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  1. #41

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    Quote Originally Posted by Blind_Skwerl View Post
    The class I see taking more **** than anyone: Skill Rogues. People don't care about traps in the current game. If your rogue isn't built for DPS, they don't want your rogue. .
    It's not that they don't care about traps its that the 14/2 drow wiz rogue has seach and disable in the mid 60s... the ranger mutt has search and disable in 50s etc etc...

    So when there are 2-3 people already in party that can do all the traps with ease why would they want someone who could only do that? In short a rogue is a melee class that can do traps. If you forget the melee class part, that is just being a bad rogue.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  2. #42
    Community Member Paladin20's Avatar
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    Quote Originally Posted by Uberbaby View Post
    Hi,

    Question: What is the best class to duo with?

    The Class or Race does not matter as long as they complement each other. My wife and I generally play after the kids are asleep.

    We are new to DDO but not to gaming together, so anything builds or suggestions will be much appreciated.

    Thank you!
    A Warforged Caster is the most self-sufficient build in the game currently. With enough shrines/mana just about any quest in the game is soloable in at least normal/hard.


    So... to be quite honest the best compliment at the moment is a Warforged Sorcerer + Warforged Barbarian. You get a bunch of immunities, the Barbarian doesn't get fatigued from rage, you get all the essential buffs, the sorcerer is self-healing and healer for the barb with a quick casting time and abundant mana pool. It is a rather economical combination as you seldom spend money with scrolls or potions, just carrying some wands of repair for emergency situations will suffice.

    At mid-game the Sorcerer will have access to the Displacement/Rage/Haste spells, and that just makes the Barbarian quite the killing machine (literally). Once you get Firewall, just have the Barbarian either hack or Intimidate mobs while in the firewall and the Sorcerer can just kite things while jumping into his own firewall as well. At end game, when you get really good, maybe even attempt to 2-man some raids such as the Stormreaver or A Vision of Destruction ;-).

    Anywho, hope that helps

    ~2cp
    Isabele*|****Kaylesa***|Whatt|Tempe**

  3. #43
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    Quote Originally Posted by Paladin20 View Post
    A Warforged Caster is the most self-sufficient build in the game currently. With enough shrines/mana just about any quest in the game is soloable in at least normal/hard.


    So... to be quite honest the best compliment at the moment is a Warforged Sorcerer + Warforged Barbarian. You get a bunch of immunities, the Barbarian doesn't get fatigued from rage, you get all the essential buffs, the sorcerer is self-healing and healer for the barb with a quick casting time and abundant mana pool. It is a rather economical combination as you seldom spend money with scrolls or potions, just carrying some wands of repair for emergency situations will suffice.

    At mid-game the Sorcerer will have access to the Displacement/Rage/Haste spells, and that just makes the Barbarian quite the killing machine (literally). Once you get Firewall, just have the Barbarian either hack or Intimidate mobs while in the firewall and the Sorcerer can just kite things while jumping into his own firewall as well. At end game, when you get really good, maybe even attempt to 2-man some raids such as the Stormreaver or A Vision of Destruction ;-).

    Anywho, hope that helps

    ~2cp

    The barbarian should not take aggro from the sorc's firewall. Doing so is a huge mistake. A simple solid fog + firewall and the sorc will be able to hold aggro without getting hit easily, not to mention no need to displace said barb.

    Let's see - no one getting hit (sorc hops around) - or a barb taking damage for no reason - not to mention - if someone does get hit, you know exactly who it is going to be. Repairing one person, or repairing multiple?

    Casters/clerics should ALWAYS take aggro from low AC toons, once they have the means to handle themselves (Firewall/fog for casters, BB for clerics, or even earlier, if they shield up well and maybe use intim, or kite well - kiting is some of the best CC in the game). Even if it means a non-emp-non-max fw - just so the melee's don't get beat on by 4-5 things. Even if it means turtling - at least they can turtle up and shield block (can easily get decent DR) - while the melee's are still doing full damage. Melee's gaining aggro is fairly useless aside from a few select situations. (Vod, for example)


    When barbs "save" my squishie casters and intim critting ogres onto themselves when my squishie is easily kiting the mobs around, I just laugh. It's basically ********.
    Last edited by Enochroot; 08-05-2009 at 05:04 AM.
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    Quote Originally Posted by Tumarek View Post
    Enochroot does know what he is talking about but even a knowledgeable Troll is still a Troll.

  4. #44
    Community Member Paladin20's Avatar
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    Quote Originally Posted by Enochroot View Post
    The barbarian should not take aggro from the sorc's firewall. Doing so is a huge mistake. A simple solid fog + firewall and the sorc will be able to hold aggro without getting hit easily, not to mention no need to displace said barb.

    Let's see - no one getting hit (sorc hops around) - or a barb taking damage for no reason - not to mention - if someone does get hit, you know exactly who it is going to be. Repairing one person, or repairing multiple?

    Casters/clerics should ALWAYS take aggro from low AC toons, once they have the means to handle themselves (Firewall/fog for casters, BB for clerics, or even earlier, if they shield up well and maybe use intim, or kite well - kiting is some of the best CC in the game). Even if it means a non-emp-non-max fw - just so the melee's don't get beat on by 4-5 things. Even if it means turtling - at least they can turtle up and shield block (can easily get decent DR) - while the melee's are still doing full damage. Melee's gaining aggro is fairly useless aside from a few select situations. (Vod, for example)


    When barbs "save" my squishie casters and intim critting ogres onto themselves when my squishie is easily kiting the mobs around, I just laugh. It's basically ********.

    From a soloist perspective, sure that makes plenty of sense, but if you're just starting to play with somebody... well it's good to let both people do something and have fun at it =D. I mean the example I provided is just how most encounters can be dealt with, however there are also situations where aggro on the Barbarian is preferrable (ie red named boss mobs/other really hard hitting mobs) where one single firewall won't suffice or the monster is either immune or resistant to fire. The sorc then alternates between nuking and tossing a Repair/Reconstruct as necessary. But yes, good input Enochroot.
    Isabele*|****Kaylesa***|Whatt|Tempe**

  5. #45
    Community Member namless's Avatar
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    wow anyone notcie how of subject my thread got honestly no offene but if u have a questionm about the game could u post your own thread seeing as how this does nothing for my question and now only answers yours........ thnx for the thread hijack
    you laugh i laugh
    you cry i cry
    you jump off a bridge i laugh at your dumb ass

  6. #46
    Community Member namless's Avatar
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    sry bout above comment hit next thread button instead of next page on my thread =( late night noobish mistake = time to sleep rawr
    you laugh i laugh
    you cry i cry
    you jump off a bridge i laugh at your dumb ass

  7. #47
    Community Member Uberbaby's Avatar
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    No Problem Namless, I have been there and done that myself.

  8. #48
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    Default Fun Duo classes

    My wife and I are currently running everything in game just the two of us.

    We left for a while and came back for mod 9 stuff.

    We have had a ton of fun with a couple of halflings. The biggest pro to this type of duo build is that you can play any class you want to and through feat selection still maintain the ability to heal each other.

    With that said, I am playing a 2 rogue/18 cleric necromancy spec while my wife is doing a 2 rogue/18 fighter Two handed fighting specialist.

    I take care of the traps, have good nukes/insta kills, and can heal us up as needed.

    She takes care of the locked doors and chests and kills everything in our path. She also has the skill of use magic device to wand whip heals, and will eventually be able to use raise dead scrolls, among all the other fun stuff UMD can do.

    we both have evasion =)

    These toons have been a ton of fun for the two of us. i hope that helps

    ebo

  9. #49
    Community Member Alcides's Avatar
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    Paladin + Cleric for tanking, extra healing, and AoE.

    OR

    Cleric + Cleric to make other people wonder why they can't find a cleric of their level

  10. #50
    The Hatchery sirgog's Avatar
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    Because I've seen this question asked several times, I've posted a thread to answer it:

    http://forums.ddo.com/showthread.php?t=194961
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #51
    Community Member Shade's Avatar
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    Bard + Barbarian.

    The duo that can handle the most quests and raids in the game period.

    In general - a WF Barb/Sorc team will be the EASIER duo, but will be lacking in DPS in certain areas to the point they cannot do it.

    Namely all the most difficult raids:
    Hound (impossible without a bard, and has been 2 maned with bard + melee many times)
    Shroud (bard makes this mostly crazy task to 2man that much faster and easier)
    VoD (same as shroud, more DPS, more melee capability = far higher chance of success)

    Some quests the sorc will be notedly better:
    Stealer of Souls: Enervate + Flesh to stone makings clearing this quest 2 man very fast and managable. And Sorcs just bring more DPS to the boss fight vs a bard given strong wall of fires.

    But in general... If you wanna get thru content, fast and effeciently.. It's all about the dps. Max DPS barb + Melee spec bard (with umd to heal) ftw.

    Traps imo don't matter. Any smart duo able to handle quests designed for 4+ people will have the skills to navigate them. Disabling is only for xp.
    Last edited by Shade; 08-08-2009 at 02:57 AM.

  12. #52
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    http://forums.ddo.com/showthread.php?t=186132
    and
    http://forums.ddo.com/showthread.php?t=157236

    I would do something along the lines of this combo if i had a duo'ing partner, mostly because i love bards and the melee capable casting power of the enygma build just sounds awesome(but i would probly go for the human race and stats described by other players a few posts in). Both are very capable on their own i think even though some would say the bard might have some trouble soloing. but the best thing about the duo would be the sheer ability to join almost any group because both classes are wanted for being just plain awesome. and the bard buffs (haste/displacement/songs/halfling boost) will make the cleric a total bad ass.

    or you could try either of these characters with the cleric.
    http://forums.ddo.com/showthread.php?t=194791

    http://forums.ddo.com/showthread.php?t=181074

    or a WF wiz with max int and max con
    or a wf 18wiz/2rogue .....


    I need to stop trolling the forums and play the game....

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