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Thread: Archer guide

  1. #141
    Community Member Mithran's Avatar
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    Default Here's another. . .

    Quote Originally Posted by Aranticus View Post
    qft

    here is some advice for ranged players

    1. you are given twf feats for a reason..... use it

    2. if you are ranging, do not

    (a) shoot at anything you cant kill in 3 shots
    (b) shoot randomly into empty space which can potentially agro an ass load of mobs to an unprepared party
    (c) if you must range something you cant kill in 3 shots, debuff it (crippling, cursespewing, destruction) so that it is sufficiently weakened when it reaches you
    (d) use your abilites well, you have precise shot for a reason. it is to allow you to shoot thru stuff you dun want to agro, like that caster that is nuking your party's melees
    (e) you can use wands and cast spells, its not just for yourself, help the party out in tight situations
    (f) if you want to kite, give the party a reason not to help you out by being able to take care of yourself
    (g) multishots are meant for huge fights, quit using it for that lone kobold
    (h) learn when not to attack first, like that badass looking boss who can pummel you in 2 hit

    there are more but i cant think....
    Kits the mobs to the melee specialists.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  2. #142
    Community Member Demoyn's Avatar
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    Quote Originally Posted by 96th_Malice View Post
    On a non bashing note ............... Why no basements in Texas ?
    It probably has something to do with us being so close to sea level. I'm not sure how secure the standard variety is, but even if they were air tight it'd really suck if you jumped inside to survive a hurricane and then died in a flood when you opened the door (think Hurricane Katrina in New Orleans).

  3. #143
    Founder & Hero
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    Uska's Avatar
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    Best option pure ranger take tempest line and use ranged to soften target with multishot before wading in as a twf melee.


    Beware the Sleepeater

  4. #144
    Community Member Jay203's Avatar
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    Quote Originally Posted by Aranticus View Post
    qft

    here is some advice for ranged players

    1. you are given twf feats for a reason..... use it
    silly Aranticus, that's only for the stupid Easy-Button RANGERS
    TRUE archers are fighter splashes

    Quote Originally Posted by Aranticus View Post
    2. if you are ranging,

    (a) do not shoot at anything you cant kill in 3 shots
    I seriously doubt you can kill anything in the new content in 3 shots
    Quote Originally Posted by Aranticus View Post
    (b) do not shoot randomly into empty space which can potentially agro an ass load of mobs to an unprepared party
    emphasis on "randomly" =)
    if you know what the hell you're shooting at, by all means, tell your party about it before doing it
    Quote Originally Posted by Aranticus View Post
    (c) if you must range something you cant kill in 3 shots, debuff it (crippling, cursespewing, destruction) so that it is sufficiently weakened when it reaches you
    cursespewing and destruction are for the typical archers, true archers get 18~20 Crit range for Crippling =)
    Quote Originally Posted by Aranticus View Post
    (d) use your abilites well, you have precise shot for a reason. it is to allow you to shoot thru stuff you dun want to agro, like that caster that is nuking your party's melees
    to add to note, know when the hell to turn off the improved precise shot, wouldn't want to be shooting at the mage in the back but aggroing everything in between while doing it right? =)
    taking out threats in the back are jobs for SNIPERS!
    Quote Originally Posted by Aranticus View Post
    (e) you can use wands and cast spells, its not just for yourself, help the party out in tight situations
    UMD archer ftw!
    Quote Originally Posted by Aranticus View Post
    (f) if you want to kite, give the party a reason not to help you out by being able to take care of yourself
    like stop taking hits and NOT backing yourself into a corner?
    Quote Originally Posted by Aranticus View Post
    (g) multishots are meant for huge fights, quit using it for that lone kobold
    hey, those named kobolds needs some extra holes in them!
    Quote Originally Posted by Aranticus View Post
    (h) learn when not to attack first, like that badass looking boss who can pummel you in 2 hit
    the lesson is NEVER attack first =)
    Quote Originally Posted by Aranticus View Post
    there are more but i cant think....
    of course not, if you could think, there'd be more important ones and less mistake like your point #1
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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