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  1. #1
    Community Member Varr's Avatar
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    Default Varstaff: 12/2/6 rogue/pali/monk

    I like being able to do alot at 80% instead of a few things at 100%. My current assassin is dps sold out and I decided I would like to put together a better ac/saves tactics build.

    Halfling LG
    Str: 26: 12 base +3 tome +5 level ups +6 item
    Dex: 30: 16 base +1 tome +5 ehp +6 item +2 stance
    Con: 18: 12 base +2 tome +6 item -2 stance
    Int: 13: 12 base +1 tome
    Wis: 24: 14 base +2 tome +2 ehp +6 item
    Cha: 22: 14 base +1 tome +1 ehp +6 item

    Ac: 53 bland beholder ac: 10 base 6 armor 10 dex 7 wis 1 pali 2 monk 1 halfling 1 rit 4 insight 1 dodge 5 ce 5 pro.
    Saves: high enough to not bother figuring
    Feats: stunning blow, toughness, dodge, stunning fist, two handed fighting, improved two handed fighting, power attack, greater two handed fighting, improved trip, ? Level twenty bonus monk feat(for 6th monk)
    Hp: guessing 360-380.

    Staff's mineral two bosses, weight 5 for rest. Will see how rotating a modest stun, trip, stun, healing curse rotation works.
    Unhasted crappy staff is +10% comp +10% enh +5% insight when all said and done.
    He is 1/1/1 ATM on Thelanis and will be 12/2/6 accrobat/pali/monk.....comments are welcome.
    Varr's all over. Cannith Varr getting the love currently.

  2. #2
    Community Member Varr's Avatar
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    Default Tactics dcs

    Stunning blow: 28
    Stunning fist: 30
    Improved trip: 22

    Pre little boosts from rages and the like. Will be curious to see if I get a 50/50 on these landing esp on caster clerics.
    Varr's all over. Cannith Varr getting the love currently.

  3. #3
    Community Member Varr's Avatar
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    5/2/4 rogue/pali/monk atm. Great saves 24/30/24ish....205ish hp which I'm very happy about. Ac sucks. To hit sucks. Damage sucks....glancing blows are unexpectedly nice. Long story short....I need a ton of equiptment to back fill this toon due to being spread way to thin. Expected most of it though a happy to fight on thru.

    The stunning blow and trip are worthless still due to lack of str currently. Stunning fist is non weapon only soon so comming of the table.

    Still believe, I still believe......will update as gear fills.
    Varr's all over. Cannith Varr getting the love currently.

  4. #4
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    Impaqt's Avatar
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    Is there something Monk L2 gives you thats better than having Crippling strike and Improved Evasion? (or any other combo of 2 Special abilities rather than just 1)

    Edit. Nvm, I thought it was 2 Monk, not 6.
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  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Varr View Post
    I like being able to do alot at 80% instead of a few things at 100%. My current assassin is dps sold out and I decided I would like to put together a better ac/saves tactics build.

    Halfling LG
    Str: 26: 12 base +3 tome +5 level ups +6 item
    Dex: 30: 16 base +1 tome +5 ehp +6 item +2 stance
    Con: 18: 12 base +2 tome +6 item -2 stance
    Int: 13: 12 base +1 tome
    Wis: 24: 14 base +2 tome +2 ehp +6 item
    Cha: 22: 14 base +1 tome +1 ehp +6 item

    Ac: 53 bland beholder ac: 10 base 6 armor 10 dex 7 wis 1 pali 2 monk 1 halfling 1 rit 4 insight 1 dodge 5 ce 5 pro.
    Saves: high enough to not bother figuring
    Feats: stunning blow, toughness, dodge, stunning fist, two handed fighting, improved two handed fighting, power attack, greater two handed fighting, improved trip, ? Level twenty bonus monk feat(for 6th monk)
    Hp: guessing 360-380.

    Staff's mineral two bosses, weight 5 for rest. Will see how rotating a modest stun, trip, stun, healing curse rotation works.
    Unhasted crappy staff is +10% comp +10% enh +5% insight when all said and done.
    He is 1/1/1 ATM on Thelanis and will be 12/2/6 accrobat/pali/monk.....comments are welcome.
    Why the paladin?

    I like the 12/6 rogue/monk combo... but why bother with paladin? Do you really need the save boost? Seems like there are better uses for those 2 levels (Plus, you then could dump CHA, and use those stat points elsewhere)
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  6. #6
    Community Member Varr's Avatar
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    Good questions both. Goal is to jack up the staff speed for six monk and some other ****. You know that though on the edit.

    As two the two paladin.....that is more twist than min maxing. I give up 13 rogue and one level of something......1d6 back attack, crippling strike, and some other very nice stuff for:

    Low level wand use (pre umd catch up.) A modest forced cha bump to umd, intimidate (if ac ever catches up.) A soft lay on hands. Two smites I tend to keep on timer. 10 hp from pali ehp and couple more hp for each pali level. A +6 to saves that makes me feel secure in them. + 1 cha, +1 ac. Bunch of little things that are all more spice than quality must haves.
    Last edited by Varr; 08-11-2009 at 03:21 PM.
    Varr's all over. Cannith Varr getting the love currently.

  7. #7
    Community Member Varr's Avatar
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    Level 7/2/5 now. 3 lg scales from third tier of min two staff. Use it as primary weapon. Added tumbleweed. Str at 21 now and seeing some stunning blows land....not expecting many till I can find a solid weighted staff and 24 str.

    Dps seems good and kill stealing is easy.....the fourth animation is awesome looking.....however the group melée almost makes me a little I'll at times. Moving target to target with a diff visual than the two weapon fighting I'm so used to is going to take some time to get used to.

    Just read all thirteen pages of the big f'n stick build.....and find myself very pleased with this version and most of my preconceptions. I'm suprized how many people have invested the feats into cleave and great cleave.....the cleave diplo attack chain break agro spray seems to me to be counter intuitive to the build. Cool for a damage spray, but a slower more akward way to attack.....vs piggybacking a melée and mowing down one critter at a time.

    Also as my dex save passes thirty screaming (might end around 40) I'm considering taking cripiling strike instead of improved evasion. Just typing that feels like blasphmy, but considering none the less.
    Varr's all over. Cannith Varr getting the love currently.

  8. #8
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    Quote Originally Posted by Impaqt View Post
    Is there something Monk L2 gives you thats better than having Crippling strike and Improved Evasion? (or any other combo of 2 Special abilities rather than just 1)

    Edit. Nvm, I thought it was 2 Monk, not 6.
    I giess you could ask the same about the 2lvl of pal :P
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  9. #9
    Community Member Vivanto's Avatar
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    Quote Originally Posted by Varr View Post
    Stunning fist: 30
    Care to break that down? Stunning fist is 10 + half monk levels + wis mod, that would make your build 10 + 3 + 7 = 20. Weighted and other stuff currently dosen't work on it.

    Not to mention that you can't use stunning fist with a quarterstaff, only unarmed.
    Isc

  10. #10
    Community Member Varr's Avatar
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    My post #3 totally agrees with your post #9.

    As I have built this toon the past ten days. Info has come in haphazardly......mod 9 weighted affects stunning fist.....then mod 9 stunning fist will be unarmed only.....causing me to adapt on the fly, like in post 3 where I confirm that stunning fist is now off the table.

    I will say the possitives are starting to shine and blunt the negs...like ineffectuve tactics so far to the point I just drew up a three wearable combo for green steel. This build is turning out to be worth a 100 larges investment to me.
    Varr's all over. Cannith Varr getting the love currently.

  11. #11
    Community Member Thanimal's Avatar
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    Quote Originally Posted by Impaqt View Post
    Is there something Monk L2 gives you thats better than having Crippling strike and Improved Evasion? (or any other combo of 2 Special abilities rather than just 1)

    Edit. Nvm, I thought it was 2 Monk, not 6.
    But still, why so much Monk? The biggest gains of Paladin comes at 2, and the biggest gains of Monk come at 1. Rogue, on the other hand, picks up pretty awesome stuff at much higher levels. That said, Rogue 17 isn't the greatest level, so the extra feat from Monk 2 can be a good choice. And 16 Rogue gives you The Big Three Rogue feats.

    So I feel 16 R/2 P/2 M is probably the peak here? Or maybe 17/2/1 if you want max sneak attack DPS instead of the feat.

  12. #12
    Community Member Varr's Avatar
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    I have answers.....not sure they are great.... But here goes. I pretty well decide at concept 12/2/1 accro/pali/monk. That eliminated accro 3. So....it was pali 6 or monk 6 or 1 rogue/something. I decided on path of harmony that locks me into 12/2/3 with 3 free levels and decided to skip rogue 13 for monk 6.

    So I gave up some great stuff at the last level break for:
    Healing curse, ways 2 with air 2 feeding into most staff speed, another pt of wis, and ac, and run, and silly monk fall.....like my pali levels....all flavor stuff that stacks and stacks into some pretty nice periferal benifits while not sacrificing staff speed, ac, or saves. My 4th character requirement has been the only to suffer really and that is combat tactics.

    Lastly it is not counted on, but possible someday one of the monk level 6 pres is silly good and I fall into it.....like level one ninja. Not impossible a temest like powerful level one monk pre comes out to tease all the 1-3 monk level splashers.....which I also have.
    Last edited by Varr; 08-18-2009 at 01:22 PM.
    Varr's all over. Cannith Varr getting the love currently.

  13. #13
    Community Member Thanimal's Avatar
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    Works for me. Flavor is valuable -- otherwise we could just watch a screen full of gray blobs with numbers being reported. Just wanted to be sure you had thought about what you might be giving up.

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