Page 1 of 9 12345 ... LastLast
Results 1 to 20 of 170
  1. #1
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default The Hurtlocker: 13 Rogue/ 6 Paladin/ 1 monk

    The Hurtlocker

    Warforged 13 rogue/ 6 paladin/ 1 monk

    The Hurtlocker is designed to be a very well rounded raid participant, covering all of the major melee roles: DPS, main tanking via increased hate and dps, and off tanking via intimidating/turtling. The by-product of the build resulted in a solid soloer and group member as well.

    Built for Mod 9, the Hurtlocker's biggest strength is perhaps his defense, with very high saves, solid AC, improved evasion, knockdown immunity, 500+ hps and the ability to heal himself and others. In dps mode he will be cranking out respectable DPS at +79-89 average to damage while sneak attacking with Khopeshes, using GTWF, plus divine sacrifices at 5d6 light damage x2 every three seconds. On trash, crippling strike will quickly result in auto-crits and sneak attacks, and the synergy of a well placed divine sac or exaulted smite will result in a x4 critical with maximum damage potential (once fully geared) reaching 342 total damage for ES (348 for DS) - on two swings at once if timed right ((10 GS Khop +6 pali level +45 boosted damage +6 Bloodstone = 67 x4 = 268) +62 max sneak attack +12 holy). Add in a 25% haste boost and situationally the DPS potential is quite good.

    Tanking the Hurtlocker can fill both the intimi-tank roll, turtling with a tower shield and Docent of Defiance, or be the true main tank via solid base DPS and toggled +160% additional hate.


    Highlights:

    • good to very good ac (56-89)
    • very high saves (41R-34W-37F standing, 52R-37W-44F max boosted)
    • improved evasion
    • knockdown and slippery surfaces immunity
    • tank level hps (504-644)
    • intimi tank (score of 55)
    • hate tank (+160% toggled hate -Bute Fighting, Def of Sib, Divine Righteousness) plus more from items
    • ability to use Docent of Defiance for 20dr/- while tanking
    • high turtling DR while intimidating
    • very solid dps when sneak attacking, decent dps when not
    • 25% haste boost
    • +20% swing speed with a greater bane q-staff for constructs, elementals and undead
    • crippling strike (the best melee feet in the game)
    • exaulted smite
    • divine sacrifice
    • divine favor at +2/+2
    • divine might at +2
    • 40+ umd for no fail Reconstruct scroll use
    • ability to scroll cold shield in Shroud/VoD, and fire shield in the Tower
    • two 80 hp Lay on Hands for instant emergency healing
    • ability to be healed by both arcane and divine casters
    • immunity to horned devil healing curse
    • immunity to level drain
    • immunity to fear
    • immunity to diesease and poison without an item on
    • functioning open lock, search and disable device skills (42-46-45)
    • enough tumble for front, back and side flips in order to move at full speed while in Defender stance or DoD-ing
    • enough hide and move silently scores (44) to solo certain quests
    • 50 diplomacy in standard gear for shedding aggro when needed
    • +10% permanent increased run speed
    • +25% run speed boost for zerging
    • 41 haggle score just because


    Stats
    S 14 +3 tome +6 item +5 levels = 28 (+2 stance +1 rage +4 double Mastone +4 Bladesworn +2 exceptional= 41 situaltionally)
    D 15 +3 tome +3 enh +6 item = 27 +3 exceptional = 30
    C 15 +3 tome +2 enh +6 item = 26 (+2 stance +2 rage +8 double Madstone +2 exceptional = 40 situationally)
    I 11 +3 tome = 14
    W 11 +3 tome +6 item = 20 +2 exceptional = 22
    Ch 11 +3 tome +6 item = 20

    Feats
    1. Toughness
    3. Mithral Body, then swap to Khopesh prior to level 13
    6. TWF
    9. ITWF
    12. Icrit:slashing
    13M. PA
    15. GTWF
    18. CE

    HPs
    78 rogue
    8 monk
    60 paladin
    30 Heroic/Draconic
    30 GFL
    160 Con
    23 Toughness
    50 Toughness enh
    20 Minos
    45 Shroud
    504 standing
    20 exceptional con
    20 Def stance
    100 rage and double Madstone
    644

    Saves
    Reflex: 41/52
    Will: 34/37
    Fortitude: 37/44
    R W F
    2 2 5 Paladin
    2 2 2 Monk
    8 4 4 Rogue
    2 2 2 Aura
    5 5 5 Cha
    4 4 4 GH
    2 2 2 Luck
    10 6 8 Stat
    5 5 5 item
    1 0 0 haste
    Situational
    6 0 0 Improved Uncanny Dodge
    1 1 2 Def stance
    2 0 0 Showtime
    0 0 1 rage
    0 0 2 Madstone
    0 0 2 double Madstone
    2 2 0 Vorn's

    AC
    10 base
    9 DT docent
    1 ritual
    2 bracers
    5 prot
    3 bark pot
    10 dex
    6 wis
    2 aura
    4 insight
    1 haste
    3 dodge
    56 PA mode
    5 CE
    4 Shield wand
    2 Defender of Sib stance
    2 Recitation wand
    69 AC mode
    2 Ranger barkskin
    4 Inpsire Hoeroics
    4 true Def of Sib Pali aura
    79 max raid buffed
    6 Improved Uncanny Dodge
    2 Showtime
    2 pali AC boost
    89 boosted
    +10 Levik's
    +1 Defender stance blocking
    +2 blocking
    -4 shield wand
    -6 dex
    -6 wisdom
    86 turtling AC

    To Hit
    15 BaB
    9 str
    5 weapon
    4 GH
    1 rage
    1 haste
    -5 CE
    -2 twf
    -2 heavy offhand
    6 Madstone
    2 Shintao
    2 tumbleweed
    36 first swing tanking
    -2 WF PA
    2 divine favor
    -6 Madstone
    5 Tharnes
    35 dps mode
    2 bladesworn
    1 exceptional str
    1 def stance
    42 self buffed boosted

    Damage
    5 weapon
    9 str
    7 PA
    2 Divine Might
    9 bard
    2 Shintao
    1 rage
    +35 standard
    7d6 rogue levels (24.5 average)
    12 rogue enh
    8 Tharnes
    +79.5 when sneak attacking
    2 Knost's
    2 Divine Favor or double Madstone
    6 Bladesworn
    +89.5 boosted
    5d6 light damage from divine sac (17.5 average)
    +103 average damage once every three seconds

    Skills
    UMD: 23 ranks +4 GH +2 luck +5 cha +6 cha skills = 40 no fail Reconstruct scroll
    Intimidate: 23 ranks +4 GH +2 luck +5 cha +6 cha skills +15 item = 55
    Open Locks: 4 ranks +15 item +7 tool +4GH +2 luck +10 dex = 42 +d20
    Search: 20 ranks +15 item +4 GH +2 luck +5 int = 46
    Disable Devices: 19 ranks +15 item +4GH +2 luck +5 int = 45 +d20
    Jump: 0 ranks +4 Acrobat +9 str +1 str skills +30 Morah's Belt/Arcane = 44
    Tumble: 16 ranks +4 Acrobat +10 dex +4GH +2 luck +2 Rog tumble = 38
    Haggle: 9 ranks +15 item +5 cha +6 cha skills +4GH +2 luck = 41
    Diplomacy: 23 ranks +10 item +5 cha +6 cha skills +4GH +2 luck = 50
    Hide: 13 ranks +15 item +10 dex +4GH +2 luck = 44
    Move Silently: 13 ranks +15 item +10 dex +4GH +2 luck = 44
    Concentration: 0 ranks +8-15 con +15 item +5 con skills +4GH +2 luck = 34-41
    Spot: 0 ranks +15 item +6 wis +4GH +2 luck = 27

    Leveling Progression
    1 rogue 1: 4 UMD, 4 intim, 4 open locks, 4 search, 4 disable, 2 timble, 2 haggle, 4 hide, 4 move silently
    2 rogue 2: 1 UMD, 1 untim, 1 search, 1 dd, 3 haggle, 1 hide, 1 ms
    3 paladin 1: 3 diplomancy
    4 paladin 2: 3 diplo
    5 rogue 3: 3 UMD, 3 intim, 1 search, 1 hide, 1 ms
    6 rogue 4: 1 UMD, 1 intim, 3 search, 4 dd
    7 rogue 5: 1 UMD, 1 intim, 1 search, 1 dd, 4 hide, 1 ms
    8 rogue 6: 1 UMD, 1 intim, 1 search, 1 dd, 1 hide, 4 ms
    9 rogue 7: 1 UMD, 1 intim, 1 search, 1 dd, 1 hide, 1 ms, 1 tumble, 1 haggle, 1 diplo
    10 rougue 8: 1 UMD, 1 intim, 1 search, 1 dd, 2 tumble, 1 haggle, 2 diplo
    11 rougue 9: 1 UMD, 1 intim, 1 search, 1 dd, 3 tumble, 1 haggle, 1 diplo
    12 rougue 10: 1 UMD, 1 intim, 1 search, 1 dd, 3 tumble, 1 haggle, 1 diplo
    13 monk 1: 5 tumble
    14 paladin 3: 3 diplo
    15 rogue 11: 3 UMD, 3 intim, 2 search, 1 dd
    16 rogue 12: 1 UMD, 1 intim, 2 search, 3 dd, 1 hide, 1 ms
    17 paladin 4: 3 diplo
    18 paladin 5: 3 diplo
    19 paladin 6: 3 diplo
    20 rogue 13: 4 UMD, 4 intim, 1 search

    Enhancements
    2 WF Healer's Friend I
    6 WF Toughness III
    6 WF Constitution II
    3 WF PA II
    1 Pali AC Boost I
    1 Pali Bulwark of Good I
    1 Pali Courage of Good I
    1 Pali Focus of Good I
    1 Pali Resistance of Good I
    2 Pali Divine Righteousness I
    1 Pali Divine Sacrifice I
    1 Pali Exaulted Smite I
    3 Pali Extra Smite Evil II
    1 Pali Extra LoH I
    2 Pali Lord of the Blades
    3 Pali Toughness II
    4 Pali Defender of Sib I
    3 Rog Balance II
    12 Rog Dex III
    1 Rog Faster Sneaking I
    6 Rog Haste Boost III
    10 Rog Sneak Attack Training IV
    3 Rog Tumble II
    6 Rog Acrobat II
    80

    Gear
    Head: Minos/ +15 intim helm
    Neck: Shintao (+6 con, +15 concentration, +2 to hit +2 todamage)
    Goggles: Tharnes (True Sight, +5 sneak attack, +15 search, +15 spot)
    Belt: Def of Sib/Knost's/Vorn's (+6 con, GFL) (+ threat, +2 damage, +2 will & relfex SR22 respectively)
    Boots: Madstone/ Anchoring/ +6 dex
    Gloves: Con Op (+10 hp +1 str skills, +50 SP +2 cha skills, +100 SP +3 cha skills - +6 wisdom, +10 diplo, +10 haggle)
    Cloak: Min2 (Wizardy VI +1 cha skills, +2 con skills +15 hps, +3 con skills +20 hps - heavy fort, +5 protection AC)
    Trinket: Head of Good Fortune/ Bloodstone
    Ring 1: Shintao w/ +2 eceptional wisdom
    Ring 2: Def of Sib/Knost's/Vorn's w/ +2 exceptional con, +2 exceptional str, and 20% cold absorption respectively
    Bracers: Chaos/ Tharnes
    Armor: Docent of Defiance/ Dragon Touched Docent (+5 resist, +6 cha, +3 dodge)
    Weapon 1: Min2 Khopesh (Holy, Acid Burst, +4 insight)/ Vorpal of Enfeebling Khopesh
    Weapon 2: Rad2 Khopesh (Holy, +1 dex, +2 dex)/ Min2 Khopesh (Holy, Acid Burst, Acid Blast)/ Vorpal of Enfeebling Khopesh/ Levik's Defender


    I try to be well thought out in my builds, but I usually make a few mistakes. If anyone catches any I'd appreciate them being pointed out, as well as any feedback on how to make the Hurtlocker a better character.

    Thanks for looking.
    Last edited by Dark-Star; 10-19-2009 at 08:48 PM.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  2. #2
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Very nice build Cleen of course. I would actually average showtime and uncanny dodge and count that as ac over an 8 minute period rather go with a short term burst ac, but close enough. This would be fun to level with oh well...
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Founder rekoil's Avatar
    Join Date
    Feb 2006
    Posts
    135

    Default

    Like the build.

    I think you might have to swap feats Khopesh with Toughness due to the BAB requirement for Khopesh.

  4. #4
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default Like the build...

    All hail the mighty DOS 1 splash Probably the most well rounded, powerful 6 levels you can take of any class.

    This build could be a good THF as well.. (maybe drop dex a bit for extra strength) using staff/greatsword
    Thelanis

  5. #5
    Community Member Thanimal's Avatar
    Join Date
    Jun 2006
    Posts
    1,228

    Default

    I like this build a lot. (Dang I can't give you more rep yet. Why is it always the same people posting good stuff?)

    Can you comment on why Paladin Defender is preferred over Fighter Defender (as in this build you and I discussed a bit a while back)?

    It is my belief that the Fighter (by which I mean Fighter splash of course) has better AC because the 2 points of Paladin aura are replaced by 3 points: Dodge, TWD, and the fact that Fighter Defender grants +1 AC (which Paladin Defender does not). And its AC potential in a raid group is actually 3 points higher because it gets full benefit from somebody else's aura.

    And then the Fighter still gets two more feats, which can be used for more DPS or whatever else you desire (DR might be a consideration in Mod 9). Fighter also probably has 1 more point of Intimidate, as the Paladin's +2 CHA is replaced by Fighter Intimidate II.

    It seems to me the main benefits of Paladin are better saves (but I guess I think "Fighter"'s saves are still quite solid), Fear Immunity, and Bladesworn Transformation. I suppose my personal bias against BS Transformation may be significantly coloring my view, but given that this sort of build skirts the line of "just enough AC to tank" I think I'd take the +1 base / +3 raid buffed AC.

    Paladin grants some good wand access, but this build has massive UMD either way, so that doesn't seem very relevant.

    As I said in the first line, I like the Paladin build. But I think I might still like the Fighter build better. Can you change my mind?

    EDIT: I did just realize you're going to have a couple of decent LoHs here, so that's definitely a plus. I also remembered one of the big reasons I didn't really consider Paladin for my build is that I didn't have the prereqs -- my "defining concept" was to try to be able to tank with PA still on, so no CE. So perhaps there is more great stuff about Paladin that I have overlooked.
    Last edited by Thanimal; 10-06-2009 at 01:48 PM.

  6. #6
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Thanks for the comments guys!

    Thanimal, believe me I looked seriously at six fighter levels, and yes thet route would indeed have a few more points of raid ac, two more points of str and a few more points of intimidate. That's about where the synergies end however.

    Paladin gives Divine Favor, at +2/+2 with any weapon which cancels out the str and the weapon focus/weapon specialization a fighter could take. You get Bladesworn Transformation, now with extended duration in Mod 9, that gives profane bonus of +4 str and +4 damage, and +4 natural AC for 2 1/2 minutes out of every 10. Pali gives 2 AC from aura, which when not grouped with another pali, puts it just one AC behind a fighter (1 Stalwart, 1 dodge feat, 1 twd feat). Pali gets seven more to each save, that's a lot. In new content, enough won't always be good enough, sometimes you will want rediculously good saves. As you mentioned, two Lay on Hands for instant triage of yourself or a group member. Fear immunity without taking a slot. Divine Might 1, for +2 to damage. Cure Light Wounds spell again for emergency healing. Exaulted Smites for some fun burst damage, and Divine Sacrifice every three seconds for 5d6 light damage and a +1 crit multiplier with both weapons at once if timed right. Divine Sac shores up a rogue's traditionally weak points in being able to dps non-crittable mobs. DS/ES also synergize extremely well with crippling strike, auto-crits with a x4 multiplier... I also like that Sib's str, con and saves are a sacred bonus to Stalwart's competence (may mean something in the future).

    But for a tank, the biggest reason is Divine Righteousness. +100% hate when you want it, with no cool down. On Cleanforged my 10 pali/ 6 ranger it means the difference of being able to reliably hold aggro or not when main tanking in places like VoD elite, at least with the dps animals I run with.

    The Hurtlocker will have pretty good and sustainable boosted AC as Madmatt pointed out, with Acrobat II giving extra Uncanny Dodge uses, again with perfect timing on duration and cool down. Mid 80's AC with a Docent of Defiance combined everything else the Hurtlocker has to offer will be enough to mitigate a ton of damage.

    For the first time in a while I am excited about a build, he'll make everyone on my team better at what they do.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  7. #7
    Community Member Thanimal's Avatar
    Join Date
    Jun 2006
    Posts
    1,228

    Default

    These are great points. Very compelling. I think you've at least moved me to neutral between the two options. I have a hard time letting go of the AC, but that really is a pretty long list of stuff for the Paladin. I must admit that in general I've tended to really like characters that have some Paladin levels -- Divine Grace is Da Bomb.

    I'm afraid I can't really make this build, though, as it requires mutiple +2 tomes to even hit the requirements for its feats. I hope you will, and I hope you'll report your experiences!

    I've now linked here from my older one. That was really just an idea post, and I think you've improved on it fairly significantly, even if somebody DOES decide to go Fighter Defender.

    EDIT: Been mulling this around even more, and I'm thinking about using your build as a template to create a "new" Fighter splash version. When you include the lack of need for CHA, I think the AC difference is actually at least 4 (in a raid-buffed situation). And then dumping INT may open that gap to 5, meaning the "Fighter" in PA mode would match the AC of the "Paladin" in CE mode. There's still plenty of Paladin goodies that would be given up on this path, but the Fighter's DPS would be non-trivially higher (when tanking). However, I may be missing something.
    Last edited by Thanimal; 08-06-2009 at 02:59 PM.

  8. #8
    Community Member Thanimal's Avatar
    Join Date
    Jun 2006
    Posts
    1,228

    Default

    So I took a shot at fairly directly "converting" this to Rogue N/Fighter 6/Monk 1 except being stubborn and refusing to take CE. I certainly can NOT make the case that this path is "better" -- but it's different and I think also quite compelling. In particular, this build's max raid buffed AC is one point better without ever dropping out of PA mode. And if truly max possible AC is needed (very rare I'd hope), this build manages an edge of 3 because Defensive Fighting is available even to those too dumb for CE. Saves suffer, though not by the full 7 it seems like they might, and anyhow seem awfully solid to me. Best-case DPS is worse, but tanking DPS is better. And if you feel oTWF is totally unnecessary, you can tack on 3 more points of Intimidate or UMD with a skill focus feat. Gave up 20 hit points. Some skills better, some worse.

    "Hurtlocker" translated to Stalwart without CE

    32-point WF Rogue 13/Fighter 6/Monk 1

    S 16 [10] +3 tome +6 item +3 levels + 2 Fighter = 30 (+2 stance +1 rage +4 double Mastone +2 exceptional= 39 situationally)
    D 15 [8] +3 tome +3 enh +6 item +2 levels = 29 +3 exceptional = 32
    C 13 [3] +3 tome +2 enh +6 item = 24 (+2 stance +2 rage +8 double Madstone +2 exceptional = 38 situationally)
    I 8 [0]
    W 14 [10] +3 tome +6 item = 23 +3 exceptional = 26
    Ch 7 [1] +3 tome +6 item = 16

    Feats
    1. Toughness
    3. Khopesh
    6. TWF
    9. ITWF
    12. Icrit:slashing
    13M. PA
    15. GTWF
    18. Spec: Slash

    FBFs: Dodge, TWD, oTWF, Focus: Slash,

    HPs
    78 rogue
    8 monk
    60 fighter
    30 Heroic/Draconic
    30 GFL
    140 Con
    23 Toughness
    50 Toughness enh
    20 Minos
    45 Shroud
    484 standing

    20 exceptional con
    20 Def stance
    100 rage and double Madstone
    624

    Saves
    Reflex: 35
    Will: 30
    Fortitude: 30
    R W F
    2 2 5 Fighter
    2 2 2 Monk
    8 4 4 Rogue
    4 4 4 GH
    2 2 2 Luck
    11 8 7 Stat
    5 5 5 item
    1 0 0 haste
    0 1 1 enhancements

    Situational (unchanged)
    6 0 0 Improved Uncanny Dodge
    1 1 2 Def stance
    2 0 0 Showtime
    0 0 1 rage
    0 0 2 Madstone
    0 0 2 double Madstone
    2 2 0 Vorn's

    AC
    10 base
    9 DT docent
    1 ritual
    2 CG bracers
    5 prot
    3 bark pot
    11 dex
    8 wis
    4 insight
    1 haste
    3 dodge
    1 Dodge
    1 TWD
    1 Stalwart

    4 Shield wand
    2 Defender stance
    2 Recitation wand
    68 standard self-buff

    2 Ranger barkskin
    4 Inpsire Hoeroics
    6 true Def of Sib Pali aura
    80 max raid buffed

    6 Improved Uncanny Dodge
    2 Showtime
    3 fighter AC boost
    2 Defensive Fighting stance
    93 boosted

    +10 Levik's
    +1 Defender stance blocking
    +2 blocking
    -7 dex
    -8 wisdom
    91 turtling AC

    To Hit
    15 BaB
    10 str
    5 weapon
    4 GH
    1 rage
    1 haste
    -5 PA
    -2 twf
    -2 WF PA
    +1 Focus
    6 Madstone
    2 Shintao
    2 tumbleweed
    38 first swing tanking

    -6 Madstone
    5 Tharnes
    37 dps mode

    1 exceptional str
    1 def stance
    39 self buffed boosted

    +7 turn off PA
    46 if really need to hit high AC


    Damage
    5 weapon
    10 str
    7 PA
    9 bard
    2 Shintao
    1 rage
    +34 standard

    7d6 rogue levels (24.5 average)
    12 rogue enh
    8 Tharnes
    +78.5 when sneak attacking

    2 Knost's
    2 Divine Favor or double Madstone
    +82.5 boosted


    Skills
    UMD: 23 ranks +4 GH +2 luck +3 cha +6 cha skills = 38 (95% on Reconstruct scroll)
    Intimidate: 23 ranks +4 GH +2 luck +3 cha +2 fighter enh + 2 Stalwart +6 cha skills +15 item = 57
    Open Locks: 4 ranks +15 item +7 tool +4GH +2 luck +11 dex = 43 +d20
    Search: 20 ranks +15 item +4 GH +2 luck +2 INT (swap in item for Search/Disable) = 42
    Disable Devices: 19 ranks +15 item +4GH +2 luck +2 int = 43 +d20
    Jump: 0 ranks +4 Acrobat +10 str +1 str skills +30 Morah's Belt/Arcane = 45
    Tumble: 16 ranks +4 Acrobat +11 dex +4GH +2 luck +2 Rog tumble = 40
    Haggle: 9 ranks +15 item +3 cha +6 cha skills +4GH +2 luck = 39
    Diplomacy: 23 ranks +10 item +3 cha +6 cha skills +4GH +2 luck = 48
    Hide: 13 ranks +15 item +11 dex +4GH +2 luck = 45
    Move Silently: 13 ranks +15 item +11 dex +4GH +2 luck = 45
    Concentration: 0 ranks +8-15 con +15 item +5 con skills +4GH +2 luck = 34-41
    Spot: 0 ranks +15 item +8 wis +4GH +2 luck = 29

    Leveling Progression
    Nothing interesting different

    Enhancements
    2 WF Healer's Friend I
    6 WF Toughness III
    6 WF Constitution II
    3 WF PA II
    3 Fighter AC Boost I
    3 Fighter Toughness II
    3 Fighter Intim II
    4 Fighter Stalwart Defender I
    6 Fighter STR II
    3 Rog Balance II
    12 Rog Dex III
    1 Rog Faster Sneaking I
    6 Rog Haste Boost III
    10 Rog Sneak Attack Training IV
    3 Rog Tumble II
    6 Rog Acrobat II
    1 WF Will save I
    1 WF Fort save I
    1 spare point for something
    80
    Last edited by Thanimal; 08-06-2009 at 04:36 PM.

  9. #9
    Community Member Xyfiel's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Kinda reminds me of my triclass build people wanted me to go 13/6/1 on. I wanted a real triclass though, interesting to see the differences. Have to wait to see Monk Pre's first to really compare. You clearly got me on dps, dr, and knockdown immunity, while I have fists of healing and bettter saves. Similiar playstyle I am sure.

    http://forums.ddo.com/showthread.php?t=180976

  10. #10
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by Dark-Star View Post
    The Hurtlocker

    Warforged 13 rogue/ 6 paladin/ 1 monk

    <snip a lot of good info>
    This build is very solid looking. Can it be done with other races? What did warforged bring to the build that is crucial (Docent of Defiance, racial based toughness enhancements, etc.)?

    What does turtling AC look like on a fleshy w/o the docent but with dragontouched full plate?

  11. #11
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Funny, I was just thinking to myself today that I would love to take 13 rogue for immunity to knockdown/6 ranger for TWF feats and tempest/1 monk for monk-ish stuff (wis bonus to ac, notably)

    The PrE for paladin is also compelling. The boost to saves is a fantastic bonus as well.



    Build looks good Repped!
    Last edited by rest; 08-07-2009 at 01:24 AM.

  12. #12
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by rest View Post
    Funny, I was just thinking to myself today that I would love to take 12 rogue for immunity to knockdown/6 ranger for TWF feats and tempest/1 monk for monk-ish stuff (wis bonus to ac, notably)

    The PrE for paladin is also compelling. The boost to saves is a fantastic bonus as well.



    Build looks good
    The 13/6/1 ranger/monk splash is great for ultra high AC. It serves a completely different purpose, IMO and relies on backstabs for the bulk of its DPS. There are some really sick builds on the forums pushing AC to 100+.

    This build seems to compensate for lower AC with more HP and it also makes use of paladin to boost DPS. It should be more DPS at the cost of AC -- the normal trade. One question that I have is the sustained level of DPS.

    Situational boosts provide really high numbers (for DPS and AC) but what are the non-situational, sustained numbers?

  13. #13
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Quote Originally Posted by Leyoni View Post
    The 13/6/1 ranger/monk splash is great for ultra high AC. It serves a completely different purpose, IMO and relies on backstabs for the bulk of its DPS. There are some really sick builds on the forums pushing AC to 100+.

    This build seems to compensate for lower AC with more HP and it also makes use of paladin to boost DPS. It should be more DPS at the cost of AC -- the normal trade. One question that I have is the sustained level of DPS.

    Situational boosts provide really high numbers (for DPS and AC) but what are the non-situational, sustained numbers?
    The burst DPS with the pally levels is outstanding. Exalted smites are awesome. And like I said, the boost to saves is a sweet bonus. I'm not sure on what you're losing in terms of DPS with the ranger levels and tempest I. I don't do calculations Perhaps someone with more number crunching ability could show us?

    What does the 13th level of rogue get you? one more d6 of sneak and some more UMD right? You could squeeze a 1 more ac and 1 more to all saves with 12/7/1 via the pally enhancements correct? Or am I wrong? I am finally building a paladin splash after all this time so I don't know the inbs and outs of exactly what you can get. BUUUUUUT.. no fail recon scrolls (or heal scrolls if you go fleshie) is a HUGE boon.

  14. #14
    Community Member Anthios888's Avatar
    Join Date
    Mar 2007
    Posts
    2,414

    Default

    I love this build! One of the best thought-out builds I've seen in a long time. Thanks for posting and please keep us updated if you decide to roll it.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  15. #15
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by rest View Post
    What does the 13th level of rogue get you?
    It gets you a rogue feat and an extra d6 backstab damage. A significant amount of damage is coming from the backstab so the d6 is important. The rogue class feats pawn anything that putting the level elsewhere brings -- crippling strike, improved evasion, slippery mind are all much more valuable than a +1 to AC.

  16. #16
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Quote Originally Posted by Leyoni View Post
    It gets you a rogue feat and an extra d6 backstab damage. A significant amount of damage is coming from the backstab so the d6 is important. The rogue class feats pawn anything that putting the level elsewhere brings -- crippling strike, improved evasion, slippery mind are all much more valuable than a +1 to AC.
    Ah extra rogue feat. THAT is important for sure! Definately take the 13 rogue.

  17. #17
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by rest View Post
    I'm not sure on what you're losing in terms of DPS with the ranger levels and tempest I.
    I don't think you are losing anything. I think the DPS on the paladin build is clearly better at least situationally. And, because most encounters come in pulses that are relatively short in duration it might be that the paladin splash is more sustained DPS.

    The ranger splash doesn't rely so much on situational boosts over short times. It is "always on" and on even brighter against favored enemies (which when set for end game content is just about everything). The ranger splash has much less dependence on situtaional boosts.

    This is why length of boost and number of boosts become important. Short duration (10 second) boosts provide really big numbers but only for that one moment (and assuming they aren't wasted by random rolls of 1). A 10 minute boost isn't really situational. It can be turned on for critical fights and ignored for trash mobs.

    Like you, I'm a bit too lazy to work out all the numbers. But, in general the tradeoff is high AC means lower DPS while lower AC means higher DPS. When it is low/low it means reroll.

    (Or, being nice, it could mean go get all the gear that the build depends on.)

  18. #18
    Community Member Vivanto's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by Monkey_Archer View Post
    All hail the mighty DOS 1 splash Probably the most well rounded, powerful 6 levels you can take of any class.
    *Cough* tempest ... ^^
    Isc

  19. #19
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Anthios888 View Post
    I love this build! One of the best thought-out builds I've seen in a long time. Thanks for posting and please keep us updated if you decide to roll it.
    Oh he rolled it and is levelling it as I write this. I agree this is an awesome build. Love the DPS it can do, but yet is immune to virtually everything with an excellent ac, dr and hit points.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #20
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    The boosted and sustained numbers for both damage and AC should be listed in the build.

    I have a tempest rogue that's strength based, and I have to say that my guess would be that on mobs one could sneak attack, the ranger splash will likely pull ahead on dps, but probably not by a lot.

    In very basic terms, assuming that favored enemy and divine favor/ divine might cancel each other out, the 10% tempest bonus gives ~8-9 more damage per swing on average for this build. Divine Sac will give about 3 damage form the x1 crit, and 17.5 average light damage every 3 seconds or ~6 more damage a second, assuming it takes .5 seconds to swing once would be 3 damage added per swing. Now with gtwf, you will get DS's with both weapons, so (3+3) x2 = 12. If it takes 1/3 of a second to swing, DS adds 10 damage, so it's going to be somewhere in the same ball park for both paladin and ranger.

    Perhaps G-Funk can do the dps numbers for us rather than my guesses?

    Regardless, it was a conscious choice not to go fighter or ranger, but to choose paladin. Strong DPS is a by-product of the build, not it's primary focus. My objective was strong defense, hate/intim tank ability, dps and versatility more or less in that order. The 100% toggled hate from paladin's Divine Righteousness alone makes the paladin levels work better for the Hurtlocker. Plus it seems that paladin just synergizes best of the three with rogue and cha based skills. (Saying that reminds of all the Batman builds we made back in Mod 3).

    'Thehurtlockr' is now level 3 on Khyber. So far nothing special; I have a feeling the build will start to mature a bit later in levels. I did take Toughness at level 1, and Mithral Body at level 3 - which I plan to swap out for khopesh a little later on. The 5 extra AC from the Body feat seemed more useful in these lower levels than maginally more dps from a Khopesh.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

Page 1 of 9 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload