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  1. #121
    Community Member Sedona's Avatar
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    Great build Cleen. Hey check this out!!! Going to do this on Xisix as Q-staffer with the same build class structure and race. With Mod 7 coming out and the changes made to Rogue Special Feat adding Double strike bonus'. Build sums up primary dps role and full tankage properties. The stacking Double Strikes from wind and Rog feats. Would no longer have Imp evasion but, I think the build covers for it in HUGE SAVES. Max DPS in build would carry in AP's and using Greater Two Handed fighting. Q-staff attack speed as Acrobat II is phenominal coming from the Maxed STR based character Double Striking Exaulted Smites and DS's which won't be so uncommon. Excelent abilitie scores with 36 pt. character really fill out what I have in mind for the build as q-staffer. I honestly beleive that the quarterstaff as an inferior weaponset really improves this build through sneak attacking point of view. Although as base weapon damg goes from the weapon the class abilities and available ways to produce sneak attacks from Radiance to Holy Aura, Held/Helpless mobs and Trips among many others, and general bonus DPS generated provide Uber PREMIUM DPS all the same. Thanks for the inspiration. Awesome build Cleen.
    Six Human 12 FTR 6 RANG 2 MNK Mois Drow 20 Sorcerer Cannyscott Drow 20 Cleric Damgreducer Warforged 14 Barbarian 6 Ftr CRIT RAGE 2 KENSEI Nirvanaic Elf 18 BRD 2 FTR Sixis Temperhaste Dragon Human 12 Ftr 6 Ranger 2 Barb Xisix WHACKOBAT

  2. #122
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    Default Post Update 7 build

    Quote Originally Posted by Dark-Star View Post
    The Hurtlocker

    Warforged 13 rogue/ 6 paladin/ 1 monk

    The Hurtlocker is designed to be a very well rounded raid participant, covering all of the major melee roles: DPS, main tanking via increased hate and dps, and off tanking via intimidating/turtling. The by-product of the build resulted in a solid soloer and group member as well.

    Built for Mod 9, the Hurtlocker's biggest strength is perhaps his defense, with very high saves, solid AC, improved evasion, knockdown immunity, 500+ hps and the ability to heal himself and others. In dps mode he will be cranking out respectable DPS at +79-89 average to damage while sneak attacking with Khopeshes, using GTWF, plus divine sacrifices at 5d6 light damage x2 every three seconds. On trash, crippling strike will quickly result in auto-crits and sneak attacks, and the synergy of a well placed divine sac or exaulted smite will result in a x4 critical with maximum damage potential (once fully geared) reaching 342 total damage for ES (348 for DS) - on two swings at once if timed right ((10 GS Khop +6 pali level +45 boosted damage +6 Bloodstone = 67 x4 = 268) +62 max sneak attack +12 holy). Add in a 25% haste boost and situationally the DPS potential is quite good.

    Tanking the Hurtlocker can fill both the intimi-tank roll, turtling with a tower shield and Docent of Defiance, or be the true main tank via solid base DPS and toggled +160% additional hate.


    Highlights:

    • good to very good ac (56-89)
    • very high saves (41R-34W-37F standing, 52R-37W-44F max boosted)
    • improved evasion
    • knockdown and slippery surfaces immunity
    • tank level hps (504-644)
    • intimi tank (score of 55)
    • hate tank (+160% toggled hate -Bute Fighting, Def of Sib, Divine Righteousness) plus more from items
    • ability to use Docent of Defiance for 20dr/- while tanking
    • high turtling DR while intimidating
    • very solid dps when sneak attacking, decent dps when not
    • 25% haste boost
    • +20% swing speed with a greater bane q-staff for constructs, elementals and undead
    • crippling strike (the best melee feet in the game)
    • exaulted smite
    • divine sacrifice
    • divine favor at +2/+2
    • divine might at +2
    • 40+ umd for no fail Reconstruct scroll use
    • ability to scroll cold shield in Shroud/VoD, and fire shield in the Tower
    • two 80 hp Lay on Hands for instant emergency healing
    • ability to be healed by both arcane and divine casters
    • immunity to horned devil healing curse
    • immunity to level drain
    • immunity to fear
    • immunity to diesease and poison without an item on
    • functioning open lock, search and disable device skills (42-46-45)
    • enough tumble for front, back and side flips in order to move at full speed while in Defender stance or DoD-ing
    • enough hide and move silently scores (44) to solo certain quests
    • 50 diplomacy in standard gear for shedding aggro when needed
    • +10% permanent increased run speed
    • +25% run speed boost for zerging
    • 41 haggle score just because


    Stats
    S 14 +3 tome +6 item +5 levels = 28 (+2 stance +1 rage +4 double Mastone +4 Bladesworn +2 exceptional= 41 situaltionally)
    D 15 +3 tome +3 enh +6 item = 27 +3 exceptional = 30
    C 15 +3 tome +2 enh +6 item = 26 (+2 stance +2 rage +8 double Madstone +2 exceptional = 40 situationally)
    I 11 +3 tome = 14
    W 11 +3 tome +6 item = 20 +2 exceptional = 22
    Ch 11 +3 tome +6 item = 20

    Feats
    1. Toughness
    3. Mithral Body, then swap to Khopesh prior to level 13
    6. TWF
    9. ITWF
    12. Icrit:slashing
    13M. PA
    15. GTWF
    18. CE

    HPs
    78 rogue
    8 monk
    60 paladin
    30 Heroic/Draconic
    30 GFL
    160 Con
    23 Toughness
    50 Toughness enh
    20 Minos
    45 Shroud
    504 standing
    20 exceptional con
    20 Def stance
    100 rage and double Madstone
    644

    Saves
    Reflex: 41/52
    Will: 34/37
    Fortitude: 37/44
    R W F
    2 2 5 Paladin
    2 2 2 Monk
    8 4 4 Rogue
    2 2 2 Aura
    5 5 5 Cha
    4 4 4 GH
    2 2 2 Luck
    10 6 8 Stat
    5 5 5 item
    1 0 0 haste
    Situational
    6 0 0 Improved Uncanny Dodge
    1 1 2 Def stance
    2 0 0 Showtime
    0 0 1 rage
    0 0 2 Madstone
    0 0 2 double Madstone
    2 2 0 Vorn's

    AC
    10 base
    9 DT docent
    1 ritual
    2 bracers
    5 prot
    3 bark pot
    10 dex
    6 wis
    2 aura
    4 insight
    1 haste
    3 dodge
    56 PA mode
    5 CE
    4 Shield wand
    2 Defender of Sib stance
    2 Recitation wand
    69 AC mode
    2 Ranger barkskin
    4 Inpsire Hoeroics
    4 true Def of Sib Pali aura
    79 max raid buffed
    6 Improved Uncanny Dodge
    2 Showtime
    2 pali AC boost
    89 boosted
    +10 Levik's
    +1 Defender stance blocking
    +2 blocking
    -4 shield wand
    -6 dex
    -6 wisdom
    86 turtling AC

    To Hit
    15 BaB
    9 str
    5 weapon
    4 GH
    1 rage
    1 haste
    -5 CE
    -2 twf
    -2 heavy offhand
    6 Madstone
    2 Shintao
    2 tumbleweed
    36 first swing tanking
    -2 WF PA
    2 divine favor
    -6 Madstone
    5 Tharnes
    35 dps mode
    2 bladesworn
    1 exceptional str
    1 def stance
    42 self buffed boosted

    Damage
    5 weapon
    9 str
    7 PA
    2 Divine Might
    9 bard
    2 Shintao
    1 rage
    +35 standard
    7d6 rogue levels (24.5 average)
    12 rogue enh
    8 Tharnes
    +79.5 when sneak attacking
    2 Knost's
    2 Divine Favor or double Madstone
    6 Bladesworn
    +89.5 boosted
    5d6 light damage from divine sac (17.5 average)
    +103 average damage once every three seconds

    Skills
    UMD: 23 ranks +4 GH +2 luck +5 cha +6 cha skills = 40 no fail Reconstruct scroll
    Intimidate: 23 ranks +4 GH +2 luck +5 cha +6 cha skills +15 item = 55
    Open Locks: 4 ranks +15 item +7 tool +4GH +2 luck +10 dex = 42 +d20
    Search: 20 ranks +15 item +4 GH +2 luck +5 int = 46
    Disable Devices: 19 ranks +15 item +4GH +2 luck +5 int = 45 +d20
    Jump: 0 ranks +4 Acrobat +9 str +1 str skills +30 Morah's Belt/Arcane = 44
    Tumble: 16 ranks +4 Acrobat +10 dex +4GH +2 luck +2 Rog tumble = 38
    Haggle: 9 ranks +15 item +5 cha +6 cha skills +4GH +2 luck = 41
    Diplomacy: 23 ranks +10 item +5 cha +6 cha skills +4GH +2 luck = 50
    Hide: 13 ranks +15 item +10 dex +4GH +2 luck = 44
    Move Silently: 13 ranks +15 item +10 dex +4GH +2 luck = 44
    Concentration: 0 ranks +8-15 con +15 item +5 con skills +4GH +2 luck = 34-41
    Spot: 0 ranks +15 item +6 wis +4GH +2 luck = 27

    Leveling Progression
    1 rogue 1: 4 UMD, 4 intim, 4 open locks, 4 search, 4 disable, 2 timble, 2 haggle, 4 hide, 4 move silently
    2 rogue 2: 1 UMD, 1 untim, 1 search, 1 dd, 3 haggle, 1 hide, 1 ms
    3 paladin 1: 3 diplomancy
    4 paladin 2: 3 diplo
    5 rogue 3: 3 UMD, 3 intim, 1 search, 1 hide, 1 ms
    6 rogue 4: 1 UMD, 1 intim, 3 search, 4 dd
    7 rogue 5: 1 UMD, 1 intim, 1 search, 1 dd, 4 hide, 1 ms
    8 rogue 6: 1 UMD, 1 intim, 1 search, 1 dd, 1 hide, 4 ms
    9 rogue 7: 1 UMD, 1 intim, 1 search, 1 dd, 1 hide, 1 ms, 1 tumble, 1 haggle, 1 diplo
    10 rougue 8: 1 UMD, 1 intim, 1 search, 1 dd, 2 tumble, 1 haggle, 2 diplo
    11 rougue 9: 1 UMD, 1 intim, 1 search, 1 dd, 3 tumble, 1 haggle, 1 diplo
    12 rougue 10: 1 UMD, 1 intim, 1 search, 1 dd, 3 tumble, 1 haggle, 1 diplo
    13 monk 1: 5 tumble
    14 paladin 3: 3 diplo
    15 rogue 11: 3 UMD, 3 intim, 2 search, 1 dd
    16 rogue 12: 1 UMD, 1 intim, 2 search, 3 dd, 1 hide, 1 ms
    17 paladin 4: 3 diplo
    18 paladin 5: 3 diplo
    19 paladin 6: 3 diplo
    20 rogue 13: 4 UMD, 4 intim, 1 search

    Enhancements
    2 WF Healer's Friend I
    6 WF Toughness III
    6 WF Constitution II
    3 WF PA II
    1 Pali AC Boost I
    1 Pali Bulwark of Good I
    1 Pali Courage of Good I
    1 Pali Focus of Good I
    1 Pali Resistance of Good I
    2 Pali Divine Righteousness I
    1 Pali Divine Sacrifice I
    1 Pali Exaulted Smite I
    3 Pali Extra Smite Evil II
    1 Pali Extra LoH I
    2 Pali Lord of the Blades
    3 Pali Toughness II
    4 Pali Defender of Sib I
    3 Rog Balance II
    12 Rog Dex III
    1 Rog Faster Sneaking I
    6 Rog Haste Boost III
    10 Rog Sneak Attack Training IV
    3 Rog Tumble II
    6 Rog Acrobat II
    80

    Gear
    Head: Minos/ +15 intim helm
    Neck: Shintao (+6 con, +15 concentration, +2 to hit +2 todamage)
    Goggles: Tharnes (True Sight, +5 sneak attack, +15 search, +15 spot)
    Belt: Def of Sib/Knost's/Vorn's (+6 con, GFL) (+ threat, +2 damage, +2 will & relfex SR22 respectively)
    Boots: Madstone/ Anchoring/ +6 dex
    Gloves: Con Op (+10 hp +1 str skills, +50 SP +2 cha skills, +100 SP +3 cha skills - +6 wisdom, +10 diplo, +10 haggle)
    Cloak: Min2 (Wizardy VI +1 cha skills, +2 con skills +15 hps, +3 con skills +20 hps - heavy fort, +5 protection AC)
    Trinket: Head of Good Fortune/ Bloodstone
    Ring 1: Shintao w/ +2 eceptional wisdom
    Ring 2: Def of Sib/Knost's/Vorn's w/ +2 exceptional con, +2 exceptional str, and 20% cold absorption respectively
    Bracers: Chaos/ Tharnes
    Armor: Docent of Defiance/ Dragon Touched Docent (+5 resist, +6 cha, +3 dodge)
    Weapon 1: Min2 Khopesh (Holy, Acid Burst, +4 insight)/ Vorpal of Enfeebling Khopesh
    Weapon 2: Rad2 Khopesh (Holy, +1 dex, +2 dex)/ Min2 Khopesh (Holy, Acid Burst, Acid Blast)/ Vorpal of Enfeebling Khopesh/ Levik's Defender


    I try to be well thought out in my builds, but I usually make a few mistakes. If anyone catches any I'd appreciate them being pointed out, as well as any feedback on how to make the Hurtlocker a better character.

    Thanks for looking.
    Just wanted to point out two things from update 7 that will show some love to this build, first
    that Paladins are getting Intimidate as a class skill in Update 7. Give you more options with your rogue skill points (will examine skill points later)

    Second, the new Rogue Special ability Opportunist feat would be great for this build, giving it a nice DPS boost.

    From the lammania Update 7 release notes thread - http://forums.ddo.com/showthread.php?t=206066

    Skills

    * Paladins now possess intimidate as a class skill.
    New Class Feats

    * Opportunist
    o Benefit: A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
    o Special: This feat can only be selected by Rogues as a special Rogue ability at levels 10, 13, 16, or 19.
    The bypasses means reduces target Fort by 10%, so would open some SA dmg versus 100% fort targets (that are not SA immune, still nothing against undead/constructs, but would increase DPS versus most bosses)

  3. #123
    Community Member Nick_RC's Avatar
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    Hey dark,

    Firstly sick build really like the level split.

    I have a good buddy closing in on completionist and throwing some ideas around with him we are excited about this level split. He is very big into self sufficiency, tampered by my DPS MO. This looks like it could fill the role perfectly.

    He hasnt looked at this and I just skimmed it but when we were discussing this split we are probably just going to throw intimitanking out the window and look at maximising dps, self sufficiency rog abilities and ac.

    I havnt done much of a breakdown yet but was hoping you could give some tips. Got a few questions.

    1. Given intimitanking is out the window would you still go wf? (I.e no need for DoD)
    2. We were thinking human might be the best option for feats, Healing amp, skill points. In your opinion would half orc be better for the added dps?
    3. Im thinking that he will have basically two sets of equipment - one for non epic ac mode and one for full blown epic dps. is this what you have done with this character also?
    4. Im not much of an ac guy - what do u think this build is capable of numbers wise in ac mode?

    Thx mate.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  4. #124
    Community Member Dark-Star's Avatar
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    Thanks for the feedback.

    1. I really like the WF race for this build. DoD is just one aspect, and a nice one, but to me WF still make the best tanks. Great immunities that fit in very well with what the build is trying to do, and the ability to be healed by both divines and arcanes opens up a lot of options in raids or when short manning.

    2. Half Orc is nice as a dps option, but this build will already have a lot of dps. I had orginally thought halfling would be the race to go with, but item slots (at the time) were too tight for a non-WF to really work. The gear in the OP is a bit dated, so that point may no longer be as valid. HO's really work best for thf, but there are some synergies with str and action boosts enhancements, if you can fit them in. Human is another good choice, but in the end I would probably stay WF for the reasons stated in point #1, plus if you take it Bladesworn can be kind of fun in the right situations.

    3. Two sets of gear is what I have.

    4. Burst AC should be able to break 90's, but I think that it would be fine to go with more of a hate tank/dps focus. Leveling up AC (to me) can still be very useful, as well as in some raids. Epic content they blew it somewhat in the mono-dimensional design: hold/stun, kill, rinse, repeat. AC factors in less for epics, and to me takes away part of the fun of the game. To have high AC you have to give up a lot, and for that there should be some benefit.

    My Hurtlocker is on my second account, and until they let us transfer characters between accounts, he is mostly on ice for now. It's hard enough collecting epic seals and shards for one account, much less two (another flaw in epic design). He is very fun to play, and leveling up was a self-sufficient beast.

    My biggest tip is to gear for to hit, especially in tank mode. If you don't it can become your achilles heal.

    Hope your friend enjoys it.
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  5. #125
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    I have been referencing this build for my rogue. I plan to TR him into my own variation of the hurtlocker ( What fun is straight copying?) and I would like to add for anyone looking, that with the opportunist feat, it is currently possible to critically hit undead, constructs, elementals, and oozes. It is still possible as of the live event last night. I cannot say for sure if it will be possible when it goes live, but it is certainly something to look for.

    Another thing that this build will be getting some love from are cheaper enhancements. (For example, saving 2 points on the prerequisite enhancements for acrobat 1.)

  6. #126
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    Does the AC on Hurtlocker even reach a relevant level apart from S&B? Just curious as to whether you're actually able to mitigate damage in PA mode.

  7. #127
    Community Member Dark-Star's Avatar
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    The answer is it depends, mostly on the content you are running, but also the gear you have.

    For epics? No, but Turbine has made it very clear they don't want AC as a viable alternative in the end game.

    That said, you can get nice turtling AC to go along with your intim should you want it.
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  8. #128
    Community Member Xynot2's Avatar
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    actually, now that tomes are lv restricted, the build is flawed. You cant get the skill points out of it that you were able to before so it has to be taken back to the drawing board.

  9. #129
    Community Member Calebro's Avatar
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    Quote Originally Posted by Xynot2 View Post
    actually, now that tomes are lv restricted, the build is flawed. You cant get the skill points out of it that you were able to before so it has to be taken back to the drawing board.
    I haven't added up the numbers to see if the tomes were accounted for before the change or after, but:
    Has to be taken back to drawing board? Even if the tomes were added in at 1st level, that's a huge exaggeration.

    First of all, a simple +1 tome can be eaten at level 1, which gets a 12. Or did they change it to 3? I forget. Even if they did, it's only a 2 point loss.

    Secondly, the main reason for tumble was so that he could move at full speed when DoD proc'ed. Ever since they changed how effects that slow you remove the ability to tumble, actually having tumble on this build could be considered by some to be kind of useless. So don't take it. Leave it at 1 point during creation and never add another to it. Problem solved.

    Or better yet, drop haggle. If you *need* the pennies that haggle saves, you shouldn't be attempting this build anyway.

    Back to the drawing board? Hardly.
    Last edited by Calebro; 11-17-2010 at 07:27 PM.
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  10. #130
    Community Member Xynot2's Avatar
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    Quote Originally Posted by Calebro View Post

    Back to the drawing board? Hardly.
    Build it before you speak. +2 tomes are lv 7 and this build calls for +3 out of the gate. and I did dump haggle. This build, as written, may have been possible a while back but it isnt any longer and wont get close to what the build sheet says it will. A fair warning to any newbs who may try it.

    See... it's that kind of reply that fills up good threads with nonsense. You havent tried building it since the tome/level restrictions went into effect and yet you comment on my statement from a point of ignorance (as in dont know first hand - not stupidity) I DID try to build it and it isnt happening now that tomes are level restricted. Period, end of story.

    And further, I didnt say it was garbage. Nor was the build posted by you so why get so offended by me pointing out the flaws? It doesnt really matter why. What matters is that the fflaw was pointed out.

  11. #131
    Community Member Calebro's Avatar
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    Quote Originally Posted by Xynot2 View Post
    Build it before you speak. +2 tomes are lv 7 and this build calls for +3 out of the gate. and I did dump haggle. This build, as written, may have been possible a while back but it isnt any longer and wont get close to what the build sheet says it will. A fair warning to any newbs who may try it.

    See... it's that kind of reply that fills up good threads with nonsense. You havent tried building it since the tome/level restrictions went into effect and yet you comment on my statement from a point of ignorance (as in dont know first hand - not stupidity) I DID try to build it and it isnt happening now that tomes are level restricted. Period, end of story.

    And further, I didnt say it was garbage. Nor was the build posted by you so why get so offended by me pointing out the flaws? It doesnt really matter why. What matters is that the fflaw was pointed out.
    As I already said, dump Tumble.
    As has been stated multiple times, this is an advanced build which requires lots of gear to work.
    As has been stated multiple times throughout the thread, this build isn't newb friendly.

    You want to give a warning to the newbs that may try to build it? They have to read the thread to get that warning. If they read the thread, they'd see what you missed, which is that this isn't a build they should try right away.
    The warning has already been given to them, it was not to try something like this.

    Furthermore, as I already said, a +1 tome at lvl 3 only nets you 1 skill point less per level. If you can't figure out a way to mnake a build with this many skills work with 1 less skill point, you have no business attempting a build like this.
    Last edited by Calebro; 11-20-2010 at 04:19 PM.
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  12. #132
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    Red face 2 Handed Sword Variation

    Hey I've been playing this build at a low level and am really liking the two handed swords with it. Do you think you could give me some tips on some changes I could do to possibly keep great swords all the way through. Or would that be a big mistake. I'm new enough that I'm not sure when I'd be "breaking" something that doesn't need fixed. lol I just happen to like the great swords, and am not sure what the long term reprocussions would be by trying to keep them. Any help would be appreciated. thx

  13. #133
    Community Member Dark-Star's Avatar
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    Glad you are enjoying The Hurtlocker.

    Here is the thing, with sneak attack firing on every attack, but not glancing blows, going twf will be significantly more dps on a rogue. At lower levels, maybe to level 6 or 7, using a two hander is fine. After that, go for two weapons.
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  14. #134
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    Red face Thanks

    For an honest answer to what I now realize was probably a very stupid question...thanks ;-) And again thanks for a very fun build.

  15. #135
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    Question Last dumb question I promise

    Why Follower Lord of the Blades. I'm back tracking all the enhancements and I can't figure it out. Just wondering if its a pre req I'm missing or just something to do extra dmg early on. Thanks

  16. #136
    Community Member Dark-Star's Avatar
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    Lord of the Blades has a pre-req, highlight it and you can see which. Going for the big heal is also a viable option, just comes down to defense vs. offense.
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  17. #137
    Community Member Dark-Star's Avatar
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    Been getting a bunch of PMs lately asking about The Hurtlocker at lower levels, and tips on soloing.

    Here is part of one of my replies, I am posting in case other newer players might also benefit:

    Soloing is as much an art as it has to do with the character you run. At lower levels go for AC gear, and drink Barkskin +3 potions and Shield of Faith positons. Get a set of Bodyfeeder weapons. At 10th, get a paralyzer. Those weapons will help you solo a lot of content.

    Once you start running the Shroud, make a Radiance2 Kukri (or Khopesh) as your primary goal. This will make an incredible difference for both your offense and defense.
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  18. #138
    Community Member Achillzeus's Avatar
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    Hi Dark-Star, i'm a big fan of this build and been thinking one up for a little while now; i'm finally going to roll one.
    Here it is the main big difference is its THF with staffs, I really like the idea of the big stick and with AcrobatII its actually not terribad DPS.
    Please tell me what you think and how I can improve on it.
    My one question is, is 20% WF brute fighting worth the AP?

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Roorstang 
    Level 20 Lawful Good Warforged Male
    (6 Paladin \ 1 Monk \ 13 Rogue) 
    Hit Points: 318
    Spell Points: 40 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            14                    18
    Constitution         17                    20
    Intelligence         12                    13
    Wisdom               10                    12
    Charisma             10                    12
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +2 Tome of Wisdom used at level 4
    +2 Tome of Charisma used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                 0                     1
    Concentration         3                     9
    Diplomacy             4                    16
    Disable Device        5                    23
    Haggle                0                     1
    Heal                  0                     1
    Hide                  2                     2
    Intimidate            4                    23
    Jump                  6                    12
    Listen                0                     1
    Move Silently         2                     2
    Open Lock             6                    24
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    23
    Spot                  4                    21
    Swim                  2                     1
    Tumble                6                    25
    Use Magic Device      4                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Thanks & keep up the great work with the creative & awsomely cool builds.
    Last edited by Achillzeus; 12-14-2010 at 02:40 PM.

  19. #139
    Community Member Dark-Star's Avatar
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    A staff version could work really well, very fast swing speed and higher to hit.

    If you go staff, make it your mission to get an Epic Souleater. Hands down the best trash beater for epics now after the U8 changes.

    As far as WF Brute Fighting, I'd say test it and see. Likely Redemption will be enough, if not add BF. It comes down to your skill as a tank, your gear, as well as the dps of the people you run with realtive to your own.
    Guilds: Prophets of the New Republic & Revenents Khyber
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    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  20. #140
    Community Member krud's Avatar
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    Jun 2006
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    873

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    Quote Originally Posted by dragonhighlord1 View Post
    Was wondering if this would be any good as human or any other race?
    I was reworking NeatoMan, my longtime human twf 13rog/4ftr/3pal tanking rogue, trying to see if I could squeeze some more dps out of him. I came up with 13rog/6pal/1ftr or 1monk as the top candidates. Monk offers 1 less in bab, a couple less HP, but better saves. It comes out approximately 5-6% ahead of my old build, due mainly to the smites/sacrifices. Dps tops out in the mid 500s, when fully raid geared and buffed (no epic gear). I was all excited to post my newly discovered build, but found with a forum search that it had already been done here as the hurtlocker.

    I think it plays differently as human vs WF. It probably won't be as good an intimitank, but still a solid tanking rogue. If you work on it you can still get a decent s&b tanking AC, but i'm not sure it's really worth pursuing AC beyond the vale for this build. Assassin/KotC will give the best dps by a slight margin, but HotD is also a good choice for some extra healing amp (to go with human healing amp). Starting stats for me were a little different: 16str 15dex 14con 10int 8wis 14cha. I dumped wis, since i'll be wearing armor, and went with a lower int, since I dropped CE. I play mine solo a lot, so I took bluff for the single pull tactic over intimidate/diplo.

    Drow might also work, though I wouldn't recommend the intimitank part, as it will be somewhat squishier. Probably would play more like a beefier, more survivble version of a drow rogue. It may be possible to get a high unarmored AC using the monk wisdom bonus, but it would require quite a bit of work to maintain a useful AC at high levels.
    Last edited by krud; 12-18-2010 at 11:25 AM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

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