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  1. #1
    Community Member mardersteinel's Avatar
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    Default Heal skill question

    What is the die roll check mechanic as to whether a heal skill is successful?
    Thank you.

  2. #2
    Community Member Hakushi's Avatar
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    You mean when you try to use a healing pack on an incapacitated party member? I havn't used those in a while, but I think you must roll d20+<your heal skill>+<bonus from healing kit> vs 20+<actual negative hit points of the incapacitated party member>.

    If someone can confirm this, or correct this, I think it's how it works, but I havn't checked around, only from what I remember.

    Other than that, the skill also helps recovering hit points at a shrine, but I don't know the formula for this.
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  3. #3

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    http://ddowiki.com/page/Heal

    The DC of the Heal check to revive a wounded player is 21.
    Quote Originally Posted by Hakushi View Post
    Other than that, the skill also helps recovering hit points at a shrine, but I don't know the formula for this.
    The Heal skill is passively used to determine the number of hit points that are regained at rest shrines. The number of hit points regained at a shrine is determined by the highest Heal skill of any nearby ally (thus, it is helpful for Clerics or other high-Wisdom characters to stand in rest shrines when someone else is using them).

    The exact formula is: 10 + 3 * (level + maximum score in Heal of a nearby party member). Note that this does not apply to warforged, who rely on the repair skill.
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  4. #4
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    How useful is the heal skill?

    Im currently making a cleric and can't decide if my skill points are better spent on another skill or if i should lvl Concentration and Heal mainly.

  5. #5
    Founder Gorby's Avatar
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    The heal skill has two purposes

    1) bring incapacitated (neg HP up to -10) players back to 1 HP by using a heal kit so that they can move around and perform actions again.

    2) Give a bonus to the amount of HP you and nearby party members receive when resting at a shrine.

    Any party member who is incapacitated will be revived in the same manner as soon as their HP reaches 1 again. This can be done in a variety of ways including healing kits (heal skill), cure spells (from mana, wand or scroll) and temporary HP buffs (aid, heroism). Being a cleric it would be much more efficient to use a cure spell to revive a player from incap rather than a healing kit. Additionally, the healing kit will have a delay animation and a DC check to use whereas a cure spell is instant and guaranteed success. The only use I could think of for a healing kit would be if two 'no-mana' 'no-umd' melees are alone in a dungeon, one falls incap and the other is out of starter aid clickies.

    Come next module, all characters will heal to full HP when using a rest shrine so it will further invalidate the healing skill.

    If Turbine does change the heal/repair skills in the future to balance the upcoming nerf back to it's already low functionality or better, they have also announced a likely skill respec in the future. Given all that, I would say it's safe to forgo the skill under most circumstances.

  6. #6
    Community Member Trillea's Avatar
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    Quote Originally Posted by Gorby View Post
    <snip>

    Come next module, all characters will heal to full HP when using a rest shrine so it will further invalidate the healing skill.

    <snip>
    I believe this is incorrect, I believe it still depends on the heal skill.
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  7. #7
    Founder Gorby's Avatar
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    You are correct, I just searched out a post from Phax dismissing the rest shrine change.


  8. #8

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    Quote Originally Posted by bamcart4 View Post
    How useful is the heal skill?
    I would say "Useless" but that would be an understatement.
    Quote Originally Posted by bamcart4 View Post
    Im currently making a cleric and can't decide if my skill points are better spent on another skill or if i should lvl Concentration and Heal mainly.
    Concentration and Jump are my personal picks.
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  9. #9
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    Quote Originally Posted by Borror0 View Post
    I would say "Useless" but that would be an understatement.

    Concentration and Jump are my personal picks.
    How about "completely useless"?
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  10. #10

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    Quote Originally Posted by Hafeal View Post
    How about "completely useless"?
    Any magnitude of useless is an understatement.
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