Well damage wise the difference between Rogue 13 vs Rogue 7 is something like

    My build: +83.5
    13/6 =83.5 + 13.5 = 97 (16%)

    There are other factors depending on builds obviously that is worse case, a lot of Rogues are dex based, or don't use Khopesh etc...

    Yeah I don't really plan on using firewall mainly because of so much fire immunity at high levels. Plus if I have aggro I am doing way less damage.

    Divine power is pretty much mandatory for all these battle wizard builds unfortunately although with 13 BAB it isn't quite as bad.
    The good thing about a wiz though is that if you run a quest with undead and ghosts, swapping in firewall would be easy....but that would only matter for some mid level quests anyway. Or if your soloing and have agro anyway, so more damage on non-immune monsters will add up.

  15. #15
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    Quote Originally Posted by Riggs View Post
    The good thing about a wiz though is that if you run a quest with undead and ghosts, swapping in firewall would be easy....but that would only matter for some mid level quests anyway. Or if your soloing and have agro anyway, so more damage on non-immune monsters will add up.
    Yeah it's true for soloing some quests you could definitely do that, in groups the lost enhancement points would actually hurt the build I think as I would never actually use it in most cases.

  16. #16
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Thrudh View Post
    This biggest drawback with this build is that you're going to have to be using Divine Power clickables ALL THE TIME... That will be really annoying... You won't be able to hit anything without Divine Power on with a -8 to hit from WF PA III.
    i am leveling a wf 12wiz/6ranger/2monk (lovin it btw!) atm and i have been collecting 5x dp goggle clickies for a while so its easy to keep it up. at least until i craft goggles or get tharnes.

    also, the firewall does not work well with SA damage, so that might be a reason to leave it out.

  17. #17
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    Quote Originally Posted by kingfisher View Post
    i am leveling a wf 12wiz/6ranger/2monk (lovin it btw!) atm and i have been collecting 5x dp goggle clickies for a while so its easy to keep it up. at least until i craft goggles or get tharnes.

    also, the firewall does not work well with SA damage, so that might be a reason to leave it out.
    I actually initially had this build as 12 Wiz/Rogue 7/Fighter 1, then I did some calculations and decided that repair critical would be good enough for self healing and switched it for more DPS. It was a significant DPS difference about 25% less with the initial build.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Riggs View Post
    I had thought of a 7 wiz, 12 ranger, 1 rogue build kinda similar.

    Lose the sneak damage, but gain more tempest, barks and more favored enemy bonuses.

    Would be fun either way.
    This one I'm doing (he's 11/5 ranger/wizard right now). I can confirm that it's loads of fun and very viable... Give me Firewall (I should be able to get 100 point ticks or so)and a rogue level, and he will really rock
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
    Community Member Thrudh's Avatar
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    Quote Originally Posted by EinarMal View Post
    Divine power is pretty much mandatory for all these battle wizard builds unfortunately although with 13 BAB it isn't quite as bad.
    Well my 11/5 ranger/wizard doesn't use Divine Power at all. I don't think it's the battle wizard build, but the WF PA III that's killing your to-hit...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  20. #20
    Community Member Thrudh's Avatar
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    Quote Originally Posted by EinarMal View Post
    Yeah it's true for soloing some quests you could definitely do that, in groups the lost enhancement points would actually hurt the build I think as I would never actually use it in most cases.
    This kind of build is made for soloing or low-manning... This is not a build that just sits at cap and runs Shroud over and over... This is the kind of build that hits the Vale quests for pie pieces (plenty of places to use firewall in those quests), does Monestary loot runs (firewalls the scorps, etc.), tanks Sorjek without needing a pure wizard in the group...

    Plus scorching ray could be interesting... You get two at level 7...

    Man, I can't wait for the level cap to go up... My ranger/wizard uses all his spells for buffing... Should be interesting to do a little offensive casting as well...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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