Ok....I have read a few posts about monk DPS blowing etc.....that is fine...but I want to make the highest DPS monk build possibly anyway. I have two pure monks already (one bumped dex as much as possible and the other bumped wisdom). I also have a 2 monk/12 cleric (also bumped wisdom as much as possible and started with a base 10 strength).
I already started the monk as a human with the following stats:
Str 16 (10)
Dex 16 (10)
con 14 (06)
Int 08 (00)
wis 14 (06)
Cha 08 (00)
Adjust to:
STR 17
DEX 15 (Find a +2 Tome to qualify for ITWF and GTWF)
CON 13
INT 09
WIS 13
CHA 08
Why? +1 Tomes all around at level 1 makes you better then your original stats, +3 Tomes later down the road makes you a powerhouse. (slightly more efficient use of point buy)
I can reroll though and will eventually anyway because this character is on the beta server to test it out first
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This was just my current test run (probably just run through to lvl 12 quickly to see how it starts and get ITWF.
First level I took:
TWF
Power Attack
Dodge
Currently running in wind stance...which boosts my AC and attack speed.
Adding human bonuses to strength and all level up points into strength as well.
Don't seem to be having a problem hitting and damage is fairly decent as well.
AC amazingly is not that horrible at low lvl still (running with mage armor for now mainly...but with shield clickes as well in a pinch). Lower dex will make evasion less useful long term...but my saving throws should still be decent enough to make it useful end game.
Any suggestions/idea or changes you think would help make a higher dps monk (has to be a pure monk....no multiclassing).
I could have gone with 2 more strength to start but it didn't seem worth the sacrifice. Admitingly with a +3 tome (I don't have one) I could start with a 14 dex...drop con to 12...and start with an 18 strength instead of a 16....but that seems pretty extreme...and requires something I don't currently have to be used in order to get ITWF and GTWF (all for just +1 more damage and AB).
Human versatilities damage bonus will also be nice especially in combo with Wind stances bonus attack speed. Even at my current level I have 1d8+14 damage per strike (3 attacks every 2 swings). Average damage per attack is 18....so 27 average damage per attack (and I attack faster then normal due to wind stance). I went with pure +3 handwraps right now to get the largest AB boost (to compensate for power attack).
Once I get GTWF though.....and a decent strength (16+5+6+2+3+2+2=36 without madstones) damage should increase significantly.
I dont follow your numbers there:
16 Base
+5 Im' assuming from levels to 20?
+6 From Item?
+2 From Tome maybe?
+3 From Exceptional Stat Item?
+2 from mysterious unknown source (perhaps human stat increase? limited to +1 though)
+2 from yet another mysterious unknown source
By my math you would be at 33 (perhaps 34 with a +3 Tome) Please clarify the bonus's you list there as you have gotten me curious
Anyway what else should I do to pump damage if anything?