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  1. #61
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Clawkin View Post
    Did I miss something? How does rolling a Drow mean I'm not DPS focused?
    I think you slightly missunderstood me, a lot because my true meaning was clouded.
    My point is that because you are drow, you have already sacrificed a lot of dps, compared to Warforged and The Monster build.
    So I assumed you would wish to aim more for survivability than max damage.
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  2. #62
    Community Member Yajerman01's Avatar
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    Whether your choosing between UMD versus two extra feats is ultimately on the class and race of the build.

    For example, I think the OP went the right course because he went drow. Drow is already geared in stats satrting with a 10 charsima so that sets him up already to obtaining decent UMD. His class choice was fighter for feats, i.e. Kensai and Tempest. I truly believe AC was part of this build but not its focus which plays into UMD. He will be able to cast Shield 10th level, recitation for his primary buff AC.

    I personally think this build will be fun. However, if he chose a Warforged, then I would spec him similar to the Monster. As a Halfling I would spec him the way mine is 15/3/2 Fighter/pally/monk because dragon marks and Kensai absorb alot of my feat requirements.

    I think the ideal 12/6/2 Fighter/ranger/rogue though is Human in my humble opinion.
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  3. #63
    Community Member Clawkin's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    I think you slightly missunderstood me, a lot because my true meaning was clouded.
    My point is that because you are drow, you have already sacrificed a lot of dps, compared to Warforged and The Monster build.
    So I assumed you would wish to aim more for survivability than max damage.
    Yes that would have been a correct assumption then. I strive to do very good damage but I have been a soloer for far too long to put survivability as second priority. I prefer to keep the two fairly balanced but still be on teh damage side of the fence. I am still working on the monk splash but the planner again seems to think I don't qualify for greater two weapon fighting...again. That blocks out Tempest and I still can't claim kensai II on it =( I do have to say that I'm totaly diggin' the monk splash more... other than those **** locked doors and traps.

    SCITZO MOMENT!!!" Hello me ... Meet the real me and my misfits way of life. A dark black past is my most valued possession"

    I may just have to dual level.
    Anyways I still am having an issue seeing what is portrayed as a HUGE DPS differance between races. How is Warforged improved power attack THAT much better? they have **** for starting stats. I'm not flaming , I'm just trying to understand a game that I am new at. To me 1-3 more DPS is pointless compared to survivability.
    Last edited by Clawkin; 08-07-2009 at 02:54 AM.

  4. #64
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    Quote Originally Posted by Clawkin View Post
    So I am still not sure what my final try will be. What I am certain on is Drow Fighter 12/ Ranger 6, I'll max piercing all the way through using the Drow + to rapiers and probaly Longbows too, I'll go Tempest 1 and Kensai 2. Here's where it gets fuzzy for me. Should I take 2 levels of something else? Monk, why? I'll never be centered or un armored. Barb could be fun, so could Rogue. Or would I be better suited to just go get Fighter 14 or Ranger 8 what about Fighter 13/Ranger 7 just to be an Odd ball. I've tried the DDO Character generator but.... it doesn't seem ready for the expantion (can't get past lvl 16)

    Edit Please see post #59
    No reason to go monk if you are using armor. No reason to go rogue if you are using heavy armor. However, if you are using medium armor (mithral plate) then rogue gets you evasion. IMO that is worth it.

    Otherwise your 2 levels should be fighter for the additional feat or paladin for aura, saves and wand use.

    Edit: don't go barbarian as you really don't gain anything there. Get Madstone boots for the rages (better and w/o the side effects) or just ask for it from the bards/arcanes.
    Last edited by Leyoni; 08-07-2009 at 03:13 AM.

  5. #65
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Clawkin View Post
    I may just have to dual level.
    Anyways I still am having an issue seeing what is portrayed as a HUGE DPS differance between races. How is Warforged improved power attack THAT much better? they have **** for starting stats. I'm not flaming , I'm just trying to understand a game that I am new at. To me 1-3 more DPS is pointless compared to survivability.
    Well, the big difference isn't the power attack enhancement, it's the fact that you'll be running around with rapiers instead of Khopeshes. The Khopesh is a far superior weapon.
    You will find that the WF starting stats only are bad if you need CHA for something, as -2 wisdom +2 con is a fair trade.
    The WF survivability is quite good actually, and in parties it's often higher than other races thanks to arcane healing and immunities.

    WF is my personal choice for most builds, much because of the amazing immunities, but for newer players it's also a perk that you do not have to farm as much AC gear. The AC on a wf comes quite naturally; though the fleshy races most often exceeds their maximum.
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  6. #66
    Community Member Yargore's Avatar
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    Quote Originally Posted by Leyoni View Post
    No reason to go monk if you are using armor. No reason to go rogue if you are using heavy armor. However, if you are using medium armor (mithral plate) then rogue gets you evasion. IMO that is worth it.
    You can't evade in medium armor.

    Quote Originally Posted by Leyoni View Post
    Otherwise your 2 levels should be fighter for the additional feat or paladin for aura, saves and wand use.
    He can use wands already, he got ranger levels.
    Monk also gives 2 feats, and good saves.

    Quote Originally Posted by Leyoni View Post
    Edit: don't go barbarian as you really don't gain anything there. Get Madstone boots for the rages (better and w/o the side effects) or just ask for it from the bards/arcanes.
    Barb rage stacks with madstone and the rage spell.

  7. #67
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Well, the big difference isn't the power attack enhancement, it's the fact that you'll be running around with rapiers instead of Khopeshes. The Khopesh is a far superior weapon.
    Not true and you know it. (At least i hope you do )
    Khopeshes are barely better for a drow monster build. The dps advantage of WF IS the powerattack enhancments. The reason the drow version would CHOOSE rapier is because if you dont hit automatically they actually do MORE dps then khopeshes and it only costs enhancement points instead of a feat.
    Thelanis

  8. #68
    Community Member Absolute-Omniscience's Avatar
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    WF Monster VS Drow Monster.

    WF
    Code:
    Khopesh	Khopesh	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    		
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    8	8	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored monster
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    68,5	57,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    2,5	2,5	Slicing
    1	1	Force ritual
    14	14	Effects Total
    82,5	71,5	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    4	4	Critical threat range
    3	3	Critical multiplier
    
    205,5	172,5	Base critical damage
    14	14	Effects
    11	11	<Element> Burst
    11	11	<Element> Blast
    14	14	Natural 20
    30	30	Total seeker damage
    22	22	Critical Effects
    271,5	238,5	Critical Total
    		
    0	0	Attack 1
    82,5	71,5	Attack 2
    82,5	71,5	Attack 3
    82,5	71,5	Attack 4
    82,5	71,5	Attack 5
    82,5	71,5	Attack 6
    82,5	71,5	Attack 7
    82,5	71,5	Attack 8
    82,5	71,5	Attack 9
    82,5	71,5	Attack 10
    82,5	71,5	Attack 11
    82,5	71,5	Attack 12
    82,5	71,5	Attack 13
    82,5	71,5	Attack 14
    82,5	71,5	Attack 15
    82,5	71,5	Attack 16
    271,5	238,5	Attack 17
    271,5	238,5	Attack 18
    271,5	238,5	Attack 19
    285,5	252,5	Attack 20
    116,88	102,03	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    76461,9	66746,74	Total Damage
    28641,73		Damage/M
    254,87	222,49	Damage/S
    477,36	Damage Per Second
    Drow
    Code:
    Rapier	Rapier	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    		
    		Base Damage
    4,5	4,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    5	5	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    2	2	Racial damage enhancement
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored monster
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    66,5	55,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    2,5	2,5	Slicing
    1	1	Force ritual
    14	14	Effects Total
    80,5	69,5	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    6	6	Critical threat range
    2	2	Critical multiplier
    
    133	111	Base critical damage
    14	14	Effects
    5,5	5,5	<Element> Burst
    5,5	5,5	<Element> Blast
    14	14	Natural 20
    20	20	Total seeker damage
    11	11	Critical Effects
    178	156	Critical Total
    		
    0	0	Attack 1
    80,5	69,5	Attack 2
    80,5	69,5	Attack 3
    80,5	69,5	Attack 4
    80,5	69,5	Attack 5
    80,5	69,5	Attack 6
    80,5	69,5	Attack 7
    80,5	69,5	Attack 8
    80,5	69,5	Attack 9
    80,5	69,5	Attack 10
    80,5	69,5	Attack 11
    80,5	69,5	Attack 12
    80,5	69,5	Attack 13
    80,5	69,5	Attack 14
    178	156	Attack 15
    178	156	Attack 16
    178	156	Attack 17
    178	156	Attack 18
    178	156	Attack 19
    192	170	Attack 20
    106,43	92,68	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    69625,31	60629,79	Total Damage
    26051,02		Damage/M
    232,08	202,1	Damage/S
    434,18	Damage Per Second
    WF 477
    Drow 434

    477/434=10%

    459 without PA enhancements
    459/434=6%

    PS: Thank you for giving me a reason to post with my new calculator
    Everything should be accurate. Though it might not be, so if you see an error please tell me and I'll edit it.
    Last edited by Absolute-Omniscience; 08-07-2009 at 11:52 AM.
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  9. #69
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    Quote Originally Posted by Yargore View Post
    You can't evade in medium armor.



    He can use wands already, he got ranger levels.
    Monk also gives 2 feats, and good saves.



    Barb rage stacks with madstone and the rage spell.
    You may be right on the medium armor/evade point. I know it use to work on everything early on and then was fixed. Thought it was no/light/medium. If only light then mithral breastplate with decent DEX still makes it worthwhile. And, since the character is going to wear armor....

    Yeah, he can use wands as a ranger. Doesn't negate the other points. Plus, paladin is a full BAB class. Yes, monk gives 2 feats. If planned in early they can be used to meet ranger Tempest requirements. Otherwise not useful. Other monk benefit is evasion (as with rogue).

    Question on rogue vs monk is one of added damage. Monk splash is generally made for the AC benefit. That is moot. If the feats are not being used to help with ranger Tempest then there isn't really much use for them. That makes rogue a better option for the backstab damage boost. Added skill points may also be handy, depending on where the OP is putting his efforts.

    However, I really think that if evasion is out for the character then fighter (for the extra, useful, feats) or paladin is better. On fleshy characters a small splash of barbarian for rage isn't worthwhile, IMO. It is relatively short in duration and results in fatigue. OP will be unaware of the fatigue since the Madstone and spell rages will last much longer. But, he'll actually be less effective for the fatigued portion of the fight and that will counteract any benefit he got while barb raging. Meanwhile, he will have even less AC than he already had becoming even more of a mana sponge.

    If the character needs feats then he should take the 2 levels as a fighter. If he needs saves and AC he should take them as a paladin. If he needs evasion then it is a toss up between rogue and monk. Monk wins if planned early enough to use the feats for ranger Tempest. Rogue wins otherwise, IMO.

  10. #70
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    WF Monster VS Drow Monster.

    WF 477
    Drow 434

    477/434=10%

    459 without PA enhancements
    459/434=6%

    PS: Thank you for giving me a reason to post with my new calculator
    Everything should be accurate. Though it might not be, so if you see an error please tell me and I'll edit it.
    Numbers seem accurate enough... didnt look too closely
    Using slightly different numbers I got:
    WF Khopesh: 493
    Drow Khopesh: 474
    Drow Rapier: 450

    493/474 ~= 4%
    474/450 ~= 5%

    So in otherwords, Khopesh adds 5% dps, WF adds 4% on top....

    But.... (there is always a but.. )

    Remove the acid burst damage (because where dps matters most you wont get it)
    WF Khopesh: 469
    Drow Khopesh:451
    Drow Rapier: 432

    469/451 ~= 4%
    451/432 ~= 4%

    So now the khopesh only adds 4% dps...

    Now Add 50% fortification...
    WF Khopesh: 386
    Drow Khopesh: 371
    Drow Rapier: 363

    386/371 ~= 4%
    371/363 ~= 2%

    So now the Khopesh is only 2% higher...


    Now subtract 2 hits from the Drow Khopesh... (or 5 hits from the WF khopesh)
    And you see my point.
    Thelanis

  11. #71
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Leyoni View Post
    You may be right on the medium armor/evade point. I know it use to work on everything early on and then was fixed. Thought it was no/light/medium. If only light then mithral breastplate with decent DEX still makes it worthwhile. And, since the character is going to wear armor....

    Yeah, he can use wands as a ranger. Doesn't negate the other points. Plus, paladin is a full BAB class. Yes, monk gives 2 feats. If planned in early they can be used to meet ranger Tempest requirements. Otherwise not useful. Other monk benefit is evasion (as with rogue).

    Question on rogue vs monk is one of added damage. Monk splash is generally made for the AC benefit. That is moot. If the feats are not being used to help with ranger Tempest then there isn't really much use for them. That makes rogue a better option for the backstab damage boost. Added skill points may also be handy, depending on where the OP is putting his efforts.

    However, I really think that if evasion is out for the character then fighter (for the extra, useful, feats) or paladin is better. On fleshy characters a small splash of barbarian for rage isn't worthwhile, IMO. It is relatively short in duration and results in fatigue. OP will be unaware of the fatigue since the Madstone and spell rages will last much longer. But, he'll actually be less effective for the fatigued portion of the fight and that will counteract any benefit he got while barb raging. Meanwhile, he will have even less AC than he already had becoming even more of a mana sponge.

    If the character needs feats then he should take the 2 levels as a fighter. If he needs saves and AC he should take them as a paladin. If he needs evasion then it is a toss up between rogue and monk. Monk wins if planned early enough to use the feats for ranger Tempest. Rogue wins otherwise, IMO.
    Monk - 2 feats, wis ac, evasion
    Rogue - SA damage, skills (UMD), evasion
    Paladin - Saves, 1 ac, minor benefits (1 LOH/smite)
    Barb - 1 PA, 2 Rages

    Rogue wins IMO also... Barb is highest dps (not counting SA damage)
    Monk gives highest survivability, paladin .. is.. interesting...

    There is no reason to go to 14 fighter... 2 monk gives more feats and is better even if you do wear armor.
    8 ranger for bark/resist 20s is pretty bad as well...
    Thelanis

  12. #72
    Community Member Yargore's Avatar
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    Quote Originally Posted by Leyoni View Post
    Yeah, he can use wands as a ranger. Doesn't negate the other points. Plus, paladin is a full BAB class. Yes, monk gives 2 feats. If planned in early they can be used to meet ranger Tempest requirements. Otherwise not useful. Other monk benefit is evasion (as with rogue).
    They don't have to be taken early on to be used for tempest prereq. Even if that was the case 2 feats is always useful.

    2 monk levels also gives +3 to all saves.

    Question on rogue vs monk is one of added damage. Monk splash is generally made for the AC benefit. That is moot. If the feats are not being used to help with ranger Tempest then there isn't really much use for them. That makes rogue a better option for the backstab damage boost. Added skill points may also be handy, depending on where the OP is putting his efforts.
    Again you're wrong about the feats.

    You can't ignore the AC the monk splash gives.

    If the character needs feats then he should take the 2 levels as a fighter. If he needs saves and AC he should take them as a paladin. If he needs evasion then it is a toss up between rogue and monk. Monk wins if planned early enough to use the feats for ranger Tempest. Rogue wins otherwise, IMO.
    Perhaps you should read the OP again, he already have 12 fighter levels. Taking additional 2 will only give 1 feat.
    I'd say that monk is a far superior choice if he want feats; 2 feats, +3 to all saves, wis mod to AC, and more.


    If you go rogue you sacrifice alot of survivability for a small DPS increase and UMD. Monk is a superior choice if you ask me.
    Last edited by Yargore; 08-07-2009 at 01:00 PM.

  13. #73
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Yargore View Post
    Perhaps you should read the OP again, he already have 12 fighter levels. Taking additional 2 will only give 1 feat.
    I'd say that monk is a far superior choice if he want feats; 2 feats, +3 to all saves, wis mod to AC, and more.


    If you go rogue you sacrifice alot of survivability for a small DPS increase and UMD. Monk is a superior choice if you ask me.
    A few issues with that....
    What are his stats? Does he even have a high enough dex/wisdom to gain much ac? Which stats will be lower to keep wisdom high enough?
    With 15 dex (26 with +3tome+6 item+2 ranger) and 8 wisdom (18 with +3tome +1 monk +6item)
    Best case scenario as monk would be 24 ac (8 dex, 4 wisdom, 8 armor, 4 icy)
    vs Rogue 20 ac
    vs Full plate 21 ac with no need for any tomes(4 Dex, 15 Armor, 2 Chaosguard)

    Drow bonus to intel and charisma are naturally beneficial to rogue skills and do nothing for monk.
    If this were a halfling with dragon marks, or we knew that he has a decent wisdom then monk might be an equal/better choice then rogue...
    But 4 ac vs no fail heal scrolls is not more survivability.
    Last edited by Monkey_Archer; 08-07-2009 at 01:43 PM.
    Thelanis

  14. #74
    Community Member GunboatDiplomat's Avatar
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    Clawkin, watch your skills in your build in post 59, if you don't max out intimidate and umd I guarantee you'll regret it.

    Quote Originally Posted by Yargore View Post
    You can't ignore the AC the monk splash gives.
    Actually you can. The OP explicitly stated he would never be unarmoured.

    Quote Originally Posted by Yargore View Post
    Perhaps you should read the OP again, he already have 12 fighter levels. Taking additional 2 will only give 1 feat.
    I'd say that monk is a far superior choice if he want feats; 2 feats, +3 to all saves, wis mod to AC, and more.
    If you go rogue you sacrifice alot of survivability for a small DPS increase and UMD. Monk is a superior choice if you ask me.
    Monk is a valid choice but you're incorrect. Level 2 rogue gets +3 to reflex save and as I said we can ignore the wis bonus in this case. They both get evasion which is the main 'survivability' effect of splashing 2 in either class. So Its:

    umd and 1d6+3 sneak attack
    vs.
    2 feats, +3 to will/fort saves.

  15. #75
    Community Member IrishHalfling's Avatar
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    Quote Originally Posted by GunboatDiplomat View Post
    umd and 1d6+3 sneak attack
    vs.
    2 feats, +3 to will/fort saves.
    You left off the biggest bonus, IMO, the AC from WIS. Around 5 AC is very easy to get. With a little forethought, +7.
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  16. #76
    Community Member Yargore's Avatar
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    Quote Originally Posted by IrishHalfling View Post
    You left off the biggest bonus, IMO, the AC from WIS. Around 5 AC is very easy to get. With a little forethought, +7.
    For some unknown reason unarmored is not an option for this build.

  17. #77
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    Default Forgetting biggest advantage of Drow/Rogue

    Since it is a drow build, it will be possible to get good Spell Res so will saves are not critical. UMDable scrolls and items are also possible for good spell resistance. Combining these two, in the rouge build you can almost dump wisdom as a stat and put the extra points elsewere. In a warf, monk all the way, but in a drow, with SR and the ability to dump wis and put the extra points into Char and Dex it makes sense to go rouge.

  18. #78
    Community Member Absolute-Omniscience's Avatar
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    As the OP has asked me to compare drow vs wf both with 2 rogue levels I will post some.

    WF, with 2 rogue levels and khopesh, VS drow with 2 rogue levels and rapier. Both having 6,5 sneak attack damage.


    WF
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Khopesh	Khopesh	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    8	8	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    68,5	57,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    20,5	20,5	Effects Total
    89	78	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    4	4	Critical threat range
    3	3	Critical multiplier
    205,5	172,5	Base critical damage
    20,5	20,5	Effects
    11	11	<Element> Burst
    11	11	<Element> Blast
    14	14	Natural 20
    30	30	Total seeker damage
    22	22	Critical Effects
    278	245	Critical Total
    		
    0	0	Attack 1
    89	78	Attack 2
    89	78	Attack 3
    89	78	Attack 4
    89	78	Attack 5
    89	78	Attack 6
    89	78	Attack 7
    89	78	Attack 8
    89	78	Attack 9
    89	78	Attack 10
    89	78	Attack 11
    89	78	Attack 12
    89	78	Attack 13
    89	78	Attack 14
    89	78	Attack 15
    89	78	Attack 16
    278	245	Attack 17
    278	245	Attack 18
    278	245	Attack 19
    292	259	Attack 20
    123,05	108,2	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    80502	70787	Total Damage
    30258		Damage/M
    268	236	Damage/S
    504,29		Damage Per Second
    Drow
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Rapier	Rapier	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    4,5	4,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    5	5	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    2	2	Racial damage enhancement
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    66,5	55,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    20,5	20,5	Effects Total
    87	76	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    6	6	Critical threat range
    2	2	Critical multiplier
    133	111	Base critical damage
    20,5	20,5	Effects
    5,5	5,5	<Element> Burst
    5,5	5,5	<Element> Blast
    14	14	Natural 20
    20	20	Total seeker damage
    11	11	Critical Effects
    184,5	162,5	Critical Total
    		
    0	0	Attack 1
    87	76	Attack 2
    87	76	Attack 3
    87	76	Attack 4
    87	76	Attack 5
    87	76	Attack 6
    87	76	Attack 7
    87	76	Attack 8
    87	76	Attack 9
    87	76	Attack 10
    87	76	Attack 11
    87	76	Attack 12
    87	76	Attack 13
    87	76	Attack 14
    184,5	162,5	Attack 15
    184,5	162,5	Attack 16
    184,5	162,5	Attack 17
    184,5	162,5	Attack 18
    184,5	162,5	Attack 19
    198,5	176,5	Attack 20
    112,6	98,85	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    73665	64670	Total Damage
    27667		Damage/M
    246	216	Damage/S
    461,12		Damage Per Second
    WF 504
    Drow 461

    504/461=9,3% more dps for the WF.
    For either of the races, SA is not reliable and will not happen unless you have a intimidation tank or radiance.


    50% fort and 25 acid resistance:

    WF
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Khopesh	Khopesh	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    8	8	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    68,5	57,5	Total Base
    		    
    		Effects
    7	7	Holy
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    13,75	13,75	Effects Total
    82,25	71,25	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    4	4	Critical threat range
    3	3	Critical multiplier
    137	115	Base critical damage
    13,75	13,75	Effects
    0	0	<Element> Burst
    0	0	<Element> Blast
    0	0	Natural 20
    15	15	Total seeker damage
    0	0	Critical Effects
    165,75	143,75	Critical Total
    		
    0	0	Attack 1
    82,25	71,25	Attack 2
    82,25	71,25	Attack 3
    82,25	71,25	Attack 4
    82,25	71,25	Attack 5
    82,25	71,25	Attack 6
    82,25	71,25	Attack 7
    82,25	71,25	Attack 8
    82,25	71,25	Attack 9
    82,25	71,25	Attack 10
    82,25	71,25	Attack 11
    82,25	71,25	Attack 12
    82,25	71,25	Attack 13
    82,25	71,25	Attack 14
    82,25	71,25	Attack 15
    82,25	71,25	Attack 16
    165,75	143,75	Attack 17
    165,75	143,75	Attack 18
    165,75	143,75	Attack 19
    165,75	143,75	Attack 20
    94,84	82,19	Average Damage
    		
    		Mob Immunities
    50	50	Fortification
    0	0	Damage reduction
    25	25	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    62045	53769	Total Damage
    23163		Damage/M
    207	179	Damage/S
    386,04		Damage Per Second

    Drow
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Rapier	Rapier	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    4,5	4,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    5	5	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    2	2	Racial damage enhancement
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    66,5	55,5	Total Base
    		    
    		Effects
    7	7	Holy
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    0	0	Other effects
    1	1	Force ritual
    13,75	13,75	Effects Total
    80,25	69,25	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    6	6	Critical threat range
    2	2	Critical multiplier
    99,75	83,25	Base critical damage
    13,75	13,75	Effects
    0	0	<Element> Burst
    0	0	<Element> Blast
    0	0	Natural 20
    10	10	Total seeker damage
    0	0	Critical Effects
    123,5	107	Critical Total
    		
    0	0	Attack 1
    80,25	69,25	Attack 2
    80,25	69,25	Attack 3
    80,25	69,25	Attack 4
    80,25	69,25	Attack 5
    80,25	69,25	Attack 6
    80,25	69,25	Attack 7
    80,25	69,25	Attack 8
    80,25	69,25	Attack 9
    80,25	69,25	Attack 10
    80,25	69,25	Attack 11
    80,25	69,25	Attack 12
    80,25	69,25	Attack 13
    80,25	69,25	Attack 14
    123,5	107	Attack 15
    123,5	107	Attack 16
    123,5	107	Attack 17
    123,5	107	Attack 18
    123,5	107	Attack 19
    123,5	107	Attack 20
    89,21	77,11	Average Damage
    		
    		Mob Immunities
    50	50	Fortification
    0	0	Damage reduction
    25	25	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    58365	50449	Total Damage
    21763		Damage/M
    195	168	Damage/S
    362,71		Damage Per Second
    WF: 386
    Drow: 363

    386/362=6,3% more dps for the WF.

    Damage wise you trade:
    1 feat (on a feat stocked build) for more dps and less to hit (On a to hit stocked build)

    VS

    12 aps (on a AP starved build) for less dps and more to hit (On a to hit stocked build)
    Last edited by Absolute-Omniscience; 08-10-2009 at 10:56 PM.
    Active
    EU player since release, US player since the summer of 2009.

  19. #79
    Community Member Clawkin's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    As the OP has asked me to compare drow vs wf both with 2 rogue levels I will post some.

    WF, with 2 rogue levels and khopesh, VS drow with 2 rogue levels and rapier. Both having 6,5 sneak attack damage.


    WF
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Khopesh	Khopesh	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    8	8	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    68,5	57,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    20,5	20,5	Effects Total
    89	78	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    4	4	Critical threat range
    3	3	Critical multiplier
    205,5	172,5	Base critical damage
    20,5	20,5	Effects
    11	11	<Element> Burst
    11	11	<Element> Blast
    14	14	Natural 20
    30	30	Total seeker damage
    22	22	Critical Effects
    278	245	Critical Total
    		
    0	0	Attack 1
    89	78	Attack 2
    89	78	Attack 3
    89	78	Attack 4
    89	78	Attack 5
    89	78	Attack 6
    89	78	Attack 7
    89	78	Attack 8
    89	78	Attack 9
    89	78	Attack 10
    89	78	Attack 11
    89	78	Attack 12
    89	78	Attack 13
    89	78	Attack 14
    89	78	Attack 15
    89	78	Attack 16
    278	245	Attack 17
    278	245	Attack 18
    278	245	Attack 19
    292	259	Attack 20
    123,05	108,2	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    80502	70787	Total Damage
    30258		Damage/M
    268	236	Damage/S
    504,29		Damage Per Second
    Drow
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Rapier	Rapier	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    4,5	4,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    5	5	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    2	2	Racial damage enhancement
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    66,5	55,5	Total Base
    		    
    		Effects
    7	7	Holy
    3,5	3,5	Element
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    20,5	20,5	Effects Total
    87	76	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    6	6	Critical threat range
    2	2	Critical multiplier
    133	111	Base critical damage
    20,5	20,5	Effects
    5,5	5,5	<Element> Burst
    5,5	5,5	<Element> Blast
    14	14	Natural 20
    20	20	Total seeker damage
    11	11	Critical Effects
    184,5	162,5	Critical Total
    		
    0	0	Attack 1
    87	76	Attack 2
    87	76	Attack 3
    87	76	Attack 4
    87	76	Attack 5
    87	76	Attack 6
    87	76	Attack 7
    87	76	Attack 8
    87	76	Attack 9
    87	76	Attack 10
    87	76	Attack 11
    87	76	Attack 12
    87	76	Attack 13
    87	76	Attack 14
    184,5	162,5	Attack 15
    184,5	162,5	Attack 16
    184,5	162,5	Attack 17
    184,5	162,5	Attack 18
    184,5	162,5	Attack 19
    198,5	176,5	Attack 20
    112,6	98,85	Average Damage
    		
    		Mob Immunities
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    73665	64670	Total Damage
    27667		Damage/M
    246	216	Damage/S
    461,12		Damage Per Second
    WF 504
    Drow 461

    504/461=9,3% more dps for the WF.
    For either of the races, SA is not reliable and will not happen unless you have a intimidation tank or radiance.


    50% fort and 25 acid resistance:

    WF
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Khopesh	Khopesh	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    8	8	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    68,5	57,5	Total Base
    		    
    		Effects
    7	7	Holy
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    1	1	Force ritual
    13,75	13,75	Effects Total
    82,25	71,25	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    4	4	Critical threat range
    3	3	Critical multiplier
    137	115	Base critical damage
    13,75	13,75	Effects
    0	0	<Element> Burst
    0	0	<Element> Blast
    0	0	Natural 20
    15	15	Total seeker damage
    0	0	Critical Effects
    165,75	143,75	Critical Total
    		
    0	0	Attack 1
    82,25	71,25	Attack 2
    82,25	71,25	Attack 3
    82,25	71,25	Attack 4
    82,25	71,25	Attack 5
    82,25	71,25	Attack 6
    82,25	71,25	Attack 7
    82,25	71,25	Attack 8
    82,25	71,25	Attack 9
    82,25	71,25	Attack 10
    82,25	71,25	Attack 11
    82,25	71,25	Attack 12
    82,25	71,25	Attack 13
    82,25	71,25	Attack 14
    82,25	71,25	Attack 15
    82,25	71,25	Attack 16
    165,75	143,75	Attack 17
    165,75	143,75	Attack 18
    165,75	143,75	Attack 19
    165,75	143,75	Attack 20
    94,84	82,19	Average Damage
    		
    		Mob Immunities
    50	50	Fortification
    0	0	Damage reduction
    25	25	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    62045	53769	Total Damage
    23163		Damage/M
    207	179	Damage/S
    386,04		Damage Per Second

    Drow
    Code:
    Fgt 12/ Rog2 /Rng 6	Warforged	Build
    		Weapon
    Rapier	Rapier	Weapon Type
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier (19-20)
    Yes	Yes	<Element> Burst
    Yes	Yes	<Element> Blast
    No	No	<Alignment> Burst
    No	No	<Alignment> Blast
    		
    		Base Damage
    4,5	4,5	Weapon base damage
    5	5	Weapon modifier
    21	10	Strength
    5	5	Power attack
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    2	2	Racial damage enhancement
    3	3	Fighter damage enhancements
    4	4	Weapon specialization
    6	6	Favored enemy
    2	2	Ram's might 
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    66,5	55,5	Total Base
    		    
    		Effects
    7	7	Holy
    6,5	6,5	Sneak attack
    2,5	2,5	Slicing
    0	0	Other effects
    1	1	Force ritual
    13,75	13,75	Effects Total
    80,25	69,25	Total Base With Effects
    		
    		Critical Hits
    10	10	Seeker
    6	6	Critical threat range
    2	2	Critical multiplier
    99,75	83,25	Base critical damage
    13,75	13,75	Effects
    0	0	<Element> Burst
    0	0	<Element> Blast
    0	0	Natural 20
    10	10	Total seeker damage
    0	0	Critical Effects
    123,5	107	Critical Total
    		
    0	0	Attack 1
    80,25	69,25	Attack 2
    80,25	69,25	Attack 3
    80,25	69,25	Attack 4
    80,25	69,25	Attack 5
    80,25	69,25	Attack 6
    80,25	69,25	Attack 7
    80,25	69,25	Attack 8
    80,25	69,25	Attack 9
    80,25	69,25	Attack 10
    80,25	69,25	Attack 11
    80,25	69,25	Attack 12
    80,25	69,25	Attack 13
    80,25	69,25	Attack 14
    123,5	107	Attack 15
    123,5	107	Attack 16
    123,5	107	Attack 17
    123,5	107	Attack 18
    123,5	107	Attack 19
    123,5	107	Attack 20
    89,21	77,11	Average Damage
    		
    		Mob Immunities
    50	50	Fortification
    0	0	Damage reduction
    25	25	Elemental resistance
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    8	8	Number of haste boosts
    10	10	Tempest/ Zeal/ Capstone
    30	30	Haste boost
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    No	No	Superior TWF
    Yes	Yes	Quick draw
    		
    		Attackspeed
    8	8	Number of haste boosts used
    83	83	Normal
    116,25	116,25	Haste/ Other
    148,06	148,06	Haste/ Other/ Boost
    654,22	654,22	Total Amount of Attacks
    		
    58365	50449	Total Damage
    21763		Damage/M
    195	168	Damage/S
    362,71		Damage Per Second
    WF: 386
    Drow: 363

    386/362=6,3% more dps for the WF.

    Damage wise you trade:
    1 feat (on a feat stocked build) for more dps and less to hit (On a to hit stocked build)

    VS

    12 aps (on a AP starved build) for less dps and more to hit (On a to hit stocked build)
    Thank you for responding to my PM to you. Your calculator is down right cool.

  20. #80
    Community Member Clawkin's Avatar
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    Jul 2009
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    I should probaly make a new thread for this but...... what about Kopesh vs Bastard sword. Then numbers seem realy close on teh tool tip, is it end game gear that makes Kopesh top dog?

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